Mech Commander Omnitech 304
Apr 1, 2013 Full Version 9 commentsMech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.
0 comments by magicX on Apr 1st, 2013
MCO 304.
Mech Commander Omnitech is standalone game.
There is no need for Mech Commander 2 installation nor disk.
There is no need for XNA installation any more for Mission Editor.
List of all changes since 276:
277: bugfix on delete array in missionBriefingScreen and missiongui.
278: ExtentRadius changed to be bigger for larger mechs
279: Variables defining removed heap sizes removed from the code.
280: Debugwins and variables removed from the code
281: Autosave file "Before_mission" added.
282: Mechlab bug - removed components saved to inventory fixed.
283: Players mechs are facing direction of the mission drop mech (first player unit in mission file)
shadowcat texture fix.Old Zeus replaced with Zeus mk2 model. Buildings.csv fix - all dropships moved to air units. x_2_4 mission changed - components salvage added.
284: Changes in radio to prevent memory alloc if zero packet.
285: Problem with destroyed gates and path finding for longer distances fixed.
286: Bugfix in move.cpp - fixed redefinition of array(30) - must be 40+.
287: Many changes in define MAX variables in move.h and .cpp and other modules.Maps 180+ no longer crush on second load in solo. Many checks added on delete or free. Misions MW2_1_1 and MW2_1_2 changed.
288: MW2_4_1 fix.
289: Saved variant name can go up to 20 characters (14). Crab icon. MW2_7_1 fix. Before_mission autosave for solo missions disabled.
290: PPC turret - new model. Bugfix in damage transfer from mission to logistics. Message window position changed. Pilot ready screen fixed overlaping mech-pilot stats.
291: Mechlistbox and MechPurchase screen rewritten, no more crushes. Animation redesign - Fafnir and Warhammer2c (Karl). New texture Warhammer2c (Karl).
292: Options - unlimited purchase implemented (components only for now). Options screen changed. Options.cfg changed - line for unlimited purchase added. Change in logistics resolution selection.
293: Nova lGun joint fix.
294: Logistics resolution changes - logistics uses the same resolutions as mission.
295: Hi res offsets for logistics resolutions. Ini files for logistic screens added for 1680 and 1920 res.
296: Logistics screens are in detected best supported resolution. Positions are calculated per offsets from ini files and 1280 as reference.
297: Scaling for mech models and rotating weapon models for hi-res fixed. Hard coded cover rect for in pilot ready area moved to other rects.
298: Repair truck deploy reset if mission failed.
299: Salvage component changed to support CompCount. New Warhammer2c shadow (Karl).
300: Error in goblin pilot file fixed. Editor recompiled, xna-arm removed from editor obj manager.
301: Pilot radio under airstrike enabled.
302: Mech selection boxes for 2nd and 3rd line for offsets fixed. Pilot attribute meters not showing because of new cover rect fixed.
303: Fix: ECM shut down for dead or disabled mech with ECM. Fix: BlackJack error in CSV file.
304: Editor is free of XNA.
Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.
NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...
(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...
(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...
Laskos Legion (12 missions campaign) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files are changed to be compatible with...
Highest Rated (2 agree) 7/10
Great effort. Seems not focused on a few important things. Overall it does not feel and look semi-professional. Campaigns are all old or developped by individuals outside the team multiple years ago
Keep going!
Jul 22 2012, 3:11pm by BrainFire
new MadCat Vulture and Thor....I just love you MagicX :D
If you want some model to create just ask I can help you with something
Great release!
But where is the Carver V campaign? :|
It is separate download now. Two versions, one modified by me and the other one has only modified brains. Many people complained about my modifications of Carver V so I decided to let them choose which version they want.
Please DO NOT install bot Carver campaign versions at the same time. If you want to try both please uninstall other version first.
I'm posting here as I cant register on the hard light forums as it rejects my e-mail as spam.
Anyhoo, first off, great Mod ! I'm really enjoying what I can play of it. I can play Carver V up to mission 11, where by it crashes when the mission ends and Carver 5 up to mission 4 where it just randomly crashes during the mission. If I can get on the HL forum I'll post the error messages.
This my have something to do with having to Alt+Enter to play the game in a window when not in mission, as I can only see the very top right hand corner (zoomed in massively) at any other time. I've tried compatibility mode, and the gonoX additions to the executable but neither of these fix the problem or allow me to play in native desk top resolution.
Any help would be much appreciated !
Keep up the good work
Isn't a too high resolution of all the textures overkill for in general little tiny figures running over the screen. I believe Microsoft did a great job reducing the textures to the minimum that your eye can differentiate on the screen in normal viewing mode. Sure it looks great going close, but this is not the standard view during gaming?
There is always the danger to implement technically difficult things that have no gamer value because it is challenging for a coder.
This is really good but my game keeps closing saying something about memory ? also when i save a game in the editor it closes and doesn't save the game ? :/ Would be nice to have vehicles to play as, also does anyone know how to use the mechs and vehicles set up in the editor in the game because when i play the level they're all gone ? - Thanks
Love it, except that theres only 87 mechs and no vehicles in the mechbay, and the extra components aren't showing up, for Carver 5. I'm not sure as to why this is happening, but I'd like to be able to buy the stuff.
I tried removing the mechpurchase.fit and then playing, but then I only get like 3-4 mechs available, and still no components.
Anyone know how to add more of the mechs, vehicles, and to add in components/more components?
I've always wanted to use vehicles, i agree it would be great if you could purchase them for missions and since there would be so many the mechbay would be split in two sections Mechs/Vehicles.
*cough cough* THere's a mod for that. I wish it were implemented in Omnitech though.
This comment is currently awaiting admin approval, join now to view.