The Story so far
It is the dawn of the 24th Century, and Humanity stands on the brink of a new era. With the advent of faster than light travel, the past 3 hundred years have seen the rapid expansion of the children of Earth as they have chaotically spilled forth into the universe. Both man and our machine creations, working side by side.
But with expansion comes fracturing. As mankind has spread throughout the galaxy it has splintered into multitudes of factions, each congregating around unique philosophies, unique goals, and unique rules.
And so the wheel turns...
As is human nature, we have again begun to fight each other. But this time there is a difference. We are not alone, and we’re not exactly welcome. A storm is gathering on the horizon. It is a time of trials, a time of muster, a time of conflict.
Do we have enough desire to win?
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Mechnexus is a new gaming universe being developed by Clancore Games LLC. While its focus is primarily on the mecha genre of gaming, the universe is being designed in such a way that it will be open enough to be inclusive of other game genres as well. The settings and themes are heavy on drama, with larger than life characters and situations. It is pure unapologetic space opera, where hard science commingles with the paranormal, and the universe is vast and filled with both wonders and terrors unimaginable.
The Mechnexus: Projection of Force MOD for Unreal Tournament 3 is the first of 3 planned releases set in this universe.
In general terms, this MOD will attempt the marriage of the sim-like qualities found in vehicle oriented Mecha games with the fast paced action of Sci Fi oriented FPS games. The game will have air and land vehicles as well as ground based infantry units. The battlefields will consist of everything from earthlike terrain to lunar landscapes and other alien settings. Players will be able to outfit their chosen avatars with weaponry and special components in such a way as to enhance their specific playing styles.
Bullet points:
• Product will be a multiplayer only conversion MOD for the upcoming Unreal Tournament 3
• Sci-fi oriented combined arms style combat with mechs, flyers, jetpacks, and more
• All original backstory
• 7 distinct factions, each with its own unique thematic style
• Full original musical score by Justin "Edgen" Durbin
• 60+ page heavily illustrated manual/compendium in .pdf format will be included
• Player has the ability to customize vehicle and infantry configurations, including armor, shields, engines and X amount of additional specialized components to enhance the uniqueness and capabilities of each rig.
FOR MORE IN DEPTH INFORMATION CLICK HERE
About Clancore Games
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Clancore is a volunteer, non-profit organization. Our team is composed of both industry veterans and talented newcomers; all of us, though, are primarily a part of this project because we are big gaming fans and we enjoy the challenge of making a superior game that we can put our heart and soul into without the burden of quality-reducing deadlines that are set just to please investors.
As far as tools and back end support we are very thoroughly organized. We have a full set of well written design docs and art guides, as well as our own internet based project manager app, art gallery, bugtracker, forums, staff reference Wiki, and the requisite FTP, SVN, and Teamspeak servers.
If you are seeking a career in the game design industry, we are uniquely poised to be your stepping stone in reaching that goal. Many of our staff have gone on to lucrative jobs at major design studios such as EA Games, Activision, and others due to their affiliation with some of our past projects. For those of you that may already be working in the industry or just looking to do this as a creative hobby, our team offers a friendly atmosphere and professional no-nonsense results while still maintaining a fun outlook on the job.
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Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
nf1n1ty, if you have been watching Clancore's previous work then it must be old news to you that Clancore has never finished a single project to date. It must also be old news to you that they toss their supporters and fans to the curb without warning. It will be extremely interesting to see if this ever gets finished.
I know that the many dozens of people who previously made the mistake of supporting Clancore, who were unceremoniously tossed aside after Clancore failed to create a finished version of their Starsiege: 2845 project, will be keeping tabs on this.
They will probably also be checking to make sure what is "produced" by Clancore doesn't happen to be just a reworked version of the samples that came included with the game engine.
Wow :) I've been watching Clancoregames' previous work.
Knowing that such an experienced team is working on a UT3-Mech-Mod is great ;)
I know you'll deliver.
OFFICIALLY AUTHORISED