= MechWarrior: Living Legends =

"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:

  • Massive, highly detailed outdoor environments.
  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
  • Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol’s.
  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”
  • High Tech “Omni” Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
  • Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
  • Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Limitless weapon combinations, play how you want, be it a mix between “engineering, and reconnaissance” all weapon combinations are up to the player
  • Team-Based, Strategic Missions
  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.
  • Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.
  • Fully destructible environments in DX10

  • Online multiplayer action with up to 32 players on the PC.
  • Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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0 comments by AoP on Apr 27th, 2007 digg this super bookmark


In an attempt to keep the interested community as up to date as possible, we're now trying to establish a newsletter for MechWarrior:Living Legends. In - hopefully - regular intervals of 2 to 4 weeks, we'll be sending you an update on our progress, will be teasing you with screenshots and try to introduce the team behind MW:LL.

Head over to Mechlivinglegends.net to subscribe to this newsletter.
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Comments  (150 - 160 of 191)
AVCGstone
AVCGstone Nov 15 2007, 9:48am says:

hey guys good to see some very nice work looks like we have some comon intrests ;) thing is i have no team and only have limited knowledge of 3d max as ya can probably see if u look at my mod id like to chat to u guys some time im probably looking at going to a diffrent engine any ideas what would be a good strategy engine i still like the idea of dow but now there some nice engines out there id like some ideas as modders what u think would be good

+1 vote     reply to comment
Evil_Eye
Evil_Eye Nov 5 2007, 12:35pm says:

crysis environments are not fully destructible. The buildings/trees can be destroyed, but the ground is fixed.

+1 vote     reply to comment
xcriminalx
xcriminalx Nov 5 2007, 12:20pm says:

warll is right, why would we drop what they already have in the game already ;) Not much more we have to do other than model new and exciting things for everyone to break! :D

+1 vote     reply to comment
warll
warll Nov 5 2007, 9:30am says:

Go download the Crysis demo and see it. What makes you think this team will lose a feature of the game their moding?

+1 vote     reply to comment
Evil_Eye
Evil_Eye Nov 4 2007, 2:51pm says:

fully destructible environments?? Ill believe it when I see it :P

+1 vote     reply to comment
xcriminalx
xcriminalx Nov 4 2007, 10:54am says:

The models we show, most of them are detail meshes that are used for normal mapping. Our Battlemech ingame models are usually around 8k tri's or so.

+1 vote     reply to comment
spoo
spoo Nov 4 2007, 7:36am says:

I think your models must have a very hight poly count.....haven't they ?

+1 vote     reply to comment
Cypher05
Cypher05 Nov 4 2007, 1:36am says:

I run crysis demo flawlessly on high and a 7600 and old a gig of ram ... the only thing that i cant run on high is shader cause well thats more dx10 ... but other than that its flawless and looks just great...

+1 vote     reply to comment
Soul_XP
Soul_XP Oct 15 2007, 7:37pm says:

I really need to upgrade my comp so I can get Crysis and enjoy this mod ;) .

+1 vote     reply to comment
PanzerTIGER
PanzerTIGER Oct 14 2007, 12:12pm says:

Omg i cant wait this mod, becouse i cant live without Mech warrior online gaming, and I bet i am not the only one, couse i know atleast 8 thousand peeps who played MW4 :)
MW4 was my first online game, first love hehe

+1 vote     reply to comment
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