Mech Commander Omnitech 304
Apr 1, 2013 Full Version 9 commentsMech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.
0 comments by magicX on Apr 1st, 2013
MCO 304.
Mech Commander Omnitech is standalone game.
There is no need for Mech Commander 2 installation nor disk.
There is no need for XNA installation any more for Mission Editor.
List of all changes since 276:
277: bugfix on delete array in missionBriefingScreen and missiongui.
278: ExtentRadius changed to be bigger for larger mechs
279: Variables defining removed heap sizes removed from the code.
280: Debugwins and variables removed from the code
281: Autosave file "Before_mission" added.
282: Mechlab bug - removed components saved to inventory fixed.
283: Players mechs are facing direction of the mission drop mech (first player unit in mission file)
shadowcat texture fix.Old Zeus replaced with Zeus mk2 model. Buildings.csv fix - all dropships moved to air units. x_2_4 mission changed - components salvage added.
284: Changes in radio to prevent memory alloc if zero packet.
285: Problem with destroyed gates and path finding for longer distances fixed.
286: Bugfix in move.cpp - fixed redefinition of array(30) - must be 40+.
287: Many changes in define MAX variables in move.h and .cpp and other modules.Maps 180+ no longer crush on second load in solo. Many checks added on delete or free. Misions MW2_1_1 and MW2_1_2 changed.
288: MW2_4_1 fix.
289: Saved variant name can go up to 20 characters (14). Crab icon. MW2_7_1 fix. Before_mission autosave for solo missions disabled.
290: PPC turret - new model. Bugfix in damage transfer from mission to logistics. Message window position changed. Pilot ready screen fixed overlaping mech-pilot stats.
291: Mechlistbox and MechPurchase screen rewritten, no more crushes. Animation redesign - Fafnir and Warhammer2c (Karl). New texture Warhammer2c (Karl).
292: Options - unlimited purchase implemented (components only for now). Options screen changed. Options.cfg changed - line for unlimited purchase added. Change in logistics resolution selection.
293: Nova lGun joint fix.
294: Logistics resolution changes - logistics uses the same resolutions as mission.
295: Hi res offsets for logistics resolutions. Ini files for logistic screens added for 1680 and 1920 res.
296: Logistics screens are in detected best supported resolution. Positions are calculated per offsets from ini files and 1280 as reference.
297: Scaling for mech models and rotating weapon models for hi-res fixed. Hard coded cover rect for in pilot ready area moved to other rects.
298: Repair truck deploy reset if mission failed.
299: Salvage component changed to support CompCount. New Warhammer2c shadow (Karl).
300: Error in goblin pilot file fixed. Editor recompiled, xna-arm removed from editor obj manager.
301: Pilot radio under airstrike enabled.
302: Mech selection boxes for 2nd and 3rd line for offsets fixed. Pilot attribute meters not showing because of new cover rect fixed.
303: Fix: ECM shut down for dead or disabled mech with ECM. Fix: BlackJack error in CSV file.
304: Editor is free of XNA.
Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.
NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...
(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...
(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...
Laskos Legion (12 missions campaign) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files are changed to be compatible with...
Highest Rated (2 agree) 7/10
Great effort. Seems not focused on a few important things. Overall it does not feel and look semi-professional. Campaigns are all old or developped by individuals outside the team multiple years ago
Keep going!
Jul 22 2012, 3:11pm by BrainFire
Heyo, MCO team! I love the new 'Mech models. Only problem is that I'm also having the "{ASSERT} 20 wrong number of control buttons" issue, and changing my resolution didn't work. I tried each available resolution, tried to change it manually in the options file and still I got the error message and crash each time. I can use the encyclopedia and all that, but starting a mission is currently impossible in any form for me. Any idea how to fix this? And my monitor is 1024x768 if that's relevant. :3
There will be a new release soon. This id fixed.
Awww yeah. You're the man, Magic. Were the preview image 'Mechs for the Desert Fox and Clan Eagle campaigns included yet? >:3
This is seriously looking excellent. I just wish there was a way to have this kind of mod built in its own game engine in a more traditional way of base construction. The one thing that alway let down the original game was the limited ability to construct the meshes themselves from a construction facility.
Hey guys I keep getting this error in both solo play and new campaign when begining a mission when its done loading the mission it crashs and I get this {ASSERT} 20 wrong number of control buttons please help.
Use resolution higher then 1024x768
It works from 1280x1024, I forgot to do new recharge button for lower resolutions. Will do.
still getting error also I dont think i noticed anything higher than 1024x768 and is this mod standalone because when I install it and click play it starts up and doesent need mechcommander 2
Lol I dident read the thing when u install it I think I can fix it.
First, Allow me to express nothing but admiration and gratitude for what the team has done to keep such an amazing game alive. I love it, and can't wait to play it. Which brings me nicely to my point. I've got it working under windows 7, 1600 by 1200 resolution so the menus are visible but I'm running into an issue in-game. The mech purchasing tab disappears in campaigns. I'm not sure whether this is a deliberate decision or a bug. The reason I think its not deliberate is if I'm playing say, mercenaries and get a few missions in then start either exodus or Wolfs Dragoons, the purchasing tab cannot be selected even for the initial missions. Could you please confirm. I love a hard game and the thought of having to progress with nothing but salvage is epic but it is rapidly becoming unattainable as the levels progress.
Thank you in advance - Seriously, love your work.
Thank you Geroj, please register to Hard Light Production forums then go to Mech commander Omnitech tread and post.
We are doing remodeling of all MC2 models, mechs, vehicles, buildings. There is is much to be done.