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Medievil (Medi-evil) is a modification for the Source engine. It revolves around the combat seen in medieval times. Gamemodes include:Dualling - One v One combat with the other players as spectators in the 'round robin' competition to decide the winner. Battle - All out battle in an open field, maps will include realistic fog and mud. Battle maps may include a castle for you team to defend or assult depending on the mapper. More gamemodes will be included after beta1 has been released to the public.

Report content RSS feed Gamemodes Announced!

We have been doing quite an amount of work on the new web page, and one new section involves the descriptions of the gamemodes for mappers and players. RS_ Maps. RS - Rescue. Objective - Rescue the Damsel that is being held captive by the opposition team. Once the Damsel is located, escort her to the

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We have been doing quite an amount of work on the new web page, and one new section involves the descriptions of the gamemodes for mappers and players.

RS_ Maps.
RS - Rescue.
Objective - Rescue the Damsel that is being held captive by the opposition team. Once the Damsel is located, escort her to the 'safe point'. Once she is at the 'safe point' the map will restart and the rescue team will recieve a point on the scoreboard. This requires a team effort.
Map Req's - atleast 8 spawn points per team, a damsel entity and imagination.

BT_ Maps.
BT - Battle.
Objective - All out battle in an open field. Battle maps are continous until the set time runs out or a map change is requested. Each player recieves a score for kills. Teams will either have the score 1 or 2. 1 is first place, 2 is second place. This can be a team effort or an individual effort.
Map Req's - an open space, atleast 8 spawn points per team, possibly some minor hills/valleys.

DU_ Maps.
DU - Dueling.
Objective - One on One dueling. First K.O. wins. Depending on the server setup two game modes are possible: 1. Players are selected at random from both teams. 2. Round robin competition, winners succeed and proceed to the next fight. Dueling maps are continous until a round robin winner has been found or the set time runs out or a map change is requested. Players get a score teams do not. This is an individual effort.
Map Req's - a small area in which the duel shall occur, 1 spawn point per team and some imagination.

If you wish to make a map or join the Medievil Team as a mapper email BigBird if you would like more info.

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Half-Life 2
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