About MechMod MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger. MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets...

Post news Report RSS New Earth Map Screenshots!

One of the mod's friends, Optional, has contributed a custom map to be used for MechMod's Alpha 1.0 release. This map is titled mech_earth and here are 6 brand new screenshots of the map as seen in MechMod's ingame goodness, with pixel shaders and glow enabled:

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One of the mod's friends, Optional, has contributed a custom map to be used for MechMod's Alpha 1.0 release. This map is titled mech_earth and here are 6 brand new screenshots of the map as seen in MechMod's ingame goodness, with pixel shaders and glow enabled:

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[HLEB]ShAdOw
[HLEB]ShAdOw

Looking great grOOvy, but I don't think the sky suits the map.

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grasn
grasn

the shaders rox.

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bart2o
bart2o

hl1 hasn't got shaders man :P

looks awesome

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leilei
leilei

Blur is too heavy

And yes those are pixel shaders bart :|

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