It is in the midst of WWII, and Japan has already struck Pearl Harbor. You are part of the U.S. Army and are sent to an island in Japan to knock out an ammo depot, to gain leverage in the war. You are sent in with a team, who spreads out to find the depot. Your objectives are to find the ammo depot, disable it, and retrieve any information that may help you.
After this all happens you find more than what you expected, this small mission is longer than a simple depot destruction.
There are several missions for you, and it follows a intriguing story-line. It all leads to one thing... you have to play the game to figure that part out.
It's been 2 years since I last updated this mod, I have been hard at work programming in new features. Artwork is a beta "crudely made sprites" to be fillers for what I need at the moment, so screenshots are out of the question.
Some of the features I can share are:
-My method of weapon balancing
-A fancy HUD
I don't have much, but I do have more features than that, the rest are just a secret. They'll be shown when I either throw out a demo or release the full version.
This mod is not dead as it may appear to be, it is just very hard to create graphics, as I am not a good graphic artist. I have a few sprites done that look pretty good, but still need room for improvement.
I also have implemented subversioning into my programming, a good practice to do, I feel other Wolf3d programmers should try it. I use a program called TortoiseSVN to "backup" old revisions of my game. Currently I am at v0.1.006a. Once those numbers go up, maybe I'll see more development.
I hope to update more as I continue to make progress.
I took a long break after finishing DOOMLOH, debated several ideas, and now have begun to work on MOHMA again. The storyline is not 100% and will be drafted...
This is going to be my second mod after I finish DOOM: Legions of Hell. I also plan to have this one on the DOS4GW engine, to exclude any memory issues...
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