It is in the midst of WWII, and Japan has already struck Pearl Harbor. You are part of the U.S. Army and are sent to an island in Japan to knock out an ammo depot, to gain leverage in the war. You are sent in with a team, who spreads out to find the depot. Your objectives are to find the ammo depot, disable it, and retrieve any information that may help you.

After this all happens you find more than what you expected, this small mission is longer than a simple depot destruction.

There are several missions for you, and it follows a intriguing story-line. It all leads to one thing... you have to play the game to figure that part out.

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0 comments by insurrectionman on Jun 18th, 2010

It's been 2 years since I last updated this mod, I have been hard at work programming in new features. Artwork is a beta "crudely made sprites" to be fillers for what I need at the moment, so screenshots are out of the question.

Some of the features I can share are:
-Reloading weapons
-My method of weapon balancing
-A fancy HUD
-Allied enemies

I don't have much, but I do have more features than that, the rest are just a secret. They'll be shown when I either throw out a demo or release the full version.

This mod is not dead as it may appear to be, it is just very hard to create graphics, as I am not a good graphic artist. I have a few sprites done that look pretty good, but still need room for improvement.

I also have implemented subversioning into my programming, a good practice to do, I feel other Wolf3d programmers should try it. I use a program called TortoiseSVN to "backup" old revisions of my game. Currently I am at v0.1.006a. Once those numbers go up, maybe I'll see more development.

I hope to update more as I continue to make progress.

Post comment Comments  (0 - 10 of 14)
Guest Jul 26 2014, 9:05pm says:

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unknow5763 Mar 21 2011, 4:38pm says:

still tracking and i hope it will get finished :)

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insurrectionman Creator
insurrectionman Mar 22 2011, 5:42pm replied:

Yeah, its an on/off project, I hope to crack at it during the summer for sure. I just don't have any time during the semester. I've already dished out a bunch of self-made images. I hope to add a few team members, and we'll see how well it goes.

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unknow5763 Oct 6 2010, 2:02pm says:

now no offence ment now but wolf 3d`s engine is **** and you could have done the same thing only better on the doom engine but it looks cool

+1 vote     reply to comment
insurrectionman Creator
insurrectionman Oct 6 2010, 11:04pm replied:

None taken, what we try to do with developing Wolf3D it to push its engine to what it can do.

I've heard comments from everyone telling me to use a recent engine like UDK, or something, but I enjoy messing with Wolf3D because it is easy. I may go to DOOM or another advanced engine, but its basically all about preference.

+1 vote   reply to comment
insurrectionman Creator
insurrectionman Aug 24 2010, 8:40am says:

On the back burner again, but its strong. I've got like 3 notebooks full of concepts and stuff. The coding is getting there, the art is the biggest thing, but for now I've got motivation to finish DOOMLR so that's getting done first. I will try to keep this updated, but I most likely won't update until DOOMLR is finished.

+1 vote   reply to comment
Nembo Aug 16 2010, 9:54pm says:

Woot! Glad to see it's still alive.

+1 vote     reply to comment
insurrectionman Creator
insurrectionman May 28 2007, 10:49pm says:

Not really, the fullscreen tutorial is the only thing I got from him, the stats I made myself. The fullscreen is although unstable in the Wolf4GW engine.

+1 vote   reply to comment
Airslide May 28 2007, 1:13pm says:

Wow, love the fullscreen stats. I should give that a try. You based it off Ripper's tut, right?

+1 vote     reply to comment
insurrectionman Creator
insurrectionman May 19 2007, 10:46pm says:

Unfortunately, not at the moment. I am working on a 4 level demo at the time, but so far haven't gotten too far, because the coding is very complicated and I am drawing everything by hand.

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Medal of Honor: Midnight Assault
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