READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

Battlefield Release 1.0 AI demo

Battlefield Release 1.0 AI demo

News 1 comment

I've completed the AI scripts for all the factions and I'm now testing it on the other maps. Here you find a long video showing a game with the new AI.

Back into action

Back into action

News 4 comments

I'm back into action after I've been real busy in real life. I will recap the mod status here.

AI rework update

AI rework update

News 3 comments

This article lists the main features of the new AI script, as well as the progress of the development.

AI rework

AI rework

News 0 comments

I decided to postpone the Assault Squad conversion and rework the AI before that. I will fix the AI difficulty problem and spamming issue, and try to...

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Global War  - Release 1.0

Global War - Release 1.0

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Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

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Global War - Beta 3.0

Global War - Beta 3.0

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Global War Beta 2.5

Global War Beta 2.5

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Global War - Beta 2.0

Global War - Beta 2.0

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Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (170 - 180 of 269)
Mr.Q
Mr.Q

Hello, I'm new to the mod, I've just downloaded and played. And I have to say this is a good work since I haven't got a chance to get access to such game play beside getting online. And I could ask why the Soviet hasn't been implemented, they are one of the original factions of the game, and the Axis allies would be the Romanian, Italian,... and if their weapons are from MoW red tide, I would find it somehow imbalance since they didn't get any equivalent medium, heavy or even SPG in the aspects of quantity and quality compare to other factions.

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BlackCaesar Creator
BlackCaesar

Soviet Union hasn't been implemented yet for the simple reason I'm still working on this mod. This is a Beta version not a full release. Soviet Union will come after I've converted the mod to Assault Squad.

Soviet Union will have the unique feature called "modernization". Basically every kind of unit (infantry,infantry support, light vehicles and tanks) will have modernization operation. Basically it is a timed ability that when it is turned on it unlocks a better version of the same unit. Each modernization will have 2 levels. For example, if you activate the tank modernization the T-34/76 mod. 1941 will be upgraded to the newer version of T-34/76 mod. 1943 with APCR rounds with level 1, and to T-34/85 with level 2. The KV-1 will be upgraded to KV-85 with level 1 and to IS-2 with level 2. The SU-76 will be upgraded to SU-85 with level 1 and to SU-100 with level 2. When the modernization becomes inactive (after some minutes) than all the tanks are reverted to the basic model. The good thing is that the price is very low even if they are very good units.

As for Axis allied nations, the main nation will be Italy. The lack of good guns and tanks will be compensated by itsspecial features: Morale and Veterancy. Morale allows you to replace infantry losses and to unlock new and more advanced tanks. The units unlocked depend on the chosen Support Command. For example, the basic medium tank for Italy is the M40 tank. If you research the level 1 Morale, with the Afrika Korps support command, you unlock the Pz.Kpfw.III Ausf. L, with the level 2 you unlock the Pz.Kpfw. IV Ausf. H. Unlike the Soviet modernization, the morale upgrade will be permanent.

Veterancy will allow you to deploy more expert units (infantry) with better stats and equipment.

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IJoe
IJoe

Modernization of units on the field? Hopefully not. You are talking about the menu of request (call-in options), right? Otherwise it would look too wild, if units would be changing in the midst of battle.
And why even bother about such doubtful features, but not just give an option to order any unit a player wants, as long as he can afford it (different price and tech level)? Or, if you so wish, make it not a temporary ability, but a voluntarily made upgrade, with respective costs of units in the line going up, so a player would have to make a choice weather to keep producing cheaper, but crappier units, or to advance to better but more expensive ones.

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BlackCaesar Creator
BlackCaesar

Maybe I didn't explain myself very well: modernization will unlock more modern versions of the same unit not replace those already deployed. The thing is exactly as you described: you turn modernization on and you get the better version of, for instance, the T-34. Each level of modernization is unlocked when you reach the needed tech points and you need to activate the previous level of modernziation to unlock the following (that is, to have access to tank modernization 2 you need to turn on tank modernization 1). The new units will cost more than the basic version but not so much (for example I had thought that a IS-2, which is better than a Tiger, will cost around 800 command points vs the 1100 of a Tiger).

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IJoe
IJoe

OK, thanks for clearing that out. It seems as an interesting feature, the way you describe it.
I was thinking about famous soviet artillery supremacy of the Soviets (in simplified way you can say, that every army had some outstanding feature: air supremacy of US, naval supremacy of UK, armor one of the Reih, and artillery one of the Soviets): will it be anyhow reflected in their design? Maybe some heavy off-map artillery bombardment on request?
I wouldn't know if it's plausible in terms of balance though, so it's just my curiosity, not as much of a proposal :)

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BlackCaesar Creator
BlackCaesar

Well, soviet artillery wasn't that good as far as I know, but they have Katyusha and other nasty stuff. I will focus more on their mass production feature (they will have a support command called Soviet War Machine) and scorched earth tactics (another support command). Soviets had the second best tanks in WW2 so expect a lot of armor.

A sketch of Support Commands is the following:

TANK GUARD SUPPORT: T-34/57, IS-1, T-34 Command tank which is able to replace a tank for free if it is killed near it and KV-2

URBAN WARFARE SUPPORT: "Not a step back", which gives your infantry a health bonus but it will not be controllable, NKVD squad which gives a small health bonus to nearby infantry units and call in conscripts if regular infantry is killed near it, but you have a small chance of soldiers of being killed to "motivate" the others if they are close, Elite Sniper squad and katyusha rocket launchers.

SCORCHED EARTH:
Partisans, Scorched earth tactic which detonates incendiary bombs previously placed by partisans, Cut Supply which, when active, gives a small chance that a random part is damaged on an enemy vehicle, KV-8 flame tank armed with a flamethrower and a 45mm cannon instead of the standard 76.2mm

SOVIET WAR MACHINE:
Double production with which you get 2 tanks instead of one when you request a tank reinforcement, Land Lease which call in a couple of Sherman M4A2 and a squad of soviet tank hunters with bazookas, Raw materials which will grant you 1 random tech point each minute and Red Wave, which will send you a random soviet reinforcemnt every 20 seconds for 5 minutes picked either from infantrty or tank (independently from the current modernization level, that means you can get an IS-2 even if you don't have any modernization level).

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IJoe
IJoe

Massive insight! Thanks!
When I was talking about artillery, I had the quantity in mind - they had the most arty saturation per front-line with average of some two thousand guns per every one thousand meters of the front.

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Wulfburk12
Wulfburk12

Well i really liked it, i hated that on MoW vanilla you coudnt even play with UK on singleplayer. Now i can beat the jerries! But it is quite hard, so im playing on easy and against the japanese since they dont have any heavy armour unlike germany.

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BlackCaesar Creator
BlackCaesar

"They're coming out from the ******* clouds (half quote)"

I mean, don't underestimate the Japs just because they don't have good tanks. They have the best air force of the game, build a lot of anti air guns or you will be wiped out by their bombers.

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N3mesis
N3mesis

No disrespect to the work on this mod. But this was the most stupid skirmish i've ever played on an RTS game. sry The Bot is just spamming ****. And It does have heavy tanks long before you can get your hands even on light tanks. Why making vehicles depending on time or flags? wtf?

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BlackCaesar Creator
BlackCaesar

Your opinion, maybe you like more the Men of War control point style where anyone gets everything at the same time, I don't.

By the way, the AI has access to heavy tanks exactely when you do having the same amount of resources. It is true that it tends to spam stuff, but it is made on purpose because otherwise it is too easy: it can't build fortifications like sandbags (and I can't code that because of engine limitation) and it doesn't have the control over units you have.

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N3mesis
N3mesis

The Idea itself is good. But the problem is, that I don't stay any chance against any of the AI enemies. I'm more a defensive player. I cap some points and than defend those(also its more fun than rushing and spamming). So I always try to defend than to spam and if I do it that way.. the enemy will pop up with some tanks and I have actually nothing than.. maybe a Panzer 1 and there was nothing to counter them. I'm a CoH BK mod player. I suggest to give more units to the player from start. Getting the points for those vehicles is already hard enough I guess.

I don't have any fun in spamming my units splitting tham trying to cap the points.. and than spamming tanks to kill the enemy. Well just me. No disrespect to the work!

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BlackCaesar Creator
BlackCaesar

You approach the game in a wrong way. Germany isn't a camping faction, it is a faction which has to rush the enemy thanks to early vehicle superiority. If you are a defensive player, play Japanese Empire. With that faction you can use your heavy engineers to build concrete bunkers and 200mm static naval guns which are very good at defending. Furthermore, if you choose the Fortress Support Command you can activate the Coastal Battery support operation which gives your heavy engineers a 305mm Bunker construction kit.

Anyway, you can defend even with Germany, it is really easy. Just build sandbag walls, and place some MG-42 around. Place first PaK35 to counter light vehicles, then when you unlock it, PaK40 in key areas to protect your points. You unlock PaK40 with 8 artillery tech points, so if you play Bazerville you will get them in 5 minutes or so, even less if you own the middle.

USA gets Sherman and Hellcat when you unlock Pz.Kpfw.IV Ausf.G (having the same resource income), so you can use their superior firepower to knock them out from distance. You get Pz.Kpfw.IV Ausf.H before they unlock Sherman 76 (and if they don't pick the Armored Cavalry support they can't unlock it). Another good thing is Germany unlocks Nebelwerfer 42 at 8 artillery points, and they are very useful against large infantry groups and vehicles.

I was a BK player too and in pvp if you camped too much you surely lost the game.

If the AI is too hard for you, try to play at easy level first, then you increase the difficulty. I mean, you are the first player who tells me that the AI gets stuff too early.

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IJoe
IJoe

Hope, you'll get to the top.
BTW, any news?

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BlackCaesar Creator
BlackCaesar

I'm late again (sorry guys university comes firts T_T), now I'm in Breda (NL) for my degree project. I will release the next patch in a month and then start converting the mod for Assault Squad.

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Risefal
Risefal

when you are going to convert it to AS, are you going to add in something new cool things? :P

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BlackCaesar Creator
BlackCaesar

I mean, all the contents included in this mod will be available in assault squad, including buildable fortifications for the Japs and Gliders deploying Tetrarch tanks.

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BlackCaesar Creator
BlackCaesar

Such as? :D

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ZinnPanzer
ZinnPanzer

Well I really hope for the Russians :D

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BlackCaesar Creator
BlackCaesar

You'll have to wait a bit, because I would like to convert the game for Assault Squad, and it is a log job and I have a few time.

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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012 by IJoe

Lowest Rated (2 agree) 2/10

No very good.

Oct 13 2011 by Juju44330

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