READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

Image RSS Feed Latest Screens
Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: Battlefield Release 1.0 AI demo

0 comments by BlackCaesar on Jun 25th, 2014

During a test I decided to record a video showing the new AI in action. The map is "Contry Roads", I am playing with Germany using the Infantry Support Command, while the Russian AI is using the Urban Warfare Support Command with the "Hard" difficulty setting. The video does not contain the whole game because it was too long, but it should give you an idea of how the new AI behaves.

I couldn't upload it directly into the video section here on moddb because the video is too large, and youtube URL does not seem to work in the upload section. You can find the video below. Meanwhile I'll keep trying to upload it from youtube URL.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 46 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 66 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (130 - 140 of 258)
Ridge512
Ridge512 Feb 12 2013, 12:06pm says:

How have I not noticed this mod? This is exactly what I've been looking for. I tried the first mission on Bazerville. I picked Germans as myself and set the AI as Americans. I bought 2 Assault Squads and 2 Rifleman squads and tried to take the city. But the AI sent a jeep which capped all the other points and than bought 5-6 squads of Infantry, 1 M4A2, 2 LVT, 1 Jeep, and 2 Halftracks. Steamrolled my guys and took the base less than 5 mins into the game. Guess I have a lot to learn.

+1 vote     reply to comment
Ridge512
Ridge512 Feb 13 2013, 11:23am replied:

Well I completed the Bazerville mission today. I tried the Country Road mission with the same set up (Germany vs US). The game went on for ever. Ended up being a 2 hour long game. I had those yankees pushed back to the last 3 bases but than I just lost it somehow. I think I had too many men that I couldn't control them all. The Americans pushed my forces back through all my bases all the way back to my base where I had a Tiger, Flak 88, a couple of infantry squads, and a bunch of Mortar teams. I dug in and they went on the offensive. 1 hour later I was still there, they were still attacking, and I still had my Tiger. I had parked my Tiger behind the big rock right next to my base and the enemy kept sending waves of P-51s every 2 minutes to try to kill my Tiger. They kept hitting the same spot and destroyed my Tigers tracks, engine, and damaged the hull. But my Tiger was never destroyed. The game would never have ended had I not decided to stop buying reinforcements. Somehow 1 yank got through my lines and to my base and they won. When all was said and done I had killed 1,956 enemy soldiers, 150+ vehicles, and had lost 256 men and I believe 50 vehicles.

Thanks for this mod I really enjoy it. I would really like to try playing coop with it but I don't know anyone to play with. Just wanted to share my experience. =D

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Feb 15 2013, 4:08am replied:

Beware that the coop mode is not fully tested so there was a guy saying it had a game crash loading some maps. I will look into it to see if it is its problem or it happens also on my computers.

0 votes   reply to comment
BlackCaesar Creator
BlackCaesar Feb 12 2013, 2:47pm replied:

It's impossible they had Shermans after 5 minutes. Are you playing with version 3.0?

+1 vote   reply to comment
Ridge512
Ridge512 Feb 12 2013, 3:05pm replied:

Yes

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Feb 12 2013, 8:14pm replied:

So I guess they owned the whole map :D

+1 vote   reply to comment
Guest
Guest Feb 1 2013, 3:19am says:

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BlackCaesar Creator
BlackCaesar Feb 2 2013, 8:00am replied:

Glad to here this :)

+1 vote   reply to comment
Industrain
Industrain Jan 31 2013, 12:40pm says:

I assume this mod isn't supported for multiplayer games vs. AI? I've tried to play several games with friends vs. AI as a CO-OP game, but it worked only two times, rest of them - we were receiving crash error, always the same one (http://i.imgur.com/XyBCmPQ.png). Any way to fix this?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Feb 2 2013, 4:40pm replied:

I tried starting a game in my home LAN with my laptop and desktop PC and had no problems. Do you remember if that error happens in a specific map or situation?

+1 vote   reply to comment
Industrain
Industrain Feb 3 2013, 7:49pm replied:

Error happens while loading the maps, it's usually one person out of the three that receives it. Only map that works is Bazerville and Tessel, however on Tessel error happens around 10 minutes in. I've got another error too, that happened only once, I believe while playing Tessel though I'm not sure (http://i.imgur.com/OsRGyYf.png).

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Feb 3 2013, 8:42pm replied:

That's a game engine crash and I can't do anything about it. Sometimes MoW just fails :). The sandbag crash is due, for what I can understand from the error window, to the animation script of the round sandbag crashing. I will try to load a different map from bazerville or tessel and let you know.

+1 vote   reply to comment
BlackCaesar Creator
BlackCaesar Feb 2 2013, 7:27am replied:

That's a MoW bug, anyway for now it is not supported. I will fix it wyhen eveyrthing else is done if possible.

+1 vote   reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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