The Game design concept takes place where the in building security system would cut off the police tower from the outside, locking the terrorists/voomers and the AD Police staff inside the building. With the people locked inside the tower, the AD Police staff could mobilize and take out the terrorist force on its own turf, while dispatching and deactivating rouge voomers as well.

The Game itself when playing interactive single player mode, will have original episodes as the game itself progresses as to not bored the gamer and offering replay value in the single player mode.

A few

The Uniforms

Members of the AD Police are not forced to wear a specific uniform for normal occasions such as in the squad rooms. However they are required to wear proper uniforms at formal ceremonies. They are also required to wear protective clothing and helmets had carry ordinance designed for voomer enforcement when out on duty. The protective clothing is a type of composite armour made from a lightweight polymer alloy - rendering it "bullet proof" under normal conditions. The armour is also capable of protecting the user from a nano-stampede for a short period of time. This is done by activating a thermo-electric system inside the armour, however the activation of this system can also harm the user if it is running for extended periods of time. The helmet is made of the same composite armour. It is equipped with an infinite focus monitor and live video feed, activated by lowering the visor. Audio communication is achieve through a built-in microphone and headset. The helmet also featured a light-amplifier that produces simulated night-vision with optional heat sensors.

The Ordinance

The A.D. Police use a variety of ordinanace to maintance peace in Japan not just Megatokyo. Take the 9mm "JGSDF" as an example, standard issue handguns/Mini-Uzi that can be equipped with laser targeting systems and radius lighting. The "Sniper Squad" is trained in the use of "JGSDF" sniper rifles. Specialised ammunition is employed depending on the situation FMJ: Full Metal Jacket. Armour piercing bullets with no real destructive power EX: Explosive Bullet. Excellent destructive power, but no piercing effect. EEX: Electric Explosion. An electromagnetic pulse bullet. CD: Core Destruction. (Only available for sniper rifles) Used exclusively for destroying voomer cores.

Grenade launchers, shotguns, and electromagnetic rail cannons (capable of firing bullets at supersonic speed) are part of the

A.D. Police arsenal. Several types of hand grenades are used by the A.D. Police for immobilisation or to disable visual sensors

("Flash Bang"). The A.D. Police employ super-directional explosives for breaching walls. Reminiscent of a fishing pole with small weights attached, this device will blast a customized hole depending on the way it is attached when detonated. They also use explosive barricades to stop voomers, and "stun guns" to slow down nano-stampedes.

The Terminology ingame during outbreak troubles.

"Sequence B" Outbreak:
Indicates a voomer incident where a program-stampede (an out-of-control program deviating from a programmer's original intent) has developed. This type of outbreak must be dealt with before it evolves into a nano-stampede. A.D. Police is dispatched to the site of such disturbances in high-speed army personnel transports to remove said Voomer gone rouge.

"Sequence N" Outbreak:
Indicates a voomer incident where a nano-stampede (fusion with mecha) has developed. In these situations, the A.D. Police augment their normal gear with thermal protectors and utilize special duty heavy armoured squad and personnel deployment vehicles.

"Sequence IR" Outbreak:
Indicates a voomer incident involving an illegal modification (Illegal Remodelling). Various courses of action can be taken depending on the situation, so an investigative squad is sent in first to determine evaluate and then excute which equipment to use.

Sequence Disposal Complete:
Effective once a voomer core has been destroyed. At this point, the A.D. Police are obligated to contact Genom Corporation and file accidental damage / loss reports. The AD Police use a variety of heavy artillery and vehicles to control voomer crimes. Some noticeable ones are the patrolling AD Police cars, the personnel assualt heli-VTOLS called Fire-bee's and when neccsary the heavily armoured K-13 HardSuits.

Squad Car
These police cars have all the usual features common to a normal police car. However, the do have a sleek design and are easily recognised as AD Police cars. These cars seat two officers and are generally used to patrol and monitor areas of Tokyo and to report back to the command center. The AD Police Squad Cars are apparently made by Nissan's special vehicles range, Nismo.

(Fire-bee) Attack Helicopter
These are tiny one man helicopters that are almost like airborne suits that allow the pilot to patrol the skies of Tokyo with great ease. The Fire-bees are extremely manoeuvrable and are equipped with a single search light and cannon. Because the Fire-bees are so light, they are extremely fragile and can easily be taken out by rogue voomers.

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Blog RSS Feed Report abuse Latest News: Going UDK with Current Megatokyo Project

1 comment by Leonardo-DiVinci on Nov 23rd, 2009 digg this super bookmark


For those watching the mod still. We're going UDK. We'll more or less finish the map up and throw the vehicles in there for fun. But for the most part we discussed it as the ut2k4 team, and we agreed with UDK out and the robust features it has to offer a mod/dev team? We have to give it a go. We have our existing team members and 3 New ones as well.

We're expanding and porting over the maps already and should hopefully have a teaser pic or two on the page here asap. Holidays coming up, I am not going to push my team, rather let them enjoy the Nov. and Dec. Months with family friends, relaxing and enjoy the festive times. But when Jan 2nd comes, we should be in production. "I" apologize to those watching, the past yr has been rather rough with family matters and the economy and losing my job last Oct. I'm back on track, employed thank god and have the pc ready to start training. 2010 should be a good year for seeings dreams starting to come true.

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Comments  (30 - 40 of 57)
Leonardo-DiVinci
Leonardo-DiVinci Dec 25 2004, 10:56am says:

merii kurisumasu from all of us at Jade Phoenix to you at MODDB May the next Year be as fruitful as This Yr was.

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Dec 16 2004, 10:26am says:

MaXeR has started worked on the voomer models 1sy one he's working with via concept art is a Military Combat Type Designated as CMV-Type:05S2. MaXeR should give us a report status via his desktop here shortly but on 12/20/04 to 01/02/04. I'll Post up some of the work which btw is not entirely my own work I do have stuff from the art guys that were on the bgc 2040 tv project. But I'm sure you'll be able tell the diffrence.

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Leonardo-DiVinci
Leonardo-DiVinci Dec 12 2004, 8:40pm says:

Ok Home forum has its team forum open now for team updates and disussions and possible ideas or/and critz. Added Anthuis,San-j.Myself, ISIS, Midd-Knight,Thermidor,Pippy and Jason as soon as he is registered and added to the forum staff registery.

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Leonardo-DiVinci
Leonardo-DiVinci Dec 11 2004, 4:49pm says:

Yea Jason JUST got his 3d Max re installed and should start working of the maps section, with Midd-Knight. San-j is starting work on the Firebee Code so the Firebee wil be able to be used within the game and we'll post up some in game shots as soon as its ready. Thermidor is starting work on the Voomer models soon this week and will get a update from him as well things are starting to go smooth again.

+1 vote     reply to comment
San-J
San-J Dec 10 2004, 8:37pm says:

Okay, just waiting for my friend to give me his UT 2003 discs.. Once I have them, I'll start programming :)

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Leonardo-DiVinci
Leonardo-DiVinci Dec 4 2004, 8:29pm says:

Thermidor has just been placed onboard as our Player Model Modeller. With Him and San-j working togther we should start to be able to get some fatser progress on the mod now. Welcome aboard Thermidor.

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Leonardo-DiVinci
Leonardo-DiVinci Dec 3 2004, 10:27pm says:

San-j has graciously offered his services as our coder for MegaTokyo. Being a currently a HS Student studying on C++ and other endevours in the programming industry this young up & coming resource to the gaming industry has already helped in bring a game titled "Maerchen"
which is a Standalone Game. This will indeed be a great asset to our a team and with him on board we should be able to bring things up a bit faster now. Welcome to the team San-j.

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Leonardo-DiVinci
Leonardo-DiVinci Nov 30 2004, 1:19pm says:

trying to get back into the swing of it all. re established the maps and such and working on trying to get maps actually *Built* and into game. One doesn't realize how hard it is unless you try it out on your own a lil and then you realize damn I *do* need help huh ? (Heh)

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Leonardo-DiVinci
Leonardo-DiVinci Nov 28 2004, 9:11pm says:

Well, good news bad news.

Good News Pc is back and operational.

Bad news only have a GF 2 32 Meg AGP installed at the moment. Seems the Inno GF 5700 Le was the culprit after dealig with it for 4.5 hrs this morning like after 12 am early we had done everything switched jumpers unplugged everything plugged them back in one by one and finally posted at having everything in save for the agp placed in the agp nothing took out posted ARGH!!! took out placed in his macine same thing no post. Placed in a GF 2 agao 32 meg BOOM !! Powers up like a champ ..... I hate my life. :(

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Leonardo-DiVinci
Leonardo-DiVinci Nov 26 2004, 9:42pm says:

Motherboard arrived at 7:03 Pm MDT. Although I want to get this up and running tonite, I'm passing to try to get myself better and not infect my bro who is helping me out with this Dilema. Til then its the Spare Machine from Dr. Frankenstien's Shop of Pc parts.

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