Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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5 comments by magicX on Nov 14th, 2013

NEWS UPDATE 10022014


- Salvage pilot selection list box - player can select pilot for in-mission salvage.
- Formations button added to control gui, connected with hot key K. Added formations descriptions.
- Xna is completely removed from the game.
- I made an universal brain file and how to make purchase files TXT
- Logistics Pilot - read ID from pilot file. Unique pilot ID added to all Pilot files.
- Start Camera direction is in the direction of the first players unit.
- New Pilot Hire Screen, hire additional pilots. You can hire as many as you want, but you will have to pay them after each mission.
- New sound effects for Autocannons, Lasers, MGs and Gauss.
- Vehicles can repair in Vehicle Repair Bay.
- Buildings can now have up to 3 different (max 4, 2 nodes use first) activity effects. Required ActivityEffectID, ActivityEffect1ID and ActivityEffect2ID in building FIT file (object). Required activity nodes in model file: activity_node, activity_node1, activity_node2 and activity_node3.
- New building texture for city4storyH (wolfman), new 4 story building Film studio (texture by wolfman)
- New textures for cityBlock6Story2 and cityBlock6Story3 (by wolfman).
- Minelayer can be repaired in Vehicle Repair Bay and be minelayer again after repairs.
- Repair truck can be repaired and recharged in Vehicle Repair Bay.
- Old Specialty skills removed,
- 3 new specialty skills added: Ballistic, Energy and Missile. Calculated per shots fired and shot hits. Can raise hit chance up to 10%.
- Pilot ready screen - attribute meters for specialty skills added.
- If pilot is on the roster and in purchase file dont create purchase entry for that pilot.
- Turret shot animation added.

- Thor UV fixes.
- Formations fix - follow first lead in selection.
- ABL command settxtbuildingname fixed.
- Pilot Ready screen changed - button for Pilot Hire Screen added.
- Save game format changed.
- salvage craft deploy sound changed and matched with changes for pilot salvage selection.
- Omen mech fix (300 les polys (2000)), omen shadow model (298 polys), Omen spotlight fix..
- Mech repair bay is now closed when empty.
- Mech Bay fix, Mech Bay Texture Fix, Mechwarrior Barracks Texture Fix.
- New Repair Bay texture.
- Better laser effects.
- Jagermech3 texture fix
- Better Awesome texture.
- Better Portable repair Bay Texture.
- Gate object fix - not reading gate name from file.
- Turrets object fix - not reading turret name from file.

- Hellbringer.
- Warhammer.
- Gargoyle (magic, used ThorCs model as reference).
- Bushwacker (902 polys).
- Mechwarrior Barracks model.
- Mech Bay.
- Timberwolf model and animation (12 weapon nodes)
- Catapult redesign - 9 weapon nodes.
- Vehicle Repair Bay and animation.
- 2 new city2story buildings (wolfman).
- Heavy, Light and Medium copter props by wolfman and me.
- Atlas model and texture.
- MadCat MK2 model (12 weapon nodes), animation and texture.
- Tunnel (texture by wofman).
- Forgotten Davion, Liao and Steiner diagonal walls.
- Marauder model and animation (10 weapon nodes).
- Victor model (9 weapon nodes).
- New mech Thunderbolt (9 weapon nodes)

NEW Building set based on one texture:
- Vehicle Reapir Bay and animation.
- GateControlMCG.
- medium wall, medium Gate.
- Light Gate and Wall.
- CannonTurret with shot animation.
- HeavyCannonTurret with shot animation.
- PPC Turret.
- LRM turret.
- Turret control.
- MW Barracks.
- Animated model powergenerator.
- animated Artillery turret.
- MechHangar
- Command Center

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Mech Commander Omnitech 304

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Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

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Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

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Feb 4, 2013 Full Version 9 comments

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Laskos Legion (12 missions campaign) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files are changed to be compatible with...

Post comment Comments  (60 - 70 of 256)
messalineapghar Jan 29 2013, 6:52pm says:

MCO crashes whenever my inventory counts go over 150, whether it's 150 mechs, 150 components, or 150 items sold back to the "store"

+2 votes     reply to comment
rayrayrayray4 Jan 2 2013, 2:42am says:

So where is the download button? any other mod I come across there it is plain as day but for MCO it is oddly AWOL. any help would be appreciated

+2 votes     reply to comment
magicX Jan 8 2013, 6:17am replied:

Download is OK?

You can find rapidshare link to MCO240 in the news page.

+2 votes     reply to comment
StarCrafty22 Dec 26 2012, 4:11pm says:

I want to download the mod, I go to downloads, click on the mod, then click on download, but this error apears:
''The file you have selected (MCOsetup240.exe) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes.''
And it apears to any mirror download of moddb.
what can I make ? I really want to download the mod !

+2 votes     reply to comment
Takaya_Halandri Dec 25 2012, 3:45pm says:

I noticed that this mod contains assets and featurs modelled after Mechcommander 1. Does that mean you plan on remaking the MC Gold campaigns?

+2 votes     reply to comment
magicX Jan 8 2013, 6:19am replied:

Yes, MC1 and Expansion campaigns.

+3 votes     reply to comment
AmaroqDricaldari Feb 9 2013, 2:05am replied:

Sweet. You guys are both awesome.
Too bad I already got a decent way through Desperate Measures :/

Well, I hope the old music also makes it in. And I also like Rooster's lines from MC Gold more than the ones from MC2.

+2 votes     reply to comment
AmaroqDricaldari Feb 9 2013, 2:14am replied:

Oh, I almost forgot.
You should add a setting in the "Gameplay" tab of the options menu that changes LOS and rendering and the tacmap and stuff to the systme used in the first Mechcommander.

I tried to do this myself by editing, but it didn't seem to do anything when I tested it.

+2 votes     reply to comment
likeyoubetterdead Dec 22 2012, 12:44pm says:

I have one major issue with MC2.... the enemy units aren't challenging enough. Is there a way to ask you nicely enough, to make me a new set of campaign mission files, that... er, say.... replace all vehicles and infantry with light mechs, and scale up all the mech classes to stuff that makes my day suck a lot more?
I tried doing it myself, but it's not a challenge when I know what to expect. Replaced every mech in the first mission with assaults, and switched some of the smaller enemies to lights and mediums, ended up being forced to edit Mission #1's starting lineup with a Madcat, a Loki, and a Thor, and it was still too easy for my liking, because I was prepared for the Atlases and Bushwackers.

0 votes     reply to comment
Guest Dec 28 2012, 5:01pm replied:

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Released Dec 31, 2011
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Highest Rated (2 agree) 10/10

A great universe expansion for a game that I have always enjoyed. Kudos to the team, and to Microsoft for releasing the source code so any true battletech fan short on cash can enjoy this project. Definitely looking forward to the MCG campaigns to be released.

Feb 6 2013, 4:22pm by Resonance

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