= MechWarrior: Living Legends =

"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:

  • Massive, highly detailed outdoor environments.
  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
  • Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol’s.
  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”
  • High Tech “Omni” Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
  • Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
  • Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Limitless weapon combinations, play how you want, be it a mix between “engineering, and reconnaissance” all weapon combinations are up to the player
  • Team-Based, Strategic Missions
  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.
  • Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.
  • Fully destructible environments in DX10

  • Online multiplayer action with up to 32 players on the PC.
  • Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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0 comments by xcriminalx on Mar 8th, 2007 digg this super bookmark


Hey everyone just wanted to let everyone know what we've been up too. The team has been crazy busy and i haven't had alot of time to update the mod DB end of things. For now we've mostly all moved our focus into terrain modeling and it's great to hear our modelers teaching our level designers how to use 3ds max to generate realistic looking terrain. This has been taking up ALOT of our time. In the mean time our lead modeler had a chance to create a new desktop backround which can be found here.
Mechlivinglegends.net

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Comments  (170 - 180 of 191)
TOOTHPIK
TOOTHPIK Aug 6 2007, 12:36pm says:

I forgot to mention: One of the other mods on moddb called Obsidian Edge 'apparently' has the help of Crytech with their mod. They linked Crymod.com for the crytech modding community. I don't know if that's what they class as Crytech helping them, but if they really are helping modders then it could be of great benefit to your team and the mod. Sorry if you already knew about this, I'm just covering all bases ;)
take care guys.

+1 vote     reply to comment
TOOTHPIK
TOOTHPIK Aug 6 2007, 12:32pm says:

What's wrong with the Microsoft games? (OK, I admit that Mech3 wasn't that great...) The 'Mech models and animations in the Mech4 series were great, the feet and legs moved realistically against the terrain and the walking/running animations were beautiful, especially for the chicken legged medium mechs (Uziel and Shadowcat were particularly nice IMO). I don't see a problem with them and I've played all the Mechwarrior games, yes including the hard to find original. The only thing I miss is the encyclopedia from Mech2 with all the clan and 'Mech info, I used to jump in the game just to read that sometimes ;)

Anyway, getting back to the animations, I hope you guys can maintain good Microsoft quality animations and ground collision. Not to say I don't have faith in your team, but to me that element of the feet and legs interacting at different levels on the terrain in Mechwarrior 4 was fantastic, it just made it that much more believable that these machines could work in the real world. Having 'Mechs capable of crouching and falling over would be great too. I guess it all depends on engine limitations though.
Good luck, guys! I'll be watching this space for sure!

Oh, and PLEASE put my Uziel in there!! :D *makes PPC sounds with lips* :D

+1 vote     reply to comment
Death_Lanner
Death_Lanner Aug 4 2007, 2:59pm says:

what about the black lanner cjf mech will it be in the games

+1 vote     reply to comment
PytoX
PytoX Aug 3 2007, 4:58am says:

IS it going to crysis???? :(

+1 vote     reply to comment
mean2u
mean2u Jul 29 2007, 6:01pm says:

This mod will kick ass (still hoping for MW5) but will there be a Deimos or Marauder?

+1 vote     reply to comment
xcriminalx
xcriminalx Jul 23 2007, 6:27am says:

MadCat is coming don't you worry....its only the most iconic Mech of MechWarrior...she's not forgotten, just want to take our time on that one :D

+1 vote     reply to comment
lenat
lenat Jul 23 2007, 4:46am says:

Ui, great mod. Cool images and nice ideas!
But what about the MadCat?^^
My favourite Mech!

+1 vote     reply to comment
cleandesperado
cleandesperado Jul 5 2007, 10:37am says:

looks very nice!! good luck!

+1 vote     reply to comment
xcriminalx
xcriminalx Jul 29 2007, 11:44pm says:

No Deimos sorry :( but stay tuned for the Maurauder :D

+1 vote     reply to comment
g78
g78 Jun 25 2007, 12:27pm says:

Best FPS engin vs my favorite game ever ( before MS drastically stained the game with mech3 and up to whatever )

Got very nostalgic looking at all those picture, nice work and hope you have pure success.

+1 vote     reply to comment
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