The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.


The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS 

Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
•    Create a challenging single player skirmish with a great variety of battles.
•    Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from and added new units (some taken from other mods, see the credits in readme.txt).

•    Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
•    Convert the mod for Assault Squad.
•    Make some tutorial missions for the Battlefield mode.
•    Write a tutorial explaining how to set up your custom battlefield scenarios.
•    Create a campaign for each of the nations.

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Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: Battlefield Release 1.0 AI demo

0 comments by BlackCaesar on Jun 25th, 2014

During a test I decided to record a video showing the new AI in action. The map is "Contry Roads", I am playing with Germany using the Infantry Support Command, while the Russian AI is using the Urban Warfare Support Command with the "Hard" difficulty setting. The video does not contain the whole game because it was too long, but it should give you an idea of how the new AI behaves.

I couldn't upload it directly into the video section here on moddb because the video is too large, and youtube URL does not seem to work in the upload section. You can find the video below. Meanwhile I'll keep trying to upload it from youtube URL.

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Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 43 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 66 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (170 - 180 of 250)
BlackCaesar Sep 27 2012, 7:35am says:

Hi everybody. Sorry for the huge delay but I was very busy this summer (university stuff). I have completed the Japanese Empire faction and I'm currently debugging it. I should be able to release the new version shortly.
I want to inform you (and Gorn085 will be pleased by this) that I fixed a major bug regarding the battlefield savegames. Basically it crashed when you tried to load a game vs a German AI. This was 10% my fault and 90% DMS programmers fault: in the German AI script I used a "thread" command. I said it is 10% my fault because I know from my experience that threads within the editor are bugged as hell (memory leak problems, which is the error the game throws when loading). The other 90% goes to DMS programmers for creating the most bugged and annoying scripting language ever. Anyway, I managed to fix it removing the "thread" command and using functions. So if anybody of you likes to make missions for Men of War remember this: NEVER USE THE "THREAD" COMMAND. USE FUNCTIONS: they behave like threads but they are not bugged.

+1 vote     reply to comment
BlackCaesar Aug 15 2012, 5:59am says:

Sorry if I'm late but I've been busy with my degree project and I'm late. I've almost finished the Japanese faction and I will release the new version within Saturday 25th

+1 vote     reply to comment
camiloter Jun 29 2012, 2:17pm says:


+1 vote     reply to comment
IJoe Jun 27 2012, 1:48pm says:

So-o-o-o... your 7 days have expired! :D
Where is da mod?

I am overly anxious to try out your new revised compstomp-mode ::)

+1 vote     reply to comment
BlackCaesar Jun 28 2012, 6:00am replied:

I released it yesterday, you need to wait for an admin to authorize the download.

+2 votes     reply to comment
IJoe Jun 28 2012, 1:17pm replied:

Is it Assault Squad compatible?

+1 vote     reply to comment
BlackCaesar Jun 29 2012, 5:48am replied:

No, I told you, I need more time to do the conversion. It is a pain in the *** cause the guys at DMS have changed all the macro names, so basically I have to rewrite all the config files starting from those in AS. Maybe I'll do that after I release the version with the Japanese Empire.

+1 vote     reply to comment
IJoe Oct 4 2012, 11:29pm replied:

Good to see you're still with us :)
Nice work on japs!

+1 vote     reply to comment
Gorn085 Jun 21 2012, 12:57pm says:

Ah, thanks for explaning. Yeah I didn't understand it properly. Well in that case I would use the new version.

+1 vote     reply to comment
BlackCaesar Jun 21 2012, 11:07am replied:

No, you didn't understand properly. When you buy a unit you don't spend your tech points. But you need to stack them until you reach, in the case of the Tiger, 40 tank points. After that, you can build as many Tigers as you want. You need 40 points to unlock the Tiger, not to build one.

I made this because early units, except for infantry maybe, are quite useless. For example if you get the middle it is better to wait until you get the points necessary for a Pz.Kpfw. IV rather than building a halftrack immediately. In this way you have to wait some times before tanks get unlocked, even if you own the middle.

+1 vote     reply to comment
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Men of War
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Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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