The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.


The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS 

Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
•    Create a challenging single player skirmish with a great variety of battles.
•    Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from and added new units (some taken from other mods, see the credits in readme.txt).

•    Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
•    Convert the mod for Assault Squad.
•    Make some tutorial missions for the Battlefield mode.
•    Write a tutorial explaining how to set up your custom battlefield scenarios.
•    Create a campaign for each of the nations.

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Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: Battlefield Release 1.0 AI demo

0 comments by BlackCaesar on Jun 25th, 2014

During a test I decided to record a video showing the new AI in action. The map is "Contry Roads", I am playing with Germany using the Infantry Support Command, while the Russian AI is using the Urban Warfare Support Command with the "Hard" difficulty setting. The video does not contain the whole game because it was too long, but it should give you an idea of how the new AI behaves.

I couldn't upload it directly into the video section here on moddb because the video is too large, and youtube URL does not seem to work in the upload section. You can find the video below. Meanwhile I'll keep trying to upload it from youtube URL.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 32 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 66 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (190 - 200 of 233)
BlackCaesar Feb 9 2012, 9:01am says:

Sorry but the AI programming and testing is taking more than excpected, so I'm late. I think I will be able to release the new patch during next week.

+4 votes     reply to comment
jugglenutz Feb 15 2012, 3:49am replied:

hey no probs i'm patient :)

+2 votes     reply to comment
jugglenutz Feb 6 2012, 7:21pm says:

looks good will wait for 2.0 before i try it

+2 votes     reply to comment
reflecthofgeismar Feb 5 2012, 7:46am says:

HAHAHA my friend, i just see the news for Version 2.0. :)
yesterday i didnt see it...
-good changes but do you give the player the ability to call the Guns/Arty pieces without trucks, as optional option?
-do you fix the known bugs as "no rep kit" in inventary from the gun? (it was always in the transport truck)
- the ammo truck hasnt all the ammo (ap 88mm!)
-the fallschirmjägers which u can call in (them with FG42) are not there i u load a saved game?
- the "double squads" which the ai calls?
- the comet tank is for ALL tommy sections or only for one ?

greets :)

+2 votes     reply to comment
BlackCaesar Feb 6 2012, 2:52pm replied:

1) I want to hear what other people think about this change, because honestly I find it useless.

2) This is not a bug, it is wanted. The repair kit is in the gun truck, because it is more realistic that a repair kit is stored inside a truck and not in a gun (Yeah I know that a gun shouldn't be able to carry 60 rounds either, but that's because of playability)

3) Thanks for remembering me that, I had completely forgotten about that bug.

4) That's not anything I can fix: if it is a problem with save/load game it is hardcoded and not changeble by me. Personally I tried to load when I had FG-42 Fallschirmjagers on the map and it worked. Maybe you just thought they were there but they were not. Did it happen once or more?

5) I'm working on the UK AI right now but I'll fix that for sure.

6) Comet is available for all Support Commands: All standard UK units are always unlocked, this is a particular features of UK, they have few units but always available. The only tanks that are Support dependant are the Churchill MK VII (Desert Rats) and the Tetrarch MK VII (Commando - dropped from Hamilcar Glider).

+2 votes     reply to comment
reflecthofgeismar Feb 3 2012, 4:05pm replied:

really cool answer :)
ok but i mean that AB can only use light vehicles and sherman/hellcat tanks, maybe slugger.
that the weapon crews are AB soldiers too, that was the mind.
and pls give the japs the real tanks, not the super heavy weight prototyps from vanilla mow :P
the marines, same like the ab doctrine = weapon crews, vehicle crews should be marines and no "normal" rifle men. They should use stuart, halftruck and sherman/croc.
Please bring more differents for the subfactions, pls dude! :D
thanks for the mod. :)

+2 votes     reply to comment
BlackCaesar Feb 3 2012, 4:59pm replied:

They are already like this, except for weapon crews. I mean AB weren't trained to drive tanks or to operate static guns, except maybe the 57mm M1 which could be air dropped on the battlefield. The same for marines: they were anphibious infantry, not tank drivers or gun operators: they landed on the beach but Shermans were driven by the same crew as in the US Army. Maybe I could add a general unit called "Weapon crew" for static guns, but I think standard riflemen might do.

In any case if you look at the table in the manual, you will se that AB doctrine has only Sherman, Hellcat and Slugger, Marines have Sherman/Sherman Crocodile, Hellcat Slugger, the Infantry Support has light tanks such as the Stuart and M8 and halftracks, the Armored Cavalry has all the armor available, that is, Sherman 76(W), Sherman Jumbo assault tank, M36 Slugger, M 26 Pershing and M8 Scott SP Light Howitzer, so there already is a lot of differentiation.

Don't worry, the Japs will have only REAL tanks, as any other faction (for example there are no T-29 for USA nor Turtle or Black Prince for UK). Their tanks will suck compared to the US tanks, but they will be able to build heavy naval gun emplacements and they will have the best air and naval force in the game (as they had in WW2). Russian won't have IS-3 but their tanks will be good.

Also, I don't see the point in allowing the player to choose non towed guns and towed guns. If you don't need the towing vehicle kust detach the gun when it spawns, it is not that hard.

+3 votes     reply to comment
reflecthofgeismar Feb 4 2012, 2:07pm replied:

ok ok :P but the strongest infantry, tanks (42-45), airplanes (pilots) and weaponcrews had the germans, but u make it good, that 1 tiger can wipe out 1000 of shermans, like real ww2 :D

+2 votes     reply to comment
BlackCaesar Feb 5 2012, 6:36am replied:

Well, even a Panzer IV Ausf. H if you don't let them close enough :D! The Luftwaffe sucked pretty much after 1942 becaue they lost many planes in the Battle of England and in the Eastern Front, but they didn't care because they didn't know air force could be so powerful because in the Eastern Front it was pretty useless due to large empty spaces and ideal ground for AA guns. In Normandy 70% of the German armor divisions were wiped out by carpet bombing made by USAF and RAF.

+3 votes     reply to comment
reflecthofgeismar Feb 5 2012, 7:38am replied:

yes, u have right. but this is not the place to talk over the war, my english sucks really hard and we talk better about the mod :P
but i mean that the german pilots (Nachtkampfjäger/Abfangjäger, Jagdflieger) were the best
32 Pilots of jagdgeschwader52 destroy over 5000 Airplanes :D
the whole jagdgeschwader52 over 10.000 :D

352 Hartmann, Erich
301 Barkhorn, Gerhard
275 Rall, Günther
237 Batz, Wilhelm
212 Graf, Hermann
203 Lipfert, Helmut
197 Krupinski, Walter
178 Steinhoff, Johannes
173 Schmidt, Heinz
158 Sturm, Heinrich
150 Düttman, Peter
138 Gratz, Karl
138 Trenkel, Rudolf
137 Wolfrum, Walter
136 Fönnekold, Otto
134 Waldmann, Hans
133 Grislawski, Alfred
133 Schall, Franz
133 Wiese, Johannes
132 Borchers, Adolf
132 Dickfeld, Adolf
132 Ihlefeld, Herbert
130 Hoffmann, Gerhard
126 Zwernemann, Josef
125 Hrabak, Dieter
120 Wachowiak, Friedrich
120 Obleser, Friedrich
117 Hans-Joachim Birkner
113 Dammers, Hans
113 Korts, Berthold
110 Woidich, Franz
104 Sachsenberg, Heinz
101 Miethig, Rudolf

= 5193 destroyed planes by 32 Pilots.

+2 votes     reply to comment
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Men of War
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Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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