READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Soviet Union units Soviet Union units Soviet Union units
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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 51 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 67 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (170 - 180 of 265)
Wulfburk12
Wulfburk12 Dec 17 2012, 6:29am says:

Well i really liked it, i hated that on MoW vanilla you coudnt even play with UK on singleplayer. Now i can beat the jerries! But it is quite hard, so im playing on easy and against the japanese since they dont have any heavy armour unlike germany.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 17 2012, 12:33pm replied:

"They're coming out from the ******* clouds (half quote)"

I mean, don't underestimate the Japs just because they don't have good tanks. They have the best air force of the game, build a lot of anti air guns or you will be wiped out by their bombers.

+2 votes   reply to comment
N3mesis
N3mesis Dec 16 2012, 5:48pm says:

No disrespect to the work on this mod. But this was the most stupid skirmish i've ever played on an RTS game. sry The Bot is just spamming ****. And It does have heavy tanks long before you can get your hands even on light tanks. Why making vehicles depending on time or flags? wtf?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 17 2012, 12:29pm replied:

Your opinion, maybe you like more the Men of War control point style where anyone gets everything at the same time, I don't.

By the way, the AI has access to heavy tanks exactely when you do having the same amount of resources. It is true that it tends to spam stuff, but it is made on purpose because otherwise it is too easy: it can't build fortifications like sandbags (and I can't code that because of engine limitation) and it doesn't have the control over units you have.

+1 vote   reply to comment
N3mesis
N3mesis Dec 19 2012, 12:01pm replied:

The Idea itself is good. But the problem is, that I don't stay any chance against any of the AI enemies. I'm more a defensive player. I cap some points and than defend those(also its more fun than rushing and spamming). So I always try to defend than to spam and if I do it that way.. the enemy will pop up with some tanks and I have actually nothing than.. maybe a Panzer 1 and there was nothing to counter them. I'm a CoH BK mod player. I suggest to give more units to the player from start. Getting the points for those vehicles is already hard enough I guess.

I don't have any fun in spamming my units splitting tham trying to cap the points.. and than spamming tanks to kill the enemy. Well just me. No disrespect to the work!

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 21 2012, 5:56am replied:

You approach the game in a wrong way. Germany isn't a camping faction, it is a faction which has to rush the enemy thanks to early vehicle superiority. If you are a defensive player, play Japanese Empire. With that faction you can use your heavy engineers to build concrete bunkers and 200mm static naval guns which are very good at defending. Furthermore, if you choose the Fortress Support Command you can activate the Coastal Battery support operation which gives your heavy engineers a 305mm Bunker construction kit.

Anyway, you can defend even with Germany, it is really easy. Just build sandbag walls, and place some MG-42 around. Place first PaK35 to counter light vehicles, then when you unlock it, PaK40 in key areas to protect your points. You unlock PaK40 with 8 artillery tech points, so if you play Bazerville you will get them in 5 minutes or so, even less if you own the middle.

USA gets Sherman and Hellcat when you unlock Pz.Kpfw.IV Ausf.G (having the same resource income), so you can use their superior firepower to knock them out from distance. You get Pz.Kpfw.IV Ausf.H before they unlock Sherman 76 (and if they don't pick the Armored Cavalry support they can't unlock it). Another good thing is Germany unlocks Nebelwerfer 42 at 8 artillery points, and they are very useful against large infantry groups and vehicles.

I was a BK player too and in pvp if you camped too much you surely lost the game.

If the AI is too hard for you, try to play at easy level first, then you increase the difficulty. I mean, you are the first player who tells me that the AI gets stuff too early.

+1 vote   reply to comment
IJoe
IJoe Nov 30 2012, 3:17pm says:

Hope, you'll get to the top.
BTW, any news?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 4 2012, 2:54pm replied:

I'm late again (sorry guys university comes firts T_T), now I'm in Breda (NL) for my degree project. I will release the next patch in a month and then start converting the mod for Assault Squad.

+2 votes   reply to comment
Risefal
Risefal Dec 14 2012, 3:13pm replied:

when you are going to convert it to AS, are you going to add in something new cool things? :P

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 15 2012, 6:12am replied:

I mean, all the contents included in this mod will be available in assault squad, including buildable fortifications for the Japs and Gliders deploying Tetrarch tanks.

+3 votes   reply to comment
BlackCaesar Creator
BlackCaesar Dec 14 2012, 5:34pm replied:

Such as? :D

+1 vote   reply to comment
ZinnPanzer
ZinnPanzer Dec 16 2012, 7:09am replied:

Well I really hope for the Russians :D

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 17 2012, 12:30pm replied:

You'll have to wait a bit, because I would like to convert the game for Assault Squad, and it is a log job and I have a few time.

+1 vote   reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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