READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

Battlefield Release 1.0 AI demo

Battlefield Release 1.0 AI demo

News 1 comment

I've completed the AI scripts for all the factions and I'm now testing it on the other maps. Here you find a long video showing a game with the new AI.

Back into action

Back into action

News 4 comments

I'm back into action after I've been real busy in real life. I will recap the mod status here.

AI rework update

AI rework update

News 3 comments

This article lists the main features of the new AI script, as well as the progress of the development.

AI rework

AI rework

News 0 comments

I decided to postpone the Assault Squad conversion and rework the AI before that. I will fix the AI difficulty problem and spamming issue, and try to...

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Global War  - Release 1.0

Global War - Release 1.0

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Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

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Global War - Beta 3.0

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Global War Beta 2.5

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Global War - Beta 2.0

Global War - Beta 2.0

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Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (130 - 140 of 269)
waldo101
waldo101

Can this work with assault squad?

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BlackCaesar Creator
BlackCaesar

Not yet. I will start working on the conversion after releasing the next patch.

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Guest
Guest

When the next patch ?

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BlackCaesar Creator
BlackCaesar

I don't know, maybe, but I'm saying MAYBE, for the next weekend, I don't know if I will be able to work on it on Monday. One day is more than enough to do what I need, but i haven't had a free day in 3 weeks.

Reply Good karma+2 votes
BlackCaesar Creator
BlackCaesar

Sorry for the huge delay but I'm writing an academic paper for the university and I won't be able to work on the mod until 15th March. The mod is 90% done, Soviet Union is fully working both for the player and the AI, I just have to update all the maps to support the new faction, but I don't have time to do that right now.

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Malibourg
Malibourg

4 weeks late ,this is huge

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BlackCaesar Creator
BlackCaesar

I know but I've been very busy.

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Noodlees
Noodlees

Any plans of adding other tech levels with more advanced vehicles, weapons and infantry from other times? Brilliant mod by the way.

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BlackCaesar Creator
BlackCaesar

No, just WW2 vehicles and no prototypes such as IS-3, T-29 and so on. I might add another faction after Soviet Union with Italy and other Axis allied nations, but I must check if GSM mod has italian vehicles and if they will allow me to use them.

I will someday realize a campaign for each nation, but first I will convert the mod for Assault Squad, so not for this year I'm afraid.

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Ridge512
Ridge512

How have I not noticed this mod? This is exactly what I've been looking for. I tried the first mission on Bazerville. I picked Germans as myself and set the AI as Americans. I bought 2 Assault Squads and 2 Rifleman squads and tried to take the city. But the AI sent a jeep which capped all the other points and than bought 5-6 squads of Infantry, 1 M4A2, 2 LVT, 1 Jeep, and 2 Halftracks. Steamrolled my guys and took the base less than 5 mins into the game. Guess I have a lot to learn.

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Ridge512
Ridge512

Well I completed the Bazerville mission today. I tried the Country Road mission with the same set up (Germany vs US). The game went on for ever. Ended up being a 2 hour long game. I had those yankees pushed back to the last 3 bases but than I just lost it somehow. I think I had too many men that I couldn't control them all. The Americans pushed my forces back through all my bases all the way back to my base where I had a Tiger, Flak 88, a couple of infantry squads, and a bunch of Mortar teams. I dug in and they went on the offensive. 1 hour later I was still there, they were still attacking, and I still had my Tiger. I had parked my Tiger behind the big rock right next to my base and the enemy kept sending waves of P-51s every 2 minutes to try to kill my Tiger. They kept hitting the same spot and destroyed my Tigers tracks, engine, and damaged the hull. But my Tiger was never destroyed. The game would never have ended had I not decided to stop buying reinforcements. Somehow 1 yank got through my lines and to my base and they won. When all was said and done I had killed 1,956 enemy soldiers, 150+ vehicles, and had lost 256 men and I believe 50 vehicles.

Thanks for this mod I really enjoy it. I would really like to try playing coop with it but I don't know anyone to play with. Just wanted to share my experience. =D

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BlackCaesar Creator
BlackCaesar

Beware that the coop mode is not fully tested so there was a guy saying it had a game crash loading some maps. I will look into it to see if it is its problem or it happens also on my computers.

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BlackCaesar Creator
BlackCaesar

It's impossible they had Shermans after 5 minutes. Are you playing with version 3.0?

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Ridge512
Ridge512

Yes

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BlackCaesar Creator
BlackCaesar

So I guess they owned the whole map :D

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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012 by IJoe

Lowest Rated (2 agree) 2/10

No very good.

Oct 13 2011 by Juju44330

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