READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Soviet Union units Soviet Union units Soviet Union units
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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

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Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (190 - 200 of 259)
IJoe
IJoe Jun 21 2012, 4:49am says:

Interesting news, I like the description of changes.

+1 vote     reply to comment
Gorn085
Gorn085 Jun 16 2012, 5:29am says:

Hi,
i have installed your mod and played yesterday 'bazerville'. I made a savegame and today I wanted to continue the map. But every time I try to load the savegame I get a error message. I can't post a screenshot, beaucse I am new and it's something about avoiding spambots. Error message is about trigger ai/ger/buy_infantry
You have any idea? A known problem with savegames?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 17 2012, 5:10pm replied:

Savegame crashes are not my fault, they are game engine bugs. Do you have the latest version of men of war (1.17.5.1)?

Personally nor I've had any problem with savegames neither I've received this kind of bug report.

+1 vote   reply to comment
Gorn085
Gorn085 Jun 18 2012, 5:37am replied:

Hi,
I have the steam version of Men of War so it's the latest version.
Guess I have to play the mission from the beginning again.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 18 2012, 7:39am replied:

Yeah, this is very strange, I tried yesterday to load a savegame of battlefield and it works perfectly. Maybe the file was corrupted.

+1 vote   reply to comment
IJoe
IJoe Jun 11 2012, 2:16pm says:

Is it planned to make it work with the Assault Squad in the future?
When, when, when??? :D

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 12 2012, 1:56pm replied:

I will do the conversion for AS, but first I will complete the battlefield mode for Men of War, because it is a pain in the *** to mantain two different beta versions, because when you find a bug you have to double fix it. So when I release all the 6 factions for the battlefield mode I will start to convert the mod for Assault Squad, which means approximatively 5-6 months, depending on my real life commitment (examinations and degree project mainly).

+3 votes   reply to comment
QuervoKFG
QuervoKFG Jun 9 2012, 9:27am says:

I suspect I do not understand a thing or two in playing this mod. I can not find a campaign option. I can not find a map option in battlefield; though I assume the maps are sequential.

I've set the game on easy, as advised, and play as the U.S. vs Germany. I understand the idea of taking the middle ground for the points and how the point system works. The trouble is that by the time I recruit 1 unit, the enemy is beginning to assault across the entire front. If, as you say, the ai produces at a slightly lower level than the human in easy mode, how is it that the enemy can move across the whole map in the same time it takes me to put 1 lousy infantry unit on the map? Is it possible to recruit multiple units to prevent being overrun before I can begin to move out of my base?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 12 2012, 1:53pm replied:

Because it splits squads so it can reach more points, do the same. Anyway I will rework the AI in the next version because I've done maths and It gets more units than it should, so easy will be even easier :). But remember that the AI can't, for example, use sandbags kits and has a worse micro management than you.

I will start working on the campaign after the battlefield mode is complete with all the 6 factions I'm planning to release, so for now there is no campaign.

The next map in the battlefield mode is unlocked after you win in each of them (there is no way to unlock them since the beginning).

+1 vote   reply to comment
Dersturm88
Dersturm88 Mar 4 2012, 9:29am says:

Witch patch must I have installed for this mod?

+2 votes     reply to comment
BlackCaesar Creator
BlackCaesar Mar 5 2012, 12:43pm replied:

1.17.5 for Men of War (it doesn't work on Assault Squad yet)

+1 vote   reply to comment
Dersturm88
Dersturm88 Mar 5 2012, 1:05pm replied:

Thanks

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Mar 5 2012, 1:50pm replied:

Sorry it's 1.17.5.1 you can find it there Strategyinformer.com

+1 vote   reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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