It is the 31st century. The invading Clans drive towards Terra as the feudal houses of the Inner Sphere collapse into civil war. Amidst the ensuing chaos, will you be a forgotten casualty...or a living legend? MechWarrior: Living Legends is 14v14 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech — or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers. Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels. Total warfare in the legendary BattleTech universe. Standalone. Actively, passionately developed. Totally free.
A step up from our previous Pulse Laser design, these new Pulse Lasers act like regular beam lasers with instant hit capabilities but cause the Beam to quickly flicker out higher concentrations of energy beam photons in shorter periods of time. This allows for more damage to be delivered if fired for a longer period of time than the Beam Lasers. The draw back to the Pulse Lasers is that they cause higher amounts of heat and the mechanism used to force the Beam to flicker causes a mechanical feedback which recoils the gun, thereby causing a spread in the automatic firing of the weapon. Here is a quick video demonstration of them in action!