About MechMod MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger. MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets...
MechMod has been progressing a lot in the last couple of months, and apart from tremendous progress in the code - we also have some Model/HUD renders to display to the public: (click on the thumbnails to view bigger image) Main HUD (bars full) Main HUD (bars empty) Crosshairs We have been progressing
Posted by grOOvstEIn on Jan 10th, 2004
MechMod has been progressing a lot in the last couple of months, and apart from tremendous progress in the code - we also have some Model/HUD renders to display to the public:
(click on the thumbnails to view bigger image)
We have been progressing on the mapping front as well, and will release in-game screenshots very soon. Check out our forums and Main Website for more information. Support us by joining our IRC Channel [ #MechMod ] on GamesNET.
MechMod Team Leader