READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Overview:

The Axis Foreign Army can deploy advanced units faster than the other factions. However, these units are initially badly trained or equipped with obsolete technology. Most of the units has 2 upgrades that are automatically unlocked when the proper amount of tech points is collected. For example, the PaK 36 will be upgraded to PaK 38 and eventually to PaK36 with a Stielgranate 41. Unlike the other factions, the Axis Foreign Army consumes tech point when ordering an upgraded version of the reinforcements. It is possible to reduce and eventually stop the tech points consumption with upgrades in the “Manage supplies” section of the reinforcement menu. Here it is also possible to exchange other tech points for a particular type of tech point (for example you can get 4 infantry tech points at the cost of 2 artillery and 2 vehicle tech points).

Reinforcements:

Italian infantry

ita infantry

Italian infantry is made by riflemen and SMG soldiers. Each upgrade improves the skill of the soldiers.

Romanian support team

rom infantry

The Romanian support team is made of riflemen, SMG soldiers, and machinegunners. Each upgrade improves the skills of the soldiers.

Romanian tank busters

rom at

The Romanian tank buster squad is initially made of SMGs and AT riflemen, but the upgraded version will be made of riflemen equipped with panzerfaust.

Support weapons

support weapons

The AFA support weapons are the MG-34, the Italian Mortaion da 81mm, the leIG18, and Sturmpioneer. These units are not upgradable and cost tech points to be ordered. Sturmpioneers can build FlaK41 emplacements in the fashion of Japanese heavy engineers.

Howitzers

howitzers

The first howitzer available is the Italian Obice da 75mm mod. 34. It is upgraded to the Obice da 105mm and the 155mm GPF.

Self-propelled artillery

spa

Initially the AFA can deploy the Strumpanzer I. This unit is further upgraded into a StuH42 and late the Sturmpanzer IV.

Antitank guns

at guns

The first AFA antitank gun is the PaK36. Later you can unlock the PaK38 and finally the lethal paK36 mit Stielgranate 41, which is able to penetrate up to 180mm with a HEAT shell.

Halftracks:

halftracks

Initially the AFA has the Sd.kfz. 251/1 available. This unit unlocks two level 1 upgrades, that is a Sd.kfz. 251/16 armed with flamethrowers, and a Sd.kfz. 251/16 that is armed with a FlaK18. Finally the it will be unlocked the Sd.Kfz. 251/9 armed with a 75mm KwK 37 L/24.

Armored cars

armored cars

The first deployable armored cars is the 8-rad Sd.kfz. 232. Later on you will unlock the Sd.kfz. 234/1 with better armour, and the Sd.kfz. 234 Puma, which is also effective against enemy tanks.

Light tanks

light tanks


The AFA can deploy a weak Pz.kpfw. I tank. Later you will unlock the Pz.Kpfw. II Ausf. F and the Flammpanzer II.

Infantry support tanks

infantry tanks

The first infantry support tank deployable by the AFA is the light tank Pz.Kpfw. 35(t). Later on you will unlock the Pz.Kpfw. 38(t) Ausf. G, which has a thicker frontal armour, and the Pz.Kpfw. III Ausf. N with a better cannon and 70mm of frontal armour.

Medium tanks

medium tanks

The AFA has initially an obsolete version of the Pz.kpfw. III, the Ausf. E armed with a 37mm KwK 36 cannon. This version is effective against light tanks only. It is upgraded to the Ausf. J model, which comes with 50mm of frontal armour and the 50mm KwK 38. It is further upgraded into the Ausf. L model with 70mm of frontal armour and the 50mm KwK 38 L/60 gun.

Tank destroyers

tank destroyers

Initially the AFA deploys the Marder III Sd.kfz. 139, armed with a modified version of the 76.2mm ZiS-3 Soviet AT gun. It has good long range penetration but it is very vulnerable to enemy fire. It is improved to the Marder III Ausf. H, armed with a 75mm PaK 40. The last upgrade is a Jagdpanzer IV/48, armed with the same AT gun but with better protection.

Heavy tank destroyers

heavy tank destroyers

The AFA can always deploy heavy tank destroyers. The first one available is the Jagdpanther. Later it will be upgraded to the Elefant tank destroyer. Finally, you will be able to deploy the Jagdtiger.

General support operations

Ju-88 bomber

ju88

The AFA can always request the support of a JU-88 bomber, which will drop 8 250kg bombs on the target.

Panther battlegroup

panther battlegroup

You can request two Pz.kpfw. V Panther medium tanks from the German high command.

Afrika Korps support

afrika korps

This support operation allows you to request an Afrika Grenadier squad, made by experienced German soldiers called from North Africa. Later you will unlock an Italian Carro M15/42 effective against light and medium tanks. You will be able to acticate the encirclement ability, which will boost the troop health and stamina in a small area and reduce the health and stamina of enemy troops. Finally you will be able to call in up to 5 Tiger Tanks from Afrika Korps.

OKW Support

okw support

The OKW will reinforce your troops with Volksgrenadiere. They are armed with G-43 rifles, MP-40 SMG’s and Panzerfausts. Later on you will be able to request a Nebelwerfer 41 rocket artillery. Then you will be able to call in an offmap Panzerwerfer 42 barrage. Finally OKW provides you with up to 5 Pz.Kpfw. VI Ausf. B Königstiger tanks in the early Porsche turret version.

Ostheer support

ostheer support

Ostheer initially allows you to deploy Osttruppen, that are made by 8 random soldiers chosen among Italian and Romanian troops. You will be able to call in Italian paratroopers from the Nembo division. After that you will have two artillery support operations: the overwatch artillery which will target any enemy unit approaching a placed marker, an a railway artillery shot which is a single devastating shell shot by an offmap railway artillery cannon.

Luftwaffe support

gebirgsjager


ju87 he

ju87 apcr

The luftwaffe support allows you to call in Gebirgsjäger, mountain troops armed with G-43 rifles, MG-34 machineguns and a LG-40. You will be able to call in a strafing run carried out by a Stuka armed with a 37mm HE cannon and one with a 37mm APCR cannon. You will be able to set up an air overwatch: if an enemy unit approaches the placed signal, it will be targeted by a Stuka with HE cannon or a JU-88 depending on the unit type (infantry or tank). Finally, it will be possible to call in an airborne assault: 2 squads of Fallschirmjäger will be dropped at the location: if enemy infantry approaches your Fallschirmjäger infantry, it will be targeted by a BF-109 fighter every 30 seconds.

Christmas bug and update

Christmas bug and update

News 0 comments

I have identified a savegame bug. Savegames are broken at the moment.

Battlefield Release 1.0 AI demo

Battlefield Release 1.0 AI demo

News 1 comment

I've completed the AI scripts for all the factions and I'm now testing it on the other maps. Here you find a long video showing a game with the new AI.

Back into action

Back into action

News 4 comments

I'm back into action after I've been real busy in real life. I will recap the mod status here.

AI rework update

AI rework update

News 3 comments

This article lists the main features of the new AI script, as well as the progress of the development.

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Global War  - Release 1.0

Global War - Release 1.0

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Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

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Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

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Global War Beta 2.5

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Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

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Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (180 - 190 of 269)
IJoe
IJoe

Hope, you'll get to the top.
BTW, any news?

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BlackCaesar Creator
BlackCaesar

I'm late again (sorry guys university comes firts T_T), now I'm in Breda (NL) for my degree project. I will release the next patch in a month and then start converting the mod for Assault Squad.

Reply Good karma+2 votes
Risefal
Risefal

when you are going to convert it to AS, are you going to add in something new cool things? :P

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BlackCaesar Creator
BlackCaesar

I mean, all the contents included in this mod will be available in assault squad, including buildable fortifications for the Japs and Gliders deploying Tetrarch tanks.

Reply Good karma+3 votes
BlackCaesar Creator
BlackCaesar

Such as? :D

Reply Good karma+1 vote
ZinnPanzer
ZinnPanzer

Well I really hope for the Russians :D

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BlackCaesar Creator
BlackCaesar

You'll have to wait a bit, because I would like to convert the game for Assault Squad, and it is a log job and I have a few time.

Reply Good karma+1 vote
ZinnPanzer
ZinnPanzer

Hi BlackCaesar,
I really like your mod. At least for me the AI is a great challenge.

But I'm not the biggest fan of such mass battles. Is there a way of implementing an optional unit limit and an adjustable ressource limit? Maybe through a small settings.xml?
I took a short look through the mods' files, but so far I haven't found out where to adjust the ressource limit.
So I was hoping for a little help from your side :)

Greets,
ZinnPanzer

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BlackCaesar Creator
BlackCaesar

There is no way to limit the resources so far. Besides this won't affect the AI, because the AI doesn't use resources like you but it gets a sort of "threat level". The higher is the threat, the higher is the chance and frequency of the AI to get that kind of unit (infantry, elite infantry, tanks and so on). Of course this threat level is based on the map points it controls. Unfortunately this is the best I can do because Men of War scripting language and trigger system isn't very versatile, for example there is no way of creating "custom variables", such as string, float values, or more advanced items such as structures or classes (which in some scripting languages are definable).

Reply Good karma+1 vote
BlackCaesar Creator
BlackCaesar

Released the new Beta 3.0. The download authorization might take a day or so.

Reply Good karma+1 vote
BlackCaesar Creator
BlackCaesar

Hi everybody. Sorry for the huge delay but I was very busy this summer (university stuff). I have completed the Japanese Empire faction and I'm currently debugging it. I should be able to release the new version shortly.
I want to inform you (and Gorn085 will be pleased by this) that I fixed a major bug regarding the battlefield savegames. Basically it crashed when you tried to load a game vs a German AI. This was 10% my fault and 90% DMS programmers fault: in the German AI script I used a "thread" command. I said it is 10% my fault because I know from my experience that threads within the editor are bugged as hell (memory leak problems, which is the error the game throws when loading). The other 90% goes to DMS programmers for creating the most bugged and annoying scripting language ever. Anyway, I managed to fix it removing the "thread" command and using functions. So if anybody of you likes to make missions for Men of War remember this: NEVER USE THE "THREAD" COMMAND. USE FUNCTIONS: they behave like threads but they are not bugged.

Reply Good karma+1 vote
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012 by IJoe

Lowest Rated (2 agree) 2/10

No very good.

Oct 13 2011 by Juju44330

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