About MechMod MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger. MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets...

Post news Report RSS New Alpha Screenshots!

New Alpha Screenshots! MechMod has been progressing a lot, and to backpup this statement of progress - we have some brand new goodies to show! Here are 18 new screenshots of Alpha 1.0 under production: The map that you see in those screenshots is called mech_lunar and has been made by one of our mappers

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New Alpha Screenshots!

MechMod has been progressing a lot, and to backpup this statement of progress - we have some brand new goodies to show! Here are 18 new screenshots of Alpha 1.0 under production:

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The map that you see in those screenshots is called mech_lunar and has been made by one of our mappers named -LynX-.

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Coding Progress

Our 5-person coder team has been hard at work and they are the backbone of the fast progress that MechMod has seen over the past couple of months. Pcjoe has perfected the homing missiles and Power module, and is going to be starting on a new weapon system soon. Jason has created an excellent particle system, and Rick has finished work on the Armor module. Meanwhile, I have completed work on the Scoring module - and MechMod will have a seperate scoring system (and not just frags/deaths).

New Member + Help Wanted

Ssjsonic, previously from DMZ and other modifications is the newest member aboard the MechMod development team, and is our newest sprite artist. I hope you go far with this mod, Sonic. :)

MechMod's development team is mostly full, apart from a shortage of animators. We are looking out for an extra animator or two to help Shijing complete the massive amounts of animation that our models require. If you wish to apply, please do so by posting in this thread - and remember to include information on any past experience in the field of animation, accompanied by examples of your work.

MechMod != ESF

We have received quite a few comments from the public, about them doubting the fast coding progress of MechMod and them suspecting that we have used the ESF source code. I would like to clear this notion by reassuring everyone that all of our code has been made from scratch. When we have a 5-person coding team led by people like Pcjoe, what else can you expect but sound progress? :o)

Support Us!

We do have a lot of loyal fans with us who watch over and support our progress. And this modification has always been and will always be a free game for the fans. :) Please support us by joining our community, on IRC and the forums.

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Psyonide
Psyonide - - 30 comments

Don't know why no-one else has said anything here, but those screenies look freakin' good! Impressive to say the least. I'd suggest a slightly sharper smoke trail, but for all I know that might not even work.
At any rate, keep up the good work!

Woooo, Mechs!

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Spector
Spector - - 511 comments

Well i'll say somethin, i had no clue that this was for half life...holy freaking cow :shocked: that looks awsome. Great Work :thumbup:

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Raven99
Raven99 - - 32 comments

Now ~thats~ impressive, props to the mech team

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bart2o
bart2o - - 1,863 comments

very VERY nice:thumbup:

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