Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between First Person Shooter and Simulation. This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

Post news Report content RSS feed MechWarrior: Living Legends 0.5.5 Open Public Beta Release

MechWarrior: Living Legends 0.5.5 public open beta is now available for immediate download! The release addresses a number of issues with the MWLL 0.5.4 release and introduces a few new features as well as the first complete pass of the draft build rules over all currently released vehicles.

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MechWarrior: Living Legends 0.5.5 public open beta is now available for immediate download! The release addresses a number of issues with the MWLL 0.5.4 release and introduces a few new features as well as the first complete pass of the draft build rules over all currently released vehicles.

MWLL 0.5.5 Changelog


Bug Fixes:

- Harasser hitbox values adjusted for legacy asset size
- Fixed Mk2 “C” being able to fire left arm Arrow IV missile after being destroyed
- fixed “block” font for targeted enemies and build messages

New Features:

- Passive assets no longer receive incoming missile warnings (visual or audible)

Balance Changes:

- Fafnir, Blood Asp base chassis prices increased
- Atlas base chassis price decreased
- Atlas LT/RT damage transfer multiplier decreased to 1.2
- Awesome LT/RT damage transfer multiplier decreased to 1.2
- Decreased Fafnir maximum torso pitch by 10 degrees
- Increased maximum c-bill transfer ceiling/minute to 10,000
- Rescaled ticket values for all assets for ticket-based game modes
- DHS cost now independent of standard HS cost, 1350 per unit
- AC10/UAC10/CUAC10 projectile speed increased from 900m/s to 1100m/s
- AC10/UAC10/CUAC10 primary/secondary damage increased 12%
- CUAC10/CUAC20 heat-per-shot increased by 5%
- NARC rounds-per-ton increased from 4 to 6
- Mgun multiplier increased from 0.3 to 0.7 for all tanks, hovercraft and ‘Mechs
- Blood Asp “Prime” – changed 2x CERMBL to 2x CMPL, removed GECM, decreased armour
- Blood Asp “B” – removed GECM, decreased armour
- Blood Asp “C” – removed 2x CERSBL, decreased armour
- Blood Asp “D” – removed AMS, decreased armour
- Blood Asp “E” – new configuration: 2x CHLL, 2x CHML, 6x CHSL, 22DHS
- Madcat Mk2 “Prime” – decreased armour
- Madcat Mk2 “D” – removed 2x CERSBL, decreased armour, removed 1 DHS and 2 free tons
- Puma “Prime” – removed Crusader pods, replaced with Assault Basic pods on arms for size rule compliance, Flamers moved to chin mounts
- Shadowcat “A” – changed 1x CERMBL to 2x CERSBL to preserve free tonnage, decreased armour
- Shadowcat “C” – removed Barrage pod, replaced with Assault Basic pod for ClanGauss mount for size rule compliance
- Shadowcat “E” – new configuration: 3x CMPL, 1x CHLL 6 DHS, MASC, additional armour
- Thor “C” – changed BAP to BHP and added 1 DHS
- Atlas “C” – removed 2x SRM6, reduced free tons to 3
- Bushwacker “Prime” – removed BAP, reduced free tons to 1
- Bushwacker “A” – changed pods for RAC5 to Assault Basic Pod for size rule compliance
- Catapult “A” – added 1x HS, increased armour
- Catapult “B” – added 1x HS
- Catapult “C” – upgraded BAP to BHP, increased armour
- Fafnir “A” – reduced free tons to 4
- Fafnir “E” – removed all free tons
- Hollander “A” – removed 2 free tons
- Owens “A” – removed Flamer
- Owens “B” – BHP downgraded to BAP
- Owens “C” – removed single HS
- Raven “Prime” – downgraded BHP to BAP
- Raven “C” – removed 1 HS
- Thanatos “D” – decreased armour
- Uziel “Prime” – changed 2x MG to 2x ERSBL
- Uziel “B” – added GECM, reduced armour
- Uziel “C” – changed SSRM6 to SRM6
- Uziel “D” – removed BAP, added GECM
- Uziel “E” – removed free tons
- Warhammer “Prime” – added 1 HS, increased armour
- Warhammer “B” and “C” – decreased armour
- Harasser “Prime” – removed BAP
- Harasser “A” – removed GECM
- Harasser “B” – removed BAP
- Harasser “C” – removed BAP
- Harasser “D” – removed armour, removed BHP, increased HS count to 5
- Harasser “E” – removed 1 free ton
- Hephaestus “Prime” – added 2 DHS
- Hephaestus “A” – increased armour
- Hephaestus “B” – increased armour
- Hephaestus “C” – decreased armour, downgraded BHP > BAP
- Oro “B” – added armour
- Oro “E” – reduced armour
- Demolisher “C” – removed 2 free tons
- Sparrowhawk “Prime” – increased armour
- Sparrowhawk “C” – removed 1 free ton
- Shiva “A” – variant refactored to 2x ERPPC, 2x HeavyGauss, 4 DHS, BHP, 4 tons free

Known Issues:

- AC10/UAC10/CUAC10 exceeds stated range slightly (present in 0.5.4)
- Mech torso twist and pitch and tank turret sounds do not play (present in 0.5.4)

Release Media




Use the auto-updater included with your MWLL Launcher to automatically update your build to the latest release.

Comments
rolmander
rolmander

cant wait to play it! good work guys!

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ExecutorTassadar
ExecutorTassadar

Various problems with logging into EA's online service have prevented me from playing this from the beginning...I simply can't log in! I've tried everything...

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ZoneRadfahrer
ZoneRadfahrer

www.mechlivinglegends.net
Go there, join the forums and your help is near.
Why?
This forum has the might and wisdom of the Old men from the mountains.

Hopefully see ya soon on MWLL

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Reactorcore
Reactorcore

Any chance of making this a standalone on cry engine 3?

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Expack
Expack

From what I've read, the free CryEngine 3 SDK cannot create a true standalone game because it requires anyone who uses it to have a CryDev account. However, as the SDK comes with its own source code as a separate download, I'd imagine a workaround could be created.

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Omar007
Omar007

Wouldn't surprise me if that would be against the Terms of Usage or w/e :(

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Expack
Expack

After reading through the free CryEngine 3 SDK's EULA, I don't see anything which says, in translated legal jargon, "you can't bypass our login system". However, I'm neither a lawyer nor understand legal jargon well enough to come to sound conclusions from a legal document, so if anyone is or does either of those, you can peruse the SDK's EULA here: Crydev.net

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ZoneRadfahrer
ZoneRadfahrer

A port to CE3 will not happen as the DEVS wont port this over to CE3.
The amount of work would be more than epic.

Best log into the forums mentioned above to keep up to date whats going on in the awesome world of Mechwarrior : Living Legends.

Good day to you all and play more MWLL

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JeradGray
JeradGray

Everytime I try to join a server I get the message "Server authentication failed. (3)" don't suppose anyone knows the cause of this?

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KingLeerUK Author
KingLeerUK

Steam Key Issue with Crysis Wars: Forum.mechlivinglegends.net

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RevenTDL
RevenTDL

Is it Cry wars only now?

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KingLeerUK Author
KingLeerUK

MechWarrior: Living Legends has been Crysis Wars only since 0.5.0 - you must have the full version of Crysis Wars patched up to version 1.5, the demo version will not work.

If you purchased your game through Steam there is a WELL documented issue with the format of the keys provided as well as the solution to the issue at our forums: Forum.mechlivinglegends.net

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