Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

Image RSS Feed Latest Screens
MCO Pilot Hire MCO Pilot Ready MCO Mech Bay
Blog RSS Feed Report abuse Latest News: Mech Commander Omnitech 424

8 comments by magicX on Nov 23rd, 2014

MCO version .424. RELEASED

New skills for your mechwarriors:
Weapons - long, medium, short range specialists.
(your specialists have more chance to hit)
Mech preference - light, medium, heavy, assault.
(matching skill and mech class makes your mechwarrior harder to hit)
Many new or improved mech models.

No more free pilots. You can hire more pilots (and you will have to pay them after each mission).

Changed resolution detection - hopefully will fix resolution problems on some machines.

MW2 mercs campaign completed with surprise mission in the end...

And more...

Downloads RSS Feed Latest Downloads
Mech Commander Omnitech 424

Mech Commander Omnitech 424

Nov 23, 2014 Full Version 31 comments

MCO version .424. New skills for your mechwarriors: Weapons - long, medium, short range specialists. (your specialists have more chance to hit) Mech preference...

Mech Commander Omnitech 304

Mech Commander Omnitech 304

Apr 1, 2013 Full Version 54 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

Mech Commander Omnitech 276

Mech Commander Omnitech 276

Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

Mech Commander Omnitech 269

Mech Commander Omnitech 269

Feb 4, 2013 Full Version 9 comments

NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...

The Liberation of Volstand

The Liberation of Volstand

Oct 22, 2012 Full Version 10 comments

(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...

Mercenaries Star

Mercenaries Star

Oct 15, 2012 Full Version 1 comment

(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...

Post comment Comments  (70 - 80 of 295)
KinQQz May 23 2013, 12:11pm says:

hm i feel that Music is missing i played the 2 first missions of the pirate campaign and its just not like Mc1 btw i never played mc2 i just dled this mod to see how it plays.

+1 vote     reply to comment
KinQQz May 23 2013, 3:32pm replied:

btw how do you get that damn veteran chopper moving in mission 2 ? also the mission campaign packs somehow dont work i get a fatal error message if i want to start any of them :Nested Exception! - Cause

Error:"FAILED (0887602fb - D3DERR_SCENE_END_FAILED) - EndScene ()" at 0x0

+1 vote     reply to comment
lowenz Online
lowenz Apr 11 2013, 1:32pm says:

Little request: can you lower the mech death/explosion sound?
Or can you point me the filename of this sound? Thanks!

+1 vote     reply to comment
wolfman-x Apr 12 2013, 10:46am replied:

Look for the file sound.snd in the data/sound folder.
Open with any simple text editor.
Search for the soundbite "mech Destruct"

change volume and save
f volume = 1.0 // Volume can range from 1.0 to 0.0

+1 vote     reply to comment
cain001 Apr 5 2013, 4:26am says:

Karl continues to work over models or stopped?????

+1 vote     reply to comment
devilbw0y Apr 4 2013, 12:05am says:

Why do most mechcommander 2 mods remove the top two guns from the blood asp and add a 2 on the name, or is this just some wierd recurring glitch on my end?

Awesome mod by the way :)

+1 vote     reply to comment
magicX Creator
magicX Apr 4 2013, 1:19am replied:

Because all those mods are made by me and at the time I did not know how to add new mechs. Number of mechs in old MC2 was very limited.

+2 votes   reply to comment
cain001 Apr 1 2013, 2:04pm says:

I hope it not the last release????????????

+1 vote     reply to comment
magicX Creator
magicX Apr 4 2013, 1:17am replied:

Yes this is the last release in this form.

Next release, will be with finished new logistics.

+2 votes   reply to comment
luksm23 Mar 16 2013, 1:15am says:

I am very happy to see this MWO. I wish I could MOD because I have many Campaign Ideas But What I can do is write. I have a ve.ry extensive knowledge of the BT/MW storyline and I would love to help anyone out there that enjoy making MODs but do not like writing Flavor Text. I would be more than happy to help out in this regard if there are any of you out there that would like to Focus on the MOD itself rather than the Flavor Text and Background information. I believe without Context and background information, even the best put together MOD can fall flat on it's face to certain players My Email is Please email me if you are interested in my services or post on this board, though I would perfer the email. LONG LIVE THE BATTLETECH UNIVERSE!

+4 votes     reply to comment
Brakensiek Mar 1 2013, 10:49am says:

I have a problem where only a portion of the menu screens fit my screen and in a mission I have extremely low FPS. My resolution is 1920x1080, I'm not running dual monitors, and I do have Microsoft Visual C++ 2010 retribution installed. I can run it just fine in windowed mode but not full screen. Any idea on what the problem is?

+2 votes     reply to comment
djdood Mar 2 2013, 3:57am replied:

I had that issue with the menu screens, but it was because I wasn't setting my machine's resolution (I'm running a laptop) down to the 1024 x 768 that MC2Omni supports. Once I did that, the menus worked fine.

I don't have anything to add on the framerate issue, other than what magicX has in the notes. The mod really doesn't seem to like any other applications running at the same time, so I kill my web-browser, email, etc. when running it.

+2 votes     reply to comment
magicX Creator
magicX Mar 6 2013, 1:43am replied:

There are 3 logistcs resolutions for now:
800x600 - original.
and 1440x900.

Will change that.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

MechCommander 2 Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Tactics
Single Player
Embed Buttons

Promote MechCommander Omnitech on your homepage or blog by selecting a button and using the embed code provided (more).

MechCommander Omnitech
MechCommander Omnitech
558 of 23,025
Last Update
1 week ago
227 members