MechWarrior: Living Legends is a total conversion mod for Crysis Wars turned standalone, mixing BattleTech's combined-arms warfare and universe with BattleField's vast open maps and domination style gameplay.
Four variants of the Inner Sphere's assault class Mech Atlas.
now those guys look sick!
The Atlas never had a giant glass canopy in any lore ever.
Not true, I've seen at least a few different variants that looked very similar to this.
and how are they called?
(im sure the do not exist)
Great model but as BlckWyerve said: The typical evil skull look is missing.
Yeah, I have to agree with BlckWyerve. The face is supposed to look like a skull.
That aside, it looks absolutely perfect!
I fully agree, the glass canopy does totaly not work. In addition to this the cocpit should be a bit lower, BETWEEN the shoulders and not above. It would be a bit unrealistic to fight on such an exposed place. In fact the pilot mainly uses his sensors to get an overviev an could only look through a small window in the eyes (and maybe the nose)of the skull.
Remember the Atlas is an 100t gigant of war, an incarnation of death. Without any weak glass dome.
A usefull tipp: change the glass into a matt black. this will work at first...
The whole canopy ordeal has been discussed to death over at the MWLL forums. Devs are keeping it this way for some reason.
The devs changed the head b/c you will be physically looking out of the mech. Thus, a skull with a small eye for a field of view would make it very annoying to pilot this mech.
because of the fact that 90% of all battlemechs are piloted by instruments and not by sight.
there are reams of reports about commanders who disguising their mechs by shuttimg down their sensors. becaus the mainpart of the information about the battlefields are informations from targetingsystems and so on.
battlemechs ar a bit comparable with submarienes, you cant see anything but you hear it.
whatever, the head of an atlas is a critical point, do it as it works and over.
I know that most mechs are sensor guided, but remember that the dev team still has to deal with technical and experience limitations at this point, So for now, they have to settle with a glass dome if they want to make the atlas playable.
I do not agree with what Kasechemui says about mech piloting being 90% instruments. Any novel you read, tech readouts or games you play the number come to between 30% or 40% while the point that shutting down sensors is true in just about every instance that this happened the mech or mechs were hidden under camo nets or some other form of heavy cover. You read of pilots fero glass canopies being cracking in a spider web pattern after a direct hit from weapons fire. In many spec sheets for the atlas it is said that the skull head was a nearly perfect blend of form and function EXCEPT for poor visability. As for the design of this new atlas. I believe that the Atla needed a updated look, while I agree he skull head would be awesome, all growth involves some change, and these designers are doing a fantastic job with this mod and they deserve any recognition they get and I wish all the job opportunities in the industry apon them.
In my opinion the realism and the credibility of a mech should be less important than the feel & look in this case. It's SciFi.
The glass bubble cockpit doesn't really fit to the heavy armor of this mech. The glass part should be at least smaller.
In addition what's more dangerous?
A not armored glass cockpit where you can get killed after the first shot or a fully with armor covered cockpit with a small window where you have to navigate >mainly< by instruments which can be jammend sometimes?
The Reason they put a clear cockpit was so you could see all around from inside, and for that they removed the Skull head, but wouldn't it be better if it could turn it's head like a turret?
@redgar: ok, i think i understand your point.
@deathlink: remember that the "realisma" of battletech is the one part which mackes the difference to other scifi.
of course is is fiction but is is a very seldom kind of fiction because of its realism.
and to the question what would be more dangerus:
consider that the only way to stealth an other mech is to shut him nearly compleetly down. so it does not matter if u see your target with your own eyes or on sensors.
modern targetingsystems also use mainly sensors or does an abrams battletank got a glass cupola?
before i forget, why dont u use a simple texture on the glass?
maybe matt black, it toes not look strongly like armor and also not like glass. so the pilot can look around but nobody can see into it (like sunglasses). its a simple way to hide this problem.
Yea I know. That's why it is more realistic to have fully armored cockpit with less glass a possible. Such 100 ton battlemechs have to absorb shitloads of damage.
does anyone else get reminded of a FEAR soilder when they look at this the head is off they should change that head befor the relase the game but thats just my 2 cents on the atlas
signed
but there are indeed one ort two mechs with a huge glass cockpits, the battlemaster is one of them...
In most mech games, the Atlas has a face kind of look going, none the elss which ever is still good and good job as well on this.
They do look like the soldiers from F.E.A.R lol, i personally dont like the look.
Atlas is known for it's "Skull-like cockpit". In fact, it was noted in several novels as being purposely designed as such. I'd like to see the skull. :)
If anyone has read any of the novels, what is transparent in a "cockpit", is NOT glass but a material called "ferroglass." This is most likely a transparent iron based armor material, or an transparent armor material with the properties of iron, or steel. Keep in mind that the time line is over 1,000 years in the future. A transparent armor plate would very likely be commonplace.
Also, many other items mentioned in the books and previous games are obsolete by todays standards. For example a rail gun or gauss rifle would have would have a range in the thousands of yards, not a thousand yards or less. Lasers are line of sight and even now have much more range than 800 or so yards. Light would travel line of sight into infinity with atenuation by atmospheric conditions or beam expansion in space. In space, or on an airless planet or moon, the effective range of these weapons would be in many perhaps, hundreds of kilometers.
The limited range of beam weapons and others weapons is in the Mechwarrior games is based on the limitations of the board games.
SKULL! SKULL! SKULL! SKULL! We NEEDZ the SKULL! please don't leave the iconic mech of the series looking so boring!