The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.


The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from and added new units (some taken from other mods, see the credits in readme.txt).

• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

Image RSS Feed Latest Screens
Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: Christmas bug and update

0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 46 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 66 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (180 - 190 of 259)
BlackCaesar Creator
BlackCaesar Aug 15 2012, 5:59am says:

Sorry if I'm late but I've been busy with my degree project and I'm late. I've almost finished the Japanese faction and I will release the new version within Saturday 25th

+1 vote   reply to comment
camiloter Jun 29 2012, 2:17pm says:


+1 vote     reply to comment
IJoe Jun 27 2012, 1:48pm says:

So-o-o-o... your 7 days have expired! :D
Where is da mod?

I am overly anxious to try out your new revised compstomp-mode ::)

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 28 2012, 6:00am replied:

I released it yesterday, you need to wait for an admin to authorize the download.

+2 votes   reply to comment
IJoe Jun 28 2012, 1:17pm replied:

Is it Assault Squad compatible?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 29 2012, 5:48am replied:

No, I told you, I need more time to do the conversion. It is a pain in the *** cause the guys at DMS have changed all the macro names, so basically I have to rewrite all the config files starting from those in AS. Maybe I'll do that after I release the version with the Japanese Empire.

+1 vote   reply to comment
IJoe Oct 4 2012, 11:29pm replied:

Good to see you're still with us :)
Nice work on japs!

+1 vote     reply to comment
Gorn085 Jun 21 2012, 12:57pm says:

Ah, thanks for explaning. Yeah I didn't understand it properly. Well in that case I would use the new version.

+1 vote     reply to comment
Gorn085 Jun 21 2012, 5:52am says:

I played now 7 missions and I love your mod. Because I am able to build big armies. I always hated the fact, that I have just a few units. But here I can build 10 Tiger and attack. Just playing 1 Tiger is boring for me. I have read that you want to change this in the new version, I guess will stay with version, because it makes more fun (for me) . To have 10 Tiger I would have to wait 100 minutes. Sure it's a little bit boring, when the enemy has no chance to build all units and he is almost defeated, but the beginning is tough enough^^.
You could change it that way, that you can still build all units when you don't have the middle, but you don't get as fast tech points as you have the middle. Or maybe two middle points, so both armies can have all units and then it's your turn to handle your units in a way that you win. But it's your mod so do what you think is the best.
Sorry my english is bad.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 21 2012, 11:07am replied:

No, you didn't understand properly. When you buy a unit you don't spend your tech points. But you need to stack them until you reach, in the case of the Tiger, 40 tank points. After that, you can build as many Tigers as you want. You need 40 points to unlock the Tiger, not to build one.

I made this because early units, except for infantry maybe, are quite useless. For example if you get the middle it is better to wait until you get the points necessary for a Pz.Kpfw. IV rather than building a halftrack immediately. In this way you have to wait some times before tanks get unlocked, even if you own the middle.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Men of War Icon
Men of War
Developed By
Send Message
Official Page
Release Date
Released Sep 29, 2011
Mod Watch
Track this mod
Community Rating



54 votes submitted.

You Say


Ratings closed.

Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Men of War - Global War on your homepage or blog by selecting a button and using the embed code provided (more).

Men of War - Global War Men of War - Global War
Men of War - Global War
215 of 22,802
Last Update
1 day ago
148 members