Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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4 comments by magicX on Nov 23rd, 2014

MCO version .424. RELEASED

New skills for your mechwarriors:
Weapons - long, medium, short range specialists.
(your specialists have more chance to hit)
Mech preference - light, medium, heavy, assault.
(matching skill and mech class makes your mechwarrior harder to hit)
Many new or improved mech models.

No more free pilots. You can hire more pilots (and you will have to pay them after each mission).

Changed resolution detection - hopefully will fix resolution problems on some machines.

MW2 mercs campaign completed with surprise mission in the end...

And more...

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Mech Commander Omnitech 424

Mech Commander Omnitech 424

Nov 23, 2014 Full Version 17 comments

MCO version .424. New skills for your mechwarriors: Weapons - long, medium, short range specialists. (your specialists have more chance to hit) Mech preference...

Mech Commander Omnitech 304

Mech Commander Omnitech 304

Apr 1, 2013 Full Version 54 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

Mech Commander Omnitech 276

Mech Commander Omnitech 276

Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

Mech Commander Omnitech 269

Mech Commander Omnitech 269

Feb 4, 2013 Full Version 9 comments

NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...

The Liberation of Volstand

The Liberation of Volstand

Oct 22, 2012 Full Version 10 comments

(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...

Mercenaries Star

Mercenaries Star

Oct 15, 2012 Full Version 1 comment

(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...

Post comment Comments  (70 - 80 of 292)
cain001
cain001 Apr 5 2013, 4:26am says:

Karl continues to work over models or stopped?????

+1 vote     reply to comment
devilbw0y
devilbw0y Apr 4 2013, 12:05am says:

Why do most mechcommander 2 mods remove the top two guns from the blood asp and add a 2 on the name, or is this just some wierd recurring glitch on my end?

Awesome mod by the way :)

+1 vote     reply to comment
magicX Creator
magicX Apr 4 2013, 1:19am replied:

Because all those mods are made by me and at the time I did not know how to add new mechs. Number of mechs in old MC2 was very limited.

+2 votes   reply to comment
cain001
cain001 Apr 1 2013, 2:04pm says:

I hope it not the last release????????????

+1 vote     reply to comment
magicX Creator
magicX Apr 4 2013, 1:17am replied:

Yes this is the last release in this form.

Next release, will be with finished new logistics.

+2 votes   reply to comment
luksm23
luksm23 Mar 16 2013, 1:15am says:

I am very happy to see this MWO. I wish I could MOD because I have many Campaign Ideas But What I can do is write. I have a ve.ry extensive knowledge of the BT/MW storyline and I would love to help anyone out there that enjoy making MODs but do not like writing Flavor Text. I would be more than happy to help out in this regard if there are any of you out there that would like to Focus on the MOD itself rather than the Flavor Text and Background information. I believe without Context and background information, even the best put together MOD can fall flat on it's face to certain players My Email is luksm23@yahoo.com. Please email me if you are interested in my services or post on this board, though I would perfer the email. LONG LIVE THE BATTLETECH UNIVERSE!

+4 votes     reply to comment
Brakensiek
Brakensiek Mar 1 2013, 10:49am says:

I have a problem where only a portion of the menu screens fit my screen and in a mission I have extremely low FPS. My resolution is 1920x1080, I'm not running dual monitors, and I do have Microsoft Visual C++ 2010 retribution installed. I can run it just fine in windowed mode but not full screen. Any idea on what the problem is?

+2 votes     reply to comment
djdood
djdood Mar 2 2013, 3:57am replied:

I had that issue with the menu screens, but it was because I wasn't setting my machine's resolution (I'm running a laptop) down to the 1024 x 768 that MC2Omni supports. Once I did that, the menus worked fine.

I don't have anything to add on the framerate issue, other than what magicX has in the notes. The mod really doesn't seem to like any other applications running at the same time, so I kill my web-browser, email, etc. when running it.

+2 votes     reply to comment
magicX Creator
magicX Mar 6 2013, 1:43am replied:

There are 3 logistcs resolutions for now:
800x600 - original.
1280x1024,
and 1440x900.

Will change that.

+2 votes   reply to comment
djdood
djdood Mar 1 2013, 3:52am says:

Loving MC2Omnitech so far. Started having a few crashes on-entry to the menu (after a mission), but nothing too frequent. Hoping it stays that way.

Really enjoying the changes you made to the game, even in the unmodified Carver5 campaign. Almost like a whole new game.

One question for you:
Do you know where the game sounds are resourced from?

I assume they are in one of the PAK files. I did some digging around, but didn't really come up with anything useful for viewing/extract the contents of MC2 PAK files.

The reason I ask is that I've always hated the volume level on some of the weapon sounds. Machine guns in particular are annoyingly loud, especially in groups (which is odd, as they are little pop-guns and shouldn't drown out a big PPC or Gauss Rifle).

Given the opportunity, I'd love to level that audio clip down some, and maybe tweak a few others.

I already adjusted Col. Reynard's speech when he's attacking the Gulag in the Liao missions, which was one of the un-PAK'ed simple WAV files.

That file was never normalized in volume to match the other dialog in the game. Easy enough to fix - if you'd want the adjusted file to add to the Carver5 campaign pack, just let me know.

+2 votes     reply to comment
magicX Creator
magicX Mar 6 2013, 1:40am replied:

Of course I want that file, please upload somewhere or send me the file.

There is a file sound.pak. It has all weapon sounds inside.

In order to unpack you will have to use an old tool:
xplist.

Usage:
1. extract files
xplist -u sound.pak a wav -r

2. pack files
xplist -r sound.rsp sound.pak -r

Sound rsp is the file with file order to be put in pak file.
I will look through my archives for example.

+2 votes   reply to comment
magicX Creator
magicX Mar 6 2013, 2:20am replied:

Here is the link to unpacked sound:
Rapidshare.com

+2 votes   reply to comment
djdood
djdood Mar 11 2013, 1:20am replied:

I uploaded the normalized mission speech file here:
Djdood.com

It looks like the permissions on that Rapidshare are set to not allow downloads, so I can't get to it.

It might be interesting to make an alternate sounds pack that uses sounds from MechWarriorOnline, etc.

+2 votes     reply to comment
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Platform
Windows
Developed By
magicX
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Official Page
Hard-light.net
Release Date
Released Dec 31, 2011
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9.2

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Highest Rated (2 agree) 10/10

A great universe expansion for a game that I have always enjoyed. Kudos to the team, and to Microsoft for releasing the source code so any true battletech fan short on cash can enjoy this project. Definitely looking forward to the MCG campaigns to be released.

Feb 6 2013, 4:22pm by Resonance

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Real Time Strategy
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Sci-Fi
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Single Player
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