Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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5 comments by magicX on Nov 14th, 2013

NEWS UPDATE 10022014


- Salvage pilot selection list box - player can select pilot for in-mission salvage.
- Formations button added to control gui, connected with hot key K. Added formations descriptions.
- Xna is completely removed from the game.
- I made an universal brain file and how to make purchase files TXT
- Logistics Pilot - read ID from pilot file. Unique pilot ID added to all Pilot files.
- Start Camera direction is in the direction of the first players unit.
- New Pilot Hire Screen, hire additional pilots. You can hire as many as you want, but you will have to pay them after each mission.
- New sound effects for Autocannons, Lasers, MGs and Gauss.
- Vehicles can repair in Vehicle Repair Bay.
- Buildings can now have up to 3 different (max 4, 2 nodes use first) activity effects. Required ActivityEffectID, ActivityEffect1ID and ActivityEffect2ID in building FIT file (object). Required activity nodes in model file: activity_node, activity_node1, activity_node2 and activity_node3.
- New building texture for city4storyH (wolfman), new 4 story building Film studio (texture by wolfman)
- New textures for cityBlock6Story2 and cityBlock6Story3 (by wolfman).
- Minelayer can be repaired in Vehicle Repair Bay and be minelayer again after repairs.
- Repair truck can be repaired and recharged in Vehicle Repair Bay.
- Old Specialty skills removed,
- 3 new specialty skills added: Ballistic, Energy and Missile. Calculated per shots fired and shot hits. Can raise hit chance up to 10%.
- Pilot ready screen - attribute meters for specialty skills added.
- If pilot is on the roster and in purchase file dont create purchase entry for that pilot.
- Turret shot animation added.

- Thor UV fixes.
- Formations fix - follow first lead in selection.
- ABL command settxtbuildingname fixed.
- Pilot Ready screen changed - button for Pilot Hire Screen added.
- Save game format changed.
- salvage craft deploy sound changed and matched with changes for pilot salvage selection.
- Omen mech fix (300 les polys (2000)), omen shadow model (298 polys), Omen spotlight fix..
- Mech repair bay is now closed when empty.
- Mech Bay fix, Mech Bay Texture Fix, Mechwarrior Barracks Texture Fix.
- New Repair Bay texture.
- Better laser effects.
- Jagermech3 texture fix
- Better Awesome texture.
- Better Portable repair Bay Texture.
- Gate object fix - not reading gate name from file.
- Turrets object fix - not reading turret name from file.

- Hellbringer.
- Warhammer.
- Gargoyle (magic, used ThorCs model as reference).
- Bushwacker (902 polys).
- Mechwarrior Barracks model.
- Mech Bay.
- Timberwolf model and animation (12 weapon nodes)
- Catapult redesign - 9 weapon nodes.
- Vehicle Repair Bay and animation.
- 2 new city2story buildings (wolfman).
- Heavy, Light and Medium copter props by wolfman and me.
- Atlas model and texture.
- MadCat MK2 model (12 weapon nodes), animation and texture.
- Tunnel (texture by wofman).
- Forgotten Davion, Liao and Steiner diagonal walls.
- Marauder model and animation (10 weapon nodes).
- Victor model (9 weapon nodes).
- New mech Thunderbolt (9 weapon nodes)

NEW Building set based on one texture:
- Vehicle Reapir Bay and animation.
- GateControlMCG.
- medium wall, medium Gate.
- Light Gate and Wall.
- CannonTurret with shot animation.
- HeavyCannonTurret with shot animation.
- PPC Turret.
- LRM turret.
- Turret control.
- MW Barracks.
- Animated model powergenerator.
- animated Artillery turret.
- MechHangar
- Command Center

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Mech Commander Omnitech 304

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Apr 1, 2013 Full Version 36 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

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Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

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Feb 4, 2013 Full Version 9 comments

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(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...

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Laskos Legion (12 missions campaign) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files are changed to be compatible with...

Post comment Comments  (70 - 80 of 256)
AmaroqDricaldari Dec 16 2012, 2:32pm says:

This may sound like a stupid question, but can I get the game to run in a 1920 x 1080 resolution? Also, does it work with the trial version of the game? I have the full version, but the disc is scratched.

+1 vote     reply to comment
wilmet Dec 18 2012, 10:00am replied:

1) yes, I play it at that resolution with no probs.
2) The mod is standalone, it includes everything needed to play without needing the original game installed at all. And yes, in case of any doubts, it is 100% legal since MS openly released the source code to the game several years ago.

Hope that helped ;)

+1 vote     reply to comment
AmaroqDricaldari Dec 18 2012, 10:58am replied:

Fun Fact: My mom got this game for my birthday when I was 9. I'm 14 now, and my next birthday is on the 22nd. Maybe I can make this my own birthday present.

+1 vote     reply to comment
likeyoubetterdead Dec 22 2012, 12:47pm replied:

Who buys MC2, anymore? The game and sourcecode is available for free download, direct from Microsoft. No disc needed... all .FIT files unlocked and ready for modding... sheer brilliance.

+2 votes     reply to comment
tanker744a Nov 26 2012, 7:28pm says:

I redownloaded MCO and the error has not reappeared, at least not yet any way.
In the mossion when you salvage the davion mechs to attack the stiener base, the shadow cat killed a hollander at close range with the gauss rifle. Is that something new cause in MC2 long range weaponss could not fire at close range (which is ridiculous because even in real life and other battletech universe based games a long range weapon can be used at short range)

+2 votes     reply to comment
tanker744a Nov 26 2012, 2:48pm says:

I have had to stop playing MCO on account of this error:
EXCEPTION: Attempt to read from address 0xA80A4BBD in MSVCR100! (+0x 1008)
Does anyone else get this error or is it only my computer?

+2 votes     reply to comment
Guest Nov 18 2012, 5:09pm says:

This comment is currently awaiting admin approval, join now to view.

iamallama Nov 13 2012, 3:38pm says:

Err, it appears the purchase file editor can't load purchase files. Is there something I have to do?

+3 votes     reply to comment
magicX Nov 7 2012, 7:15am replied:

Purchase is like the way you described now. It will change.

Component list will be stackable and number of available pieces will be in purchase file.

Another change in the purchase file will be for mechs, it will have number of mechs available and variant.

Modified version of Carver 5 campaign is filly tested and has changed purchase files.

+2 votes     reply to comment
myprofileisprivate Nov 7 2012, 2:21pm replied:

Thanks a bunch magic. I'll have to try the modified (omnitech, I'm assuming) Carver V campaign and see how it works out.

+2 votes     reply to comment
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Released Dec 31, 2011
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Highest Rated (2 agree) 10/10

A great universe expansion for a game that I have always enjoyed. Kudos to the team, and to Microsoft for releasing the source code so any true battletech fan short on cash can enjoy this project. Definitely looking forward to the MCG campaigns to be released.

Feb 6 2013, 4:22pm by Resonance

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