The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.


The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from and added new units (some taken from other mods, see the credits in readme.txt).

• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 51 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 67 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (140 - 150 of 265)
Guest Feb 1 2013, 3:19am says:

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BlackCaesar Creator
BlackCaesar Feb 2 2013, 8:00am replied:

Glad to here this :)

+1 vote   reply to comment
Industrain Jan 31 2013, 12:40pm says:

I assume this mod isn't supported for multiplayer games vs. AI? I've tried to play several games with friends vs. AI as a CO-OP game, but it worked only two times, rest of them - we were receiving crash error, always the same one ( Any way to fix this?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Feb 2 2013, 4:40pm replied:

I tried starting a game in my home LAN with my laptop and desktop PC and had no problems. Do you remember if that error happens in a specific map or situation?

+1 vote   reply to comment
Industrain Feb 3 2013, 7:49pm replied:

Error happens while loading the maps, it's usually one person out of the three that receives it. Only map that works is Bazerville and Tessel, however on Tessel error happens around 10 minutes in. I've got another error too, that happened only once, I believe while playing Tessel though I'm not sure (

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Feb 3 2013, 8:42pm replied:

That's a game engine crash and I can't do anything about it. Sometimes MoW just fails :). The sandbag crash is due, for what I can understand from the error window, to the animation script of the round sandbag crashing. I will try to load a different map from bazerville or tessel and let you know.

+1 vote   reply to comment
BlackCaesar Creator
BlackCaesar Feb 2 2013, 7:27am replied:

That's a MoW bug, anyway for now it is not supported. I will fix it wyhen eveyrthing else is done if possible.

+1 vote   reply to comment
KGBNinja Jan 25 2013, 10:09pm says:

Sounds and looks awsome though noone seems to make a mod with the T-34/100 Oh well. Still this looks and sounds fun. I hope you get all the support you need

+1 vote     reply to comment
Kraydon Jan 26 2013, 2:22pm replied:

The T-100 (T-34/100) is an Egyptian tank, wouldn't really fit in here would it?

+2 votes     reply to comment
Shirby Jan 22 2013, 12:56pm says:

First of this is really awesome and filling a gap of the original. Now to my question, as of right now its a real pain in the butt to do all the micro-managing to resupply all the units. Will you in any time include a kind of supply script? For MoW AS there exists a mod which does just that, on the map there are set supply crates and all units near these crates get resupplied automatically will you by any chance do something similiar? Keep up the great work! :)

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Jan 23 2013, 5:06am replied:

Never thought about that. The problem is AS skirmishes are not thought as a sandbox, what I'm trying to do here is to create a sandbox, that is an easy way to set up missions. Now I can make a mission in 30 minutes (and you will be able to do that as well as soon as I'm done writing the tutorial), given the map, AS skirmishes works just on that instance of the scenario. I have no way of knowing what weapons a unit has, because there is no function doing that. In AS skirmishes you can do that because you know that "mission A" has Germany vs UK, where human player is Germany and AI player is UK, and you know exactly what units there will be on the map and with what weapons. Here I don't know which faction you will pick, nor the units you will have on the map and doing a "mega switch" checking for all possible combos will be crazy. I don't know if it is doable, I have to think about that, but I will not sacrifice the sandbox goal to have an automatic resupply system.

If I can find a way to do that it will come sooner or later but not with the next patch. I'll try to figure out a way to do that, maybe I might have a hint, that is I could periodically use a tag to identify what ammo a unit will use checking its inventory and then adding a tag (for example if a unti has pistol rounds, then I can tag it as "ammo_type_pistol" and then if it is near a supply truck or crate I can periodically give it pistol rounds if they drop below a threshold), but it is a long and boring work.

+2 votes   reply to comment
Shirby Jan 23 2013, 8:32am replied:

Thanks for the quick response! Ofcourse you should stick to your goals Im sure it will still be awesome, it just happens pretty quickly that my assault force runs out of ammo so fast that they cant even hold 5 minutes at some points xD. I also understand the stuff with the AS skirmishes I think (Im by no means a modder so I dont have a big knowledge of the actual facts but I can estimate most of it).

The mod I was pointing at earlier actually allows you to choose your nation and the enemy aswell. (I will send you a PM with the exact site). Im sure you will handle it all perfectly and ofcourse dont sacrifice the sandbox! Thanks once again for the quick response and ofcourse keep up the good work! :)

+1 vote     reply to comment
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Men of War
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Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

Real Time Strategy
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