= MechWarrior: Living Legends ="Will you be a living legend or a forgotten casualty?"
By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.
MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
Major Features:
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3 comments by AoP on Dec 21st, 2009 digg this super bookmark
One of the most popular Clan Mechs, the Shadow Cat has finally received its textures. This week, we're presenting to you the four variants of this 45t war machine.
Before you start wondering: yes, the 'cockpit' is still very much WIP.
SA_Marshes, swampy, foggy home to mosquitoes... and Mechs. These new screenshots illustrate recent changes and general atmosphere on this map.
More life is coming to MWLL war zones... Check out these assets below, displayed on SA_ClearCut, but available on other maps, too. In case you're missing base defense walls, these are currently being reworked and the placeholders have been removed for these shots. Also, we hope you like the new waterfalls and river on SA_ClearCut.
The two screenshots below illustrate a question that often arises: how big, compared to Crysis, are MWLL assets actually? As you can see on these shots, not even the smallest Mechs would fit into Crysis vehicle factories.
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That trailer is just off of one of the old mechwarriors...I think it was off of mechwarrior 4.
It definetly was inspired by the MW4 intro but all of the assets, music, sound, inengine footage...everything was done by the team :D
when will be relised the first beta?
End of the Year
will you be able to customise your weapons on these mechs or they fixed weapons?
You will be able to customize the weapons on the Mechs only.
wo ist der mod
Hey, I just saw that the SDK for Crysis had been released. How did this mod, or any other Crysis mod for that matter, actaully do anything so far without the SDK?
looks very nice ;)
look at the "major feature" list. I'll be ecstatic if they can get even half of that, never mind SP....heh.
I'm crossing my fingers that if they do well enough perhaps Crytek or even EA might help fund them.