== MechWarrior: Living Legends =="Will you be a living legend or a forgotten casualty?"
By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.
MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
Major Features:
0 comments by AoP on Jun 17th, 2007 digg this super bookmark
MWLL announces the release of its newsletter's 2nd issue, June 07!
Here are some of the highlights:




Check out the newsletter archive to read the complete newsletter and don't forget to subscribe today!
You need to have Flash and Javascript running in your browser to see this player.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
hey guys good to see some very nice work looks like we have some comon intrests ;) thing is i have no team and only have limited knowledge of 3d max as ya can probably see if u look at my mod id like to chat to u guys some time im probably looking at going to a diffrent engine any ideas what would be a good strategy engine i still like the idea of dow but now there some nice engines out there id like some ideas as modders what u think would be good
crysis environments are not fully destructible. The buildings/trees can be destroyed, but the ground is fixed.
warll is right, why would we drop what they already have in the game already ;) Not much more we have to do other than model new and exciting things for everyone to break! :D
Go download the Crysis demo and see it. What makes you think this team will lose a feature of the game their moding?
fully destructible environments?? Ill believe it when I see it :P
The models we show, most of them are detail meshes that are used for normal mapping. Our Battlemech ingame models are usually around 8k tri's or so.
I think your models must have a very hight poly count.....haven't they ?
I run crysis demo flawlessly on high and a 7600 and old a gig of ram ... the only thing that i cant run on high is shader cause well thats more dx10 ... but other than that its flawless and looks just great...
I really need to upgrade my comp so I can get Crysis and enjoy this mod ;) .
Omg i cant wait this mod, becouse i cant live without Mech warrior online gaming, and I bet i am not the only one, couse i know atleast 8 thousand peeps who played MW4 :)
MW4 was my first online game, first love hehe