The Game design concept takes place where the in building security system would cut off the police tower from the outside, locking the terrorists/voomers and the AD Police staff inside the building. With the people locked inside the tower, the AD Police staff could mobilize and take out the terrorist force on its own turf, while dispatching and deactivating rouge voomers as well.

The Game itself when playing interactive single player mode, will have original episodes as the game itself progresses as to not bored the gamer and offering replay value in the single player mode.

A few

The Uniforms

Members of the AD Police are not forced to wear a specific uniform for normal occasions such as in the squad rooms. However they are required to wear proper uniforms at formal ceremonies. They are also required to wear protective clothing and helmets had carry ordinance designed for voomer enforcement when out on duty. The protective clothing is a type of composite armour made from a lightweight polymer alloy - rendering it "bullet proof" under normal conditions. The armour is also capable of protecting the user from a nano-stampede for a short period of time. This is done by activating a thermo-electric system inside the armour, however the activation of this system can also harm the user if it is running for extended periods of time. The helmet is made of the same composite armour. It is equipped with an infinite focus monitor and live video feed, activated by lowering the visor. Audio communication is achieve through a built-in microphone and headset. The helmet also featured a light-amplifier that produces simulated night-vision with optional heat sensors.

The Ordinance

The A.D. Police use a variety of ordinanace to maintance peace in Japan not just Megatokyo. Take the 9mm "JGSDF" as an example, standard issue handguns/Mini-Uzi that can be equipped with laser targeting systems and radius lighting. The "Sniper Squad" is trained in the use of "JGSDF" sniper rifles. Specialised ammunition is employed depending on the situation FMJ: Full Metal Jacket. Armour piercing bullets with no real destructive power EX: Explosive Bullet. Excellent destructive power, but no piercing effect. EEX: Electric Explosion. An electromagnetic pulse bullet. CD: Core Destruction. (Only available for sniper rifles) Used exclusively for destroying voomer cores.

Grenade launchers, shotguns, and electromagnetic rail cannons (capable of firing bullets at supersonic speed) are part of the

A.D. Police arsenal. Several types of hand grenades are used by the A.D. Police for immobilisation or to disable visual sensors

("Flash Bang"). The A.D. Police employ super-directional explosives for breaching walls. Reminiscent of a fishing pole with small weights attached, this device will blast a customized hole depending on the way it is attached when detonated. They also use explosive barricades to stop voomers, and "stun guns" to slow down nano-stampedes.

The Terminology ingame during outbreak troubles.

"Sequence B" Outbreak:
Indicates a voomer incident where a program-stampede (an out-of-control program deviating from a programmer's original intent) has developed. This type of outbreak must be dealt with before it evolves into a nano-stampede. A.D. Police is dispatched to the site of such disturbances in high-speed army personnel transports to remove said Voomer gone rouge.

"Sequence N" Outbreak:
Indicates a voomer incident where a nano-stampede (fusion with mecha) has developed. In these situations, the A.D. Police augment their normal gear with thermal protectors and utilize special duty heavy armoured squad and personnel deployment vehicles.

"Sequence IR" Outbreak:
Indicates a voomer incident involving an illegal modification (Illegal Remodelling). Various courses of action can be taken depending on the situation, so an investigative squad is sent in first to determine evaluate and then excute which equipment to use.

Sequence Disposal Complete:
Effective once a voomer core has been destroyed. At this point, the A.D. Police are obligated to contact Genom Corporation and file accidental damage / loss reports. The AD Police use a variety of heavy artillery and vehicles to control voomer crimes. Some noticeable ones are the patrolling AD Police cars, the personnel assualt heli-VTOLS called Fire-bee's and when neccsary the heavily armoured K-13 HardSuits.

Squad Car
These police cars have all the usual features common to a normal police car. However, the do have a sleek design and are easily recognised as AD Police cars. These cars seat two officers and are generally used to patrol and monitor areas of Tokyo and to report back to the command center. The AD Police Squad Cars are apparently made by Nissan's special vehicles range, Nismo.

(Fire-bee) Attack Helicopter
These are tiny one man helicopters that are almost like airborne suits that allow the pilot to patrol the skies of Tokyo with great ease. The Fire-bees are extremely manoeuvrable and are equipped with a single search light and cannon. Because the Fire-bees are so light, they are extremely fragile and can easily be taken out by rogue voomers.

Image RSS Feed Latest Screens
3rd incarnation of Megatokyo 2043 Hughs Geit International Texture Test 1
Blog RSS Feed Report abuse Latest News: Going UDK with Current Megatokyo Project

1 comment by Leonardo-DiVinci on Nov 23rd, 2009 digg this super bookmark


For those watching the mod still. We're going UDK. We'll more or less finish the map up and throw the vehicles in there for fun. But for the most part we discussed it as the ut2k4 team, and we agreed with UDK out and the robust features it has to offer a mod/dev team? We have to give it a go. We have our existing team members and 3 New ones as well.

We're expanding and porting over the maps already and should hopefully have a teaser pic or two on the page here asap. Holidays coming up, I am not going to push my team, rather let them enjoy the Nov. and Dec. Months with family friends, relaxing and enjoy the festive times. But when Jan 2nd comes, we should be in production. "I" apologize to those watching, the past yr has been rather rough with family matters and the economy and losing my job last Oct. I'm back on track, employed thank god and have the pc ready to start training. 2010 should be a good year for seeings dreams starting to come true.

Media RSS Feed Latest Video
Comments  (10 - 20 of 57)
Leonardo-DiVinci
Leonardo-DiVinci Aug 8 2006, 10:50pm says:

Right now we're dealing with Voomers mapping and the interior designs of vehicles. Should have something cool to show you soon.

+1 vote     reply to comment
beretta
beretta May 25 2006, 5:44pm says:

been waiting ages for a mod like this,Good Work,And Good Luck :D

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Apr 30 2006, 3:35pm says:

Well, We have a small hiccup atm, we're in the process of moving servers. We have things installed but now its just a matter of configuration and such and port forwarding and the ilk. Oh and yes, there will be a Tech Demo being discussed now for a possible and we're hoping by the end of Oct. Cross your fingers everyone.

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Jan 9 2006, 11:58pm says:

Pilot and Field Officer near Completion.
Pruneau back in Action with Music Studio Upgraded and Refitted.
Weapons Ready for Media Update.
Vehicles MrTwister is almost ready to open up a car sales lot
Mapping this is where we're hurting at. I've tried to get the proper tools for this thing is new HDD has not come in yet. I'm working off a 13 gig Hdd with UT2k4, Xp Sp II and Office Xp (Wife made me do it) Installed with 2 Cbp sets installed. I have NO room to be able to UV unwrap these Buildings Grim has done a great job on getting the board prepped but in regard s to to placing teh equation on the board? I have no chalk ! (Meaning there is no room on my hdd to do what is needed. I NEED -help- please god send me someone who can help at least UV unwrap these lil bad doggies and assist with the textures? I have the textures needed I jsut need help getting it all assembled please? ........

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Nov 25 2005, 9:51am says:

Understood, we're actualy discussing Knight Saber Models with Spider2cool. He's recieved IronBearXL's Sylia SDK Pack. But we're staying with the the AD Police story line for the fact that each mod/tc done with bgc in mind has been about the knight sabers. This time there will be one aimed with the forces behind the story. With a lil more indepth look at a few charters and some pretty nice gameplay. As you can see now we're working on the Vehicle Portion of the game. We're in phase 3 & 4 at the same time. There are a few mapping issues we're dealing with but those are being dealt with as we speak too. But back to your statement. There will be KnightSaber models people can play with, they just won't be part of the plot set. They'll be used for mainly DM CTF and maybe 1 to 2 other game modes. We're in debate on that still.

+1 vote     reply to comment
DJ-Ready
DJ-Ready Nov 24 2005, 9:52pm says:

looking pretty interesting so far
though I'd rather see a mod about the night sabers instead od ad police ^_^"
anyway, keep it up :)

+1 vote     reply to comment
MrTwister
MrTwister Nov 23 2005, 9:17am says:

Just a little clip of some ideas for animation of an air untit.
Eastcoastg.com

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Nov 13 2005, 11:39pm says:

MrTwister is now on The Team as of Last Night. Starting on the Metro and ADP Patrol units. As Per Posted in the Gallery Tonight, the WIP of the shinjuku patrol unit which will be updated as MrTwister progress with this very Tre Chic model that has been provided to use By Sett Industries.
Thats Sett.tv for all your ut gaming pleasures. ;)

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Nov 7 2005, 10:28am says:

GREAT NEWS Everyone, Vailias has finally come full circle with the ADP Cycle and it’s ready for infinity to play with on cleaning up code and such and have to find a way to get the models to fit better on the bike itself. Oo; But so far IT rocks!
Posting up news at moddb.com now for the game profile.

Next Mapping:
Grim seems a bit down atm and maybe a lil unsure of himself. I honestly can't see any reason why he should though. He's got some great skills; they just need a bit of polish to them is all. Being off the loop in mapping can do that. It happens to everyone, but once placed on the right track again all good comes back around.
I'm quite pleased at what grim has done with us so far. He's a Good Friend too, Listens well provides feedback when he thinks someone needs. Takes advice when given rather than flying off a handle. The work on the maps so far is coming along nicely. With the help of Craig re rendering the buildings and such with max 9 and some textures I handed him. He and Grim should be able to set up some very Tre Chic maps for the game. My hat is tipped off to Grim and nods go to Craig for the time of doing the re-renders and fixing some the issues that were found once things became stable.

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Nov 4 2005, 2:22pm says:

Some great Re-renders of the Map Buildings are coming along great. Max 9 is being used by our outside Resource Mr. Bolton a CO Worker of mine who has exceptional skills atusing Max and Finding this issues. Hopefully He;ll be able to sort outsome the problems we've been having and Mapping will resume shortly and full steam ahead as well.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Unreal Tournament 2004 Icon
Platform
PC
Developed By
Leonardo-DiVinci
Contact
Send Message
Official Page
Jp-studios.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
First Person Shooter
Theme
Anime
Players
Single & Multiplayer
Statistics
Rank
1,971 of 10,689
Last Update
6 days ago
Watchers
65 members
News
21