Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between First Person Shooter and Simulation. This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

Report article RSS Feed MechWarrior: Living Legends 0.5.5 Open Public Beta Release

MechWarrior: Living Legends 0.5.5 public open beta is now available for immediate download! The release addresses a number of issues with the MWLL 0.5.4 release and introduces a few new features as well as the first complete pass of the draft build rules over all currently released vehicles.

Posted by KingLeerUK on Feb 6th, 2012

MechWarrior: Living Legends 0.5.5 public open beta is now available for immediate download! The release addresses a number of issues with the MWLL 0.5.4 release and introduces a few new features as well as the first complete pass of the draft build rules over all currently released vehicles.

MWLL 0.5.5 Changelog


Bug Fixes:

- Harasser hitbox values adjusted for legacy asset size
- Fixed Mk2 “C” being able to fire left arm Arrow IV missile after being destroyed
- fixed “block” font for targeted enemies and build messages

New Features:

- Passive assets no longer receive incoming missile warnings (visual or audible)

Balance Changes:

- Fafnir, Blood Asp base chassis prices increased
- Atlas base chassis price decreased
- Atlas LT/RT damage transfer multiplier decreased to 1.2
- Awesome LT/RT damage transfer multiplier decreased to 1.2
- Decreased Fafnir maximum torso pitch by 10 degrees
- Increased maximum c-bill transfer ceiling/minute to 10,000
- Rescaled ticket values for all assets for ticket-based game modes
- DHS cost now independent of standard HS cost, 1350 per unit
- AC10/UAC10/CUAC10 projectile speed increased from 900m/s to 1100m/s
- AC10/UAC10/CUAC10 primary/secondary damage increased 12%
- CUAC10/CUAC20 heat-per-shot increased by 5%
- NARC rounds-per-ton increased from 4 to 6
- Mgun multiplier increased from 0.3 to 0.7 for all tanks, hovercraft and ‘Mechs
- Blood Asp “Prime” – changed 2x CERMBL to 2x CMPL, removed GECM, decreased armour
- Blood Asp “B” – removed GECM, decreased armour
- Blood Asp “C” – removed 2x CERSBL, decreased armour
- Blood Asp “D” – removed AMS, decreased armour
- Blood Asp “E” – new configuration: 2x CHLL, 2x CHML, 6x CHSL, 22DHS
- Madcat Mk2 “Prime” – decreased armour
- Madcat Mk2 “D” – removed 2x CERSBL, decreased armour, removed 1 DHS and 2 free tons
- Puma “Prime” – removed Crusader pods, replaced with Assault Basic pods on arms for size rule compliance, Flamers moved to chin mounts
- Shadowcat “A” – changed 1x CERMBL to 2x CERSBL to preserve free tonnage, decreased armour
- Shadowcat “C” – removed Barrage pod, replaced with Assault Basic pod for ClanGauss mount for size rule compliance
- Shadowcat “E” – new configuration: 3x CMPL, 1x CHLL 6 DHS, MASC, additional armour
- Thor “C” – changed BAP to BHP and added 1 DHS
- Atlas “C” – removed 2x SRM6, reduced free tons to 3
- Bushwacker “Prime” – removed BAP, reduced free tons to 1
- Bushwacker “A” – changed pods for RAC5 to Assault Basic Pod for size rule compliance
- Catapult “A” – added 1x HS, increased armour
- Catapult “B” – added 1x HS
- Catapult “C” – upgraded BAP to BHP, increased armour
- Fafnir “A” – reduced free tons to 4
- Fafnir “E” – removed all free tons
- Hollander “A” – removed 2 free tons
- Owens “A” – removed Flamer
- Owens “B” – BHP downgraded to BAP
- Owens “C” – removed single HS
- Raven “Prime” – downgraded BHP to BAP
- Raven “C” – removed 1 HS
- Thanatos “D” – decreased armour
- Uziel “Prime” – changed 2x MG to 2x ERSBL
- Uziel “B” – added GECM, reduced armour
- Uziel “C” – changed SSRM6 to SRM6
- Uziel “D” – removed BAP, added GECM
- Uziel “E” – removed free tons
- Warhammer “Prime” – added 1 HS, increased armour
- Warhammer “B” and “C” – decreased armour
- Harasser “Prime” – removed BAP
- Harasser “A” – removed GECM
- Harasser “B” – removed BAP
- Harasser “C” – removed BAP
- Harasser “D” – removed armour, removed BHP, increased HS count to 5
- Harasser “E” – removed 1 free ton
- Hephaestus “Prime” – added 2 DHS
- Hephaestus “A” – increased armour
- Hephaestus “B” – increased armour
- Hephaestus “C” – decreased armour, downgraded BHP > BAP
- Oro “B” – added armour
- Oro “E” – reduced armour
- Demolisher “C” – removed 2 free tons
- Sparrowhawk “Prime” – increased armour
- Sparrowhawk “C” – removed 1 free ton
- Shiva “A” – variant refactored to 2x ERPPC, 2x HeavyGauss, 4 DHS, BHP, 4 tons free

Known Issues:

- AC10/UAC10/CUAC10 exceeds stated range slightly (present in 0.5.4)
- Mech torso twist and pitch and tank turret sounds do not play (present in 0.5.4)

Release Media

  
  
  

Use the auto-updater included with your MWLL Launcher to automatically update your build to the latest release.

Post comment Comments
rolmander
rolmander Feb 7 2012, 5:31am says:

cant wait to play it! good work guys!

+1 vote     reply to comment
ExecutorTassadar
ExecutorTassadar Feb 7 2012, 7:09am says:

Various problems with logging into EA's online service have prevented me from playing this from the beginning...I simply can't log in! I've tried everything...

+1 vote     reply to comment
ZoneRadfahrer
ZoneRadfahrer Feb 8 2012, 11:37am replied:

www.mechlivinglegends.net
Go there, join the forums and your help is near.
Why?
This forum has the might and wisdom of the Old men from the mountains.

Hopefully see ya soon on MWLL

+2 votes     reply to comment
Reactorcore
Reactorcore Feb 7 2012, 9:10am says:

Any chance of making this a standalone on cry engine 3?

+1 vote     reply to comment
Expack
Expack Feb 7 2012, 12:12pm replied:

From what I've read, the free CryEngine 3 SDK cannot create a true standalone game because it requires anyone who uses it to have a CryDev account. However, as the SDK comes with its own source code as a separate download, I'd imagine a workaround could be created.

+3 votes     reply to comment
Omar007
Omar007 Feb 7 2012, 6:00pm replied:

Wouldn't surprise me if that would be against the Terms of Usage or w/e :(

+3 votes     reply to comment
Expack
Expack Feb 7 2012, 8:15pm replied:

After reading through the free CryEngine 3 SDK's EULA, I don't see anything which says, in translated legal jargon, "you can't bypass our login system". However, I'm neither a lawyer nor understand legal jargon well enough to come to sound conclusions from a legal document, so if anyone is or does either of those, you can peruse the SDK's EULA here: Crydev.net

+1 vote     reply to comment
ZoneRadfahrer
ZoneRadfahrer Feb 8 2012, 11:41am says:

A port to CE3 will not happen as the DEVS wont port this over to CE3.
The amount of work would be more than epic.

Best log into the forums mentioned above to keep up to date whats going on in the awesome world of Mechwarrior : Living Legends.

Good day to you all and play more MWLL

+3 votes     reply to comment
JeradGray
JeradGray Feb 15 2012, 1:32am says:

Everytime I try to join a server I get the message "Server authentication failed. (3)" don't suppose anyone knows the cause of this?

+1 vote     reply to comment
KingLeerUK
KingLeerUK Feb 19 2012, 7:51pm replied:

Steam Key Issue with Crysis Wars: Forum.mechlivinglegends.net

+1 vote     reply to comment
RevenTDL
RevenTDL Feb 18 2012, 2:39pm says:

Is it Cry wars only now?

+1 vote     reply to comment
KingLeerUK
KingLeerUK Feb 19 2012, 7:50pm replied:

MechWarrior: Living Legends has been Crysis Wars only since 0.5.0 - you must have the full version of Crysis Wars patched up to version 1.5, the demo version will not work.

If you purchased your game through Steam there is a WELL documented issue with the format of the keys provided as well as the solution to the issue at our forums: Forum.mechlivinglegends.net

+1 vote     reply to comment
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Released Dec 23, 2009
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