READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Soviet Union units Soviet Union units Soviet Union units
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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 51 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 67 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (180 - 190 of 265)
IJoe
IJoe Nov 30 2012, 3:17pm says:

Hope, you'll get to the top.
BTW, any news?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 4 2012, 2:54pm replied:

I'm late again (sorry guys university comes firts T_T), now I'm in Breda (NL) for my degree project. I will release the next patch in a month and then start converting the mod for Assault Squad.

+2 votes   reply to comment
Risefal
Risefal Dec 14 2012, 3:13pm replied:

when you are going to convert it to AS, are you going to add in something new cool things? :P

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 15 2012, 6:12am replied:

I mean, all the contents included in this mod will be available in assault squad, including buildable fortifications for the Japs and Gliders deploying Tetrarch tanks.

+3 votes   reply to comment
BlackCaesar Creator
BlackCaesar Dec 14 2012, 5:34pm replied:

Such as? :D

+1 vote   reply to comment
ZinnPanzer
ZinnPanzer Dec 16 2012, 7:09am replied:

Well I really hope for the Russians :D

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 17 2012, 12:30pm replied:

You'll have to wait a bit, because I would like to convert the game for Assault Squad, and it is a log job and I have a few time.

+1 vote   reply to comment
ZinnPanzer
ZinnPanzer Nov 2 2012, 10:08am says:

Hi BlackCaesar,
I really like your mod. At least for me the AI is a great challenge.

But I'm not the biggest fan of such mass battles. Is there a way of implementing an optional unit limit and an adjustable ressource limit? Maybe through a small settings.xml?
I took a short look through the mods' files, but so far I haven't found out where to adjust the ressource limit.
So I was hoping for a little help from your side :)

Greets,
ZinnPanzer

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Nov 5 2012, 4:09pm replied:

There is no way to limit the resources so far. Besides this won't affect the AI, because the AI doesn't use resources like you but it gets a sort of "threat level". The higher is the threat, the higher is the chance and frequency of the AI to get that kind of unit (infantry, elite infantry, tanks and so on). Of course this threat level is based on the map points it controls. Unfortunately this is the best I can do because Men of War scripting language and trigger system isn't very versatile, for example there is no way of creating "custom variables", such as string, float values, or more advanced items such as structures or classes (which in some scripting languages are definable).

+1 vote   reply to comment
BlackCaesar Creator
BlackCaesar Sep 29 2012, 10:20am says:

Released the new Beta 3.0. The download authorization might take a day or so.

+1 vote   reply to comment
BlackCaesar Creator
BlackCaesar Sep 27 2012, 7:35am says:

Hi everybody. Sorry for the huge delay but I was very busy this summer (university stuff). I have completed the Japanese Empire faction and I'm currently debugging it. I should be able to release the new version shortly.
I want to inform you (and Gorn085 will be pleased by this) that I fixed a major bug regarding the battlefield savegames. Basically it crashed when you tried to load a game vs a German AI. This was 10% my fault and 90% DMS programmers fault: in the German AI script I used a "thread" command. I said it is 10% my fault because I know from my experience that threads within the editor are bugged as hell (memory leak problems, which is the error the game throws when loading). The other 90% goes to DMS programmers for creating the most bugged and annoying scripting language ever. Anyway, I managed to fix it removing the "thread" command and using functions. So if anybody of you likes to make missions for Men of War remember this: NEVER USE THE "THREAD" COMMAND. USE FUNCTIONS: they behave like threads but they are not bugged.

+1 vote   reply to comment
BlackCaesar Creator
BlackCaesar Aug 15 2012, 5:59am says:

Sorry if I'm late but I've been busy with my degree project and I'm late. I've almost finished the Japanese faction and I will release the new version within Saturday 25th

+1 vote   reply to comment
camiloter
camiloter Jun 29 2012, 2:17pm says:

THANK YOU FOR THIS AWESOME MOD¡¡¡ IM REALLY HAPPY TO HAVE THIS MOD :D

+1 vote     reply to comment
IJoe
IJoe Jun 27 2012, 1:48pm says:

So-o-o-o... your 7 days have expired! :D
Where is da mod?

I am overly anxious to try out your new revised compstomp-mode ::)

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 28 2012, 6:00am replied:

I released it yesterday, you need to wait for an admin to authorize the download.

+2 votes   reply to comment
IJoe
IJoe Jun 28 2012, 1:17pm replied:

Is it Assault Squad compatible?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jun 29 2012, 5:48am replied:

No, I told you, I need more time to do the conversion. It is a pain in the *** cause the guys at DMS have changed all the macro names, so basically I have to rewrite all the config files starting from those in AS. Maybe I'll do that after I release the version with the Japanese Empire.

+1 vote   reply to comment
IJoe
IJoe Oct 4 2012, 11:29pm replied:

Good to see you're still with us :)
Nice work on japs!

+1 vote     reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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