READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Soviet Union units Soviet Union units Soviet Union units
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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 51 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

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Apr 5, 2013 Full Version 67 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (150 - 160 of 263)
Hozd33
Hozd33 Jan 18 2013, 7:45am says:

I advise you to create a tutorial for the functions, tanks and special abilities of all the factions as i don't even know what the different factions offer.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jan 18 2013, 8:09am replied:

Anyway if you look in the manual there is a table with all the units and special abilities of each faction (costs might not be updated since I reworked them a bit).

+1 vote   reply to comment
BlackCaesar Creator
BlackCaesar Jan 18 2013, 8:08am replied:

I'm doing it. I've completed a tutorial about basic game mechanics where you play with Germany, a tutorial on special gun rounds and air force where you play with USA and a tutorial about UK officers and their artillery flares ability, and Gliders. The 4th missing one will be on Japanese Empire and their "Special Operations" and static defenses.

+1 vote   reply to comment
Hozd33
Hozd33 Jan 20 2013, 2:09am replied:

Thanks for your effort.

+1 vote     reply to comment
corleone101
corleone101 Jan 12 2013, 11:34pm says:

I do enjoy the mechanism of the game, but i think the mod itself is unbelievably hard. AIs wont stop spamming soldiers, tanks, and their air force keeps bombarding my forces continuously like 24/7. It seems to me that even on easy difficulty its impossible to defeat AIs, i think you misplaced easy as hard difficulty. Don't get me wrong, i do pretty good at the vanilla mow and vietnam, but this.. its just somehow very hard even on easiest difficulty. Please consider balancing the game, and make the easy difficulty truly easy, not hard. Some people may enjoy intense fire fight and challenging hard enemies, but some people dont. Because not all mow players are very good at the game.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jan 15 2013, 5:08am replied:

Fix coming with the next patch: I noticed that AI called in tanks even with few control points, now it can't use tanks or elite infantry if it has less than two medium resources control points. This is because I changed the game mechanism in 2.5, it didn't happen before because tech points weren't stacked but gained and lost according to the control points you owned (and so for the AI), so if you cut off supplies to the AI it couldn't build anything advanced.

+1 vote   reply to comment
Phsychotica
Phsychotica Jan 12 2013, 7:24pm says:

I'm really loving your mod but I'm having a bit of trouble against the Japanese. As in their Air is not balanced. The AA is not sufficient for taking down the 4 or 5 planes they send at once. (Which inevitably destroys all my AA in 1 sortie.) To fight these planes I have to invest a large amount of points into AA, which means I don't have the infantry to hold off their MASSES of infantry. This leads into the next point, paratrooper replacement. It's almost not worth killing the Japanese infantry because most of the time they have the paratrooper replacement running and if you can't kill them all twice you just end up replacing all his infantry with superior units. He will also spam long range artillery, which can't be touched most of the time because it's near the back of his forces and that added with his random explosion abilities mean I'm often having tanks blow up left, right and centre and I'm left completely confused as to what destroyed it this time.
I can't beat Air Japan on medium even when I control 66% of the map, he just has too many abilities.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jan 15 2013, 5:12am replied:

I'll try to fix the Japanese AI so it won't use too many abilities at once but I need more time. In any case, if you rush the middle and keep it in control, they won't be able to unlock air forces quickly and you can overrun them with tanks. I noticed that most people try to camp instead of pushing the enemy back. You should do that. With UK (but also with USA) is very easy to push Japanese back, because you have Bren Carriers very soon. So be sure to build one of that and avoid their armored car, which most likely will try to rush your forces near your base and it will be wiped out by your static emplacements.

+1 vote   reply to comment
BlackCaesar Creator
BlackCaesar Dec 22 2012, 9:28am says:

BAD NEWS GUYS:
It looks like the world didn't decide to end on December 21st but my motherboard did. So, as long as I can't order a new one, I won't be able to work on the mod (maybe from my laptop but I'm not so sure), and this will not be possible until the end of Xmas holydays, that is after December 26th.

+4 votes   reply to comment
IJoe
IJoe Dec 22 2012, 10:47am replied:

My condolences...

+2 votes     reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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