The Game design concept takes place where the in building security system would cut off the police tower from the outside, locking the terrorists/voomers and the AD Police staff inside the building. With the people locked inside the tower, the AD Police staff could mobilize and take out the terrorist force on its own turf, while dispatching and deactivating rouge voomers as well.

The Game itself when playing interactive single player mode, will have original episodes as the game itself progresses as to not bored the gamer and offering replay value in the single player mode.

A few

The Uniforms

Members of the AD Police are not forced to wear a specific uniform for normal occasions such as in the squad rooms. However they are required to wear proper uniforms at formal ceremonies. They are also required to wear protective clothing and helmets had carry ordinance designed for voomer enforcement when out on duty. The protective clothing is a type of composite armour made from a lightweight polymer alloy - rendering it "bullet proof" under normal conditions. The armour is also capable of protecting the user from a nano-stampede for a short period of time. This is done by activating a thermo-electric system inside the armour, however the activation of this system can also harm the user if it is running for extended periods of time. The helmet is made of the same composite armour. It is equipped with an infinite focus monitor and live video feed, activated by lowering the visor. Audio communication is achieve through a built-in microphone and headset. The helmet also featured a light-amplifier that produces simulated night-vision with optional heat sensors.

The Ordinance

The A.D. Police use a variety of ordinanace to maintance peace in Japan not just Megatokyo. Take the 9mm "JGSDF" as an example, standard issue handguns/Mini-Uzi that can be equipped with laser targeting systems and radius lighting. The "Sniper Squad" is trained in the use of "JGSDF" sniper rifles. Specialised ammunition is employed depending on the situation FMJ: Full Metal Jacket. Armour piercing bullets with no real destructive power EX: Explosive Bullet. Excellent destructive power, but no piercing effect. EEX: Electric Explosion. An electromagnetic pulse bullet. CD: Core Destruction. (Only available for sniper rifles) Used exclusively for destroying voomer cores.

Grenade launchers, shotguns, and electromagnetic rail cannons (capable of firing bullets at supersonic speed) are part of the

A.D. Police arsenal. Several types of hand grenades are used by the A.D. Police for immobilisation or to disable visual sensors

("Flash Bang"). The A.D. Police employ super-directional explosives for breaching walls. Reminiscent of a fishing pole with small weights attached, this device will blast a customized hole depending on the way it is attached when detonated. They also use explosive barricades to stop voomers, and "stun guns" to slow down nano-stampedes.

The Terminology ingame during outbreak troubles.

"Sequence B" Outbreak:
Indicates a voomer incident where a program-stampede (an out-of-control program deviating from a programmer's original intent) has developed. This type of outbreak must be dealt with before it evolves into a nano-stampede. A.D. Police is dispatched to the site of such disturbances in high-speed army personnel transports to remove said Voomer gone rouge.

"Sequence N" Outbreak:
Indicates a voomer incident where a nano-stampede (fusion with mecha) has developed. In these situations, the A.D. Police augment their normal gear with thermal protectors and utilize special duty heavy armoured squad and personnel deployment vehicles.

"Sequence IR" Outbreak:
Indicates a voomer incident involving an illegal modification (Illegal Remodelling). Various courses of action can be taken depending on the situation, so an investigative squad is sent in first to determine evaluate and then excute which equipment to use.

Sequence Disposal Complete:
Effective once a voomer core has been destroyed. At this point, the A.D. Police are obligated to contact Genom Corporation and file accidental damage / loss reports. The AD Police use a variety of heavy artillery and vehicles to control voomer crimes. Some noticeable ones are the patrolling AD Police cars, the personnel assualt heli-VTOLS called Fire-bee's and when neccsary the heavily armoured K-13 HardSuits.

Squad Car
These police cars have all the usual features common to a normal police car. However, the do have a sleek design and are easily recognised as AD Police cars. These cars seat two officers and are generally used to patrol and monitor areas of Tokyo and to report back to the command center. The AD Police Squad Cars are apparently made by Nissan's special vehicles range, Nismo.

(Fire-bee) Attack Helicopter
These are tiny one man helicopters that are almost like airborne suits that allow the pilot to patrol the skies of Tokyo with great ease. The Fire-bees are extremely manoeuvrable and are equipped with a single search light and cannon. Because the Fire-bees are so light, they are extremely fragile and can easily be taken out by rogue voomers.

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Blog RSS Feed Report abuse Latest News: Going UDK with Current Megatokyo Project

1 comment by Leonardo-DiVinci on Nov 23rd, 2009 digg this super bookmark


For those watching the mod still. We're going UDK. We'll more or less finish the map up and throw the vehicles in there for fun. But for the most part we discussed it as the ut2k4 team, and we agreed with UDK out and the robust features it has to offer a mod/dev team? We have to give it a go. We have our existing team members and 3 New ones as well.

We're expanding and porting over the maps already and should hopefully have a teaser pic or two on the page here asap. Holidays coming up, I am not going to push my team, rather let them enjoy the Nov. and Dec. Months with family friends, relaxing and enjoy the festive times. But when Jan 2nd comes, we should be in production. "I" apologize to those watching, the past yr has been rather rough with family matters and the economy and losing my job last Oct. I'm back on track, employed thank god and have the pc ready to start training. 2010 should be a good year for seeings dreams starting to come true.

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Comments  (20 - 30 of 57)
Leonardo-DiVinci
Leonardo-DiVinci Aug 18 2005, 10:19am says:

Well, Pruneau is back from taking his family out on a sabbatical to Germany's Great Black Forest. Had a Small sit down with him last week. He has been very busy at working on the project's musical aspects and has 4 rough demos coming along smoothly. Also has a Vocal Track which will be in Japanese (Woot) ! Which will be soon coming but we will not ruch that because it does take work doing a Vocal Track with timing and such. More on this from Pruneau himself should be shortly avlib.

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Apr 18 2005, 10:17am says:

Pruneau, a Prof. in his own regard, has started working on MegaTokyo ADP The Music. Track one's demo sample just made 4th spot in the mp3unsigned official top 20 charts. He's been brought onboard and ISIS is gone due to being a flake and dropping the ball 8-9 Months ago. Pruneau and I have been bouncing ideas off each other and he's been doing some top notch work. I'm not only proud of Him but I can say I repsect this person for his determination and fortitude on helping us get The Musical Scores Section taken care of.

+1 vote     reply to comment
xSqUiDx
xSqUiDx Apr 18 2005, 8:15am says:

Welcome! :D

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Apr 17 2005, 6:02pm says:

Last nite was a rare night indeed. Vailias has finaly gotten here and added his name to the rooster. He's currently working on the bike and should have a upload here to the gallery within the next day or so. So Big Cheers to Vailias and his arrival!

+1 vote     reply to comment
MrTwister
MrTwister Nov 25 2005, 1:11pm says:

Sample clip for the take off routine.
Eastcoastg.com

+1 vote     reply to comment
xSqUiDx
xSqUiDx Feb 8 2005, 10:18am says:

Welcome 1nf1n1ty!! Should see some good things happening!! :D

+1 vote     reply to comment
xSqUiDx
xSqUiDx Jan 10 2005, 5:34am says:

Thanks Leon, i tried to make it as accurate as possible - had to over come a few problems with the modelling but got it looking as best as i could get it

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Jan 9 2005, 6:16pm says:

Those 2 shots are top shelf xXSquidXx, can't wait to see them textured. Comes ver close to the concepts I sent you indeed.

+1 vote     reply to comment
xSqUiDx
xSqUiDx Dec 28 2004, 5:01pm says:

Thanks for the words Leon. It will deffinatly be a pleasure to work with such a hard working and focused team. This will deffinatly be of great value to my portfolio, and a very usefull experience.

Thanks again!!

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Dec 28 2004, 4:55pm says:

xSqUiDx - Weapons Smith

Welcome to the team bro its good to have you on board.
Your Portfolio was quite impressive we're definitelly glad to have someone like you on the team.
Should have a Great experince on building that portfolio of your. ;)

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