About MechMod MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger. MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets...
This month, we have all kinds of crazy games being released. Now Mechmod, will be the treat for all the mod players out there that don't quite have the cash for all these new games coming out!
Posted by MasterChopChop on Nov 1st, 2004 digg this super bookmark
Article
[page=Introduction]
In the past year, many Half-Life mods have emerged from the ground and some have drowned beneath the ocean. Only few have been able
to survive or keep their mods in stable condition, and one of those mods is Mechmod, a Half-life total conversion that sets you in
the world of mechwarriors. And recently, I have been able to have some time and chat with two members of the mod, Groove and Pcjoe.

PcJoe:I'm the lead programmer for MechMod.
gr00vy:I'm the programmer, webmaster, webcoder and team leader of the mod.



gr00vy:Well the entire credit for this goes to one of our programmers named Jason. His love for 3D graphics programming has helped the mod reach new levels of virtual reality. Infact, we have received quite a lot of criticism from people stating how the effects we produce aren't possible with the Half-Life engine. We have also succesfully countered this criticism with screenshots and videos at optimum FPS. In other words, our aim is to COMPLETELY modify the game and make it 'feel' like a new game, in terms of both control and aesthetics. And this doesn't mean we compromise on performance, if a system or effect that we worked on doesn't give us good FPS and stability with a majority of graphics cards and systems - we drop it straight away. And as for graphical additions that the public hasn't seen yet - all I can say is, "Wait and see, my friend."

gr00vy:I have always looked at and worked towards making our Half-Life version of the mod as a stepping stone towards something much bigger. The fact that we were succesfully able to get a group of people and work together as a team to achieve a product which we find release-worthy, is enough to satisfy me with the mod's progress. Our main journey will begin when we switch to Half-Life 2. So in terms of features that you can see in this game, you will see a modification based on Gundam and Macross/Robotech mechs in a multiplayer environment. The player basically has the ability to pick from five different mechs and use boosters to fly around the map targetting enemies with a variety of different weapons. From locking onto homing missiles (targetting you) and shooting them down, to unleashing a nuclear warhead in the map - this mod guarantees a different feel of gameplay as opposed to most of the mods that have been released in the past.

PcJoe:It's a possibility once we switch to Half-Life 2, but we have no plans to implement a single player campaign for the Half-Life version.

PcJoe:MechMod is based off of the Gundam and Macross series. While we have levels from each of these worlds, we have quite a few unique maps that don't belong to either.

gr00vy:At current, MechMod is really different from all other mech-related modifications for most gaming engines because of the way it functions in a multiplayer environment. There isn't any major restriction to the way you want to play the game, it's as simple as 1.) pick your mech 2.) use different weapons to obliverate your opponent(s). The fact that you have a realistic melee system helps too. This should all change for Half-Life 2 though.

PcJoe:There are primarly 3 different weapon types in MechMod - rapid fire, missles, and energy projectiles. While the majority of our weapons fit in these 3 categories, we do have some unique weapons such as laser cutters and heavily modified missles/beams.

gr00vy:We were succesfully able to create a gamemode titled 'Siege'. In that gamemode, the players have to cooperate with their team to destroy all of the opponent's buildings. This was also thoroughly tested and was flawless in gameplay, but unfortunately we have decided to drop (comment out of code) this gamemode since we do not have enough time to perfect maps for another gamemode in our Half-Life version. We want to throw out a fully functional release as soon as we think that we're ready.

gr00vy:Each mech has it's own unique style of melee, which can infact be fully customized (server-side) using a parsed text file in your mod directory. This includes changing the animation, damage taken, combo-type, combo-movement chain, and also the type of saber style assigned to each mech. Apart from this, although a few weapons are common between some mechs - most of them have their own signature weapons and special abilities. For example, 'Gundam Freedom' can lock onto five different mechs at the same time and unleash five different beams at the mechs shooting down all of them together using it's various cannons. This move was taken from the anime series, 'Gundam SEED'.

PcJoe:A few of our levels have destructable objects, but for the most part the levels are static. Like most games, you can use the terrain to your advantage to dodge attacks and hide behind while you recover your energy.

gr00vy:A lot of the sounds were taken from anime series and different multimedia products. Some were custom made by our sound artists, but most of them were heavily modified sounds created from existing series and games.

PcJoe:We're almost done with the Half-Life 1 version of the game. We need to finish a couple of the weapons, do some bug testing, and it should be ready for release.

PcJoe:We've been planning a Half-Life 2 version since the start. Quite actually, MechMod was originally an Half-Life 2 modification, at least until Valve pushed back the release date several times. We decided to develop a HL1 version as a "warmup". The Half-Life 2 version will still be based around mech combat, but it'll take a different route then it's predecessor.
gr00vy:Indeed. Our Half-Life 2 modification will contain a completely original concept thought up by Joe and myself. Infact, we even recruited a conceptualist under a full-time position to help us think up of an aresenal of different weapons and mech abilities. The Half-Life 2 version will be oriented around strategy, building of structures and two 'completely' different teams comprising of mechs created from different technologies. We will release a planned outline of our Half-Life 2 version shortly after the release of our Half-Life 1 mod. The team members and testers who have seen this outline have had nothing but positive reactions, trust me - this is definetly worth waiting for. Pardon me for this cheesy quote, but "We will blow you away!".

PcJoe:Nothing in particular. Thanks for interviewing us, and don't forget to download our Half-Life 1 version when we release it :).
gr00vy:I would like to thank my team for working together with everyone to help accomplish what we have today. Without the joint effort of so many of our friends and team members, we could never have reached where we are now. I would also like to thank all those fans who have stuck by our side, from the moment I opened the IRC channel in September 2003 to the time our forums were blooming with activity. You know who you are, thanks a lot guys (and gals)!
[page=Concluding but not the Conclusion]
As you can see, the team behind Mechmod is a very talented crew. They have all sorts of love for their mod, and they're possibly making it one of the most amazing half-life mods to be released soon. Mechmod should be released soon as well as a trailer, so keep all your eyes open! In celebration for this wonderful month of the mechs, they have completed their new site redesign and have launched it.
I very well feel, this will be one of the most promising mods, and this being the month with all sorts of new amazing games, (Halo 2, Half-Life 2, Metal Gear Solid 3) this will be a very nice treat for all you mod players out there.

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
OMG this mod is sooooo fucking sweeeet!!!
yaaaaaaaaaaaaaay i know this would happen some day
btw, my nickname on MM forum is HeavyArms
Good work team! Keep up the good work! W00t!
looks very nice especially the shader effects, I don't know if the pictures where touched up a bit but for the most part the shader effects seem to be done well. I Can't wait to see this mod in action.
The pics are unmodified. Thats how it looked ingame.
Quite an impressive chunk of raw talent there! Since I don't have the original Half-Life, I'll be waiting out for the HL2 version, but I have to say it looks amazing.
Keep up the good work! :)
i worked with some of the people in this mod a long time ago, and all i can say is congrats on the success you're having. Keep up the good work! or else
hmefphh.... whatever... the mod is ok....
Seems pretty nice :)
Reminds me a bit of Shogo :P
Gonna check this one out...
- $ilver$oldier
nice
The water looks amazing :-p Good work guys :-p
yeah saw ur video good job keep it up
I love the concept of the game, but i think you should all have a standard mech but upgrade it and get new parts weapons etc which in return would make your mech look bigger and stronger etc... maybe have it so servers could hold the memory of the player and when they next login they will have there own customized mech
I love the concept of this mod, cant wait to blow up things!
Again... how can a mod get Mod of the Month with out it being out yet?
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By Ă—Guest | Fri 5th, Nov 2004 @ 12:39:44pm
Again... how can a mod get Mod of the Month with out it being out yet?
doesnt matter if it isnt out yet... they got mod of the month because of how skilled their team is and how they are putting this mod together... it doesnt matter what the gameplay is like
the last time we give the award out for non released mods. Going forward it will be for released mods or a mod that maybe be a week away from release and the staff member doing the review has played it or has a video.
Thanks everyone!
They're probably going to release this month anyway so it's allright.
the water looks like a reflective pudding :P
but anyway, congrats on the MOTM :)
Heavyarms custom :P
Hey..
where can I downloade this mod ??.. -I like to know...
You can mail til me on steffen597@hotmail.com
Hey hey
Steffen
..... You can't download it.
Its not released yet
You can download this mod on 20th November 2004. That's our official release date. :)
Until then, check out our Alpha Video Trailer @ www.mechmod.com .
Okay i love the models the game play sounds Sweet but i cant seem to play why like whats the problem i dl'ed it from your site. Now im kinda pissed but not very it works some times bye rarley can you tell the problem??. Oh and some one HAS to do a re-do on monkey strike better SKins and more realistic things would be so so sweet
when I create game mechmod required the serial no. when I put the right cd-key it still cannot play later. How can i do ? Anybody help me ? I already upgrade to hl 1.1.1.0 . tell me an answer at konkom@hotmail.com thank you
Great mod people. You guys ever thought to put in some transformers and even some of the suits from other anime in it? Lovely death scyth ^^ cant wait to play the mod when ur done Grats on the idea and creation
can't wait for the HL2 version...
nice. but no one player its!!!
yyyyyyyyyyyyyyyyyyyyyyeeeeeeeeeeeeeeyyyyyyyyyyyyyyyyyyyyy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GUNDAMS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
great mode i'd say