READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

Image RSS Feed Latest Screens
Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: Battlefield Release 1.0 AI demo

0 comments by BlackCaesar on Jun 25th, 2014

During a test I decided to record a video showing the new AI in action. The map is "Contry Roads", I am playing with Germany using the Infantry Support Command, while the Russian AI is using the Urban Warfare Support Command with the "Hard" difficulty setting. The video does not contain the whole game because it was too long, but it should give you an idea of how the new AI behaves.

I couldn't upload it directly into the video section here on moddb because the video is too large, and youtube URL does not seem to work in the upload section. You can find the video below. Meanwhile I'll keep trying to upload it from youtube URL.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 43 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 66 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (150 - 160 of 256)
Phsychotica
Phsychotica Jan 12 2013, 7:24pm says:

I'm really loving your mod but I'm having a bit of trouble against the Japanese. As in their Air is not balanced. The AA is not sufficient for taking down the 4 or 5 planes they send at once. (Which inevitably destroys all my AA in 1 sortie.) To fight these planes I have to invest a large amount of points into AA, which means I don't have the infantry to hold off their MASSES of infantry. This leads into the next point, paratrooper replacement. It's almost not worth killing the Japanese infantry because most of the time they have the paratrooper replacement running and if you can't kill them all twice you just end up replacing all his infantry with superior units. He will also spam long range artillery, which can't be touched most of the time because it's near the back of his forces and that added with his random explosion abilities mean I'm often having tanks blow up left, right and centre and I'm left completely confused as to what destroyed it this time.
I can't beat Air Japan on medium even when I control 66% of the map, he just has too many abilities.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 22 2012, 9:28am says:

BAD NEWS GUYS:
It looks like the world didn't decide to end on December 21st but my motherboard did. So, as long as I can't order a new one, I won't be able to work on the mod (maybe from my laptop but I'm not so sure), and this will not be possible until the end of Xmas holydays, that is after December 26th.

+4 votes   reply to comment
IJoe
IJoe Dec 22 2012, 10:47am replied:

My condolences...

+2 votes     reply to comment
Mr.Q
Mr.Q Dec 21 2012, 9:53am says:

Hello, I'm new to the mod, I've just downloaded and played. And I have to say this is a good work since I haven't got a chance to get access to such game play beside getting online. And I could ask why the Soviet hasn't been implemented, they are one of the original factions of the game, and the Axis allies would be the Romanian, Italian,... and if their weapons are from MoW red tide, I would find it somehow imbalance since they didn't get any equivalent medium, heavy or even SPG in the aspects of quantity and quality compare to other factions.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 21 2012, 2:59pm replied:

Soviet Union hasn't been implemented yet for the simple reason I'm still working on this mod. This is a Beta version not a full release. Soviet Union will come after I've converted the mod to Assault Squad.

Soviet Union will have the unique feature called "modernization". Basically every kind of unit (infantry,infantry support, light vehicles and tanks) will have modernization operation. Basically it is a timed ability that when it is turned on it unlocks a better version of the same unit. Each modernization will have 2 levels. For example, if you activate the tank modernization the T-34/76 mod. 1941 will be upgraded to the newer version of T-34/76 mod. 1943 with APCR rounds with level 1, and to T-34/85 with level 2. The KV-1 will be upgraded to KV-85 with level 1 and to IS-2 with level 2. The SU-76 will be upgraded to SU-85 with level 1 and to SU-100 with level 2. When the modernization becomes inactive (after some minutes) than all the tanks are reverted to the basic model. The good thing is that the price is very low even if they are very good units.

As for Axis allied nations, the main nation will be Italy. The lack of good guns and tanks will be compensated by itsspecial features: Morale and Veterancy. Morale allows you to replace infantry losses and to unlock new and more advanced tanks. The units unlocked depend on the chosen Support Command. For example, the basic medium tank for Italy is the M40 tank. If you research the level 1 Morale, with the Afrika Korps support command, you unlock the Pz.Kpfw.III Ausf. L, with the level 2 you unlock the Pz.Kpfw. IV Ausf. H. Unlike the Soviet modernization, the morale upgrade will be permanent.

Veterancy will allow you to deploy more expert units (infantry) with better stats and equipment.

+3 votes   reply to comment
IJoe
IJoe Dec 22 2012, 12:36am replied:

Modernization of units on the field? Hopefully not. You are talking about the menu of request (call-in options), right? Otherwise it would look too wild, if units would be changing in the midst of battle.
And why even bother about such doubtful features, but not just give an option to order any unit a player wants, as long as he can afford it (different price and tech level)? Or, if you so wish, make it not a temporary ability, but a voluntarily made upgrade, with respective costs of units in the line going up, so a player would have to make a choice weather to keep producing cheaper, but crappier units, or to advance to better but more expensive ones.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 22 2012, 9:24am replied:

Maybe I didn't explain myself very well: modernization will unlock more modern versions of the same unit not replace those already deployed. The thing is exactly as you described: you turn modernization on and you get the better version of, for instance, the T-34. Each level of modernization is unlocked when you reach the needed tech points and you need to activate the previous level of modernziation to unlock the following (that is, to have access to tank modernization 2 you need to turn on tank modernization 1). The new units will cost more than the basic version but not so much (for example I had thought that a IS-2, which is better than a Tiger, will cost around 800 command points vs the 1100 of a Tiger).

+2 votes   reply to comment
IJoe
IJoe Dec 22 2012, 9:35am replied:

OK, thanks for clearing that out. It seems as an interesting feature, the way you describe it.
I was thinking about famous soviet artillery supremacy of the Soviets (in simplified way you can say, that every army had some outstanding feature: air supremacy of US, naval supremacy of UK, armor one of the Reih, and artillery one of the Soviets): will it be anyhow reflected in their design? Maybe some heavy off-map artillery bombardment on request?
I wouldn't know if it's plausible in terms of balance though, so it's just my curiosity, not as much of a proposal :)

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Dec 22 2012, 4:41pm replied:

Well, soviet artillery wasn't that good as far as I know, but they have Katyusha and other nasty stuff. I will focus more on their mass production feature (they will have a support command called Soviet War Machine) and scorched earth tactics (another support command). Soviets had the second best tanks in WW2 so expect a lot of armor.

A sketch of Support Commands is the following:

TANK GUARD SUPPORT: T-34/57, IS-1, T-34 Command tank which is able to replace a tank for free if it is killed near it and KV-2

URBAN WARFARE SUPPORT: "Not a step back", which gives your infantry a health bonus but it will not be controllable, NKVD squad which gives a small health bonus to nearby infantry units and call in conscripts if regular infantry is killed near it, but you have a small chance of soldiers of being killed to "motivate" the others if they are close, Elite Sniper squad and katyusha rocket launchers.

SCORCHED EARTH:
Partisans, Scorched earth tactic which detonates incendiary bombs previously placed by partisans, Cut Supply which, when active, gives a small chance that a random part is damaged on an enemy vehicle, KV-8 flame tank armed with a flamethrower and a 45mm cannon instead of the standard 76.2mm

SOVIET WAR MACHINE:
Double production with which you get 2 tanks instead of one when you request a tank reinforcement, Land Lease which call in a couple of Sherman M4A2 and a squad of soviet tank hunters with bazookas, Raw materials which will grant you 1 random tech point each minute and Red Wave, which will send you a random soviet reinforcemnt every 20 seconds for 5 minutes picked either from infantrty or tank (independently from the current modernization level, that means you can get an IS-2 even if you don't have any modernization level).

+2 votes   reply to comment
IJoe
IJoe Dec 23 2012, 2:37am replied:

Massive insight! Thanks!
When I was talking about artillery, I had the quantity in mind - they had the most arty saturation per front-line with average of some two thousand guns per every one thousand meters of the front.

+1 vote     reply to comment
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Platform
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Men of War
Developed By
BlackCaesar
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Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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