Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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10 comments by magicX on Nov 14th, 2013

NEWS UPDATE 10022014


- Salvage pilot selection list box - player can select pilot for in-mission salvage.
- Formations button added to control gui, connected with hot key K. Added formations descriptions.
- Xna is completely removed from the game.
- I made an universal brain file and how to make purchase files TXT
- Logistics Pilot - read ID from pilot file. Unique pilot ID added to all Pilot files.
- Start Camera direction is in the direction of the first players unit.
- New Pilot Hire Screen, hire additional pilots. You can hire as many as you want, but you will have to pay them after each mission.
- New sound effects for Autocannons, Lasers, MGs and Gauss.
- Vehicles can repair in Vehicle Repair Bay.
- Buildings can now have up to 3 different (max 4, 2 nodes use first) activity effects. Required ActivityEffectID, ActivityEffect1ID and ActivityEffect2ID in building FIT file (object). Required activity nodes in model file: activity_node, activity_node1, activity_node2 and activity_node3.
- New building texture for city4storyH (wolfman), new 4 story building Film studio (texture by wolfman)
- New textures for cityBlock6Story2 and cityBlock6Story3 (by wolfman).
- Minelayer can be repaired in Vehicle Repair Bay and be minelayer again after repairs.
- Repair truck can be repaired and recharged in Vehicle Repair Bay.
- Old Specialty skills removed,
- 3 new specialty skills added: Ballistic, Energy and Missile. Calculated per shots fired and shot hits. Can raise hit chance up to 10%.
- Pilot ready screen - attribute meters for specialty skills added.
- If pilot is on the roster and in purchase file dont create purchase entry for that pilot.
- Turret shot animation added.

- Thor UV fixes.
- Formations fix - follow first lead in selection.
- ABL command settxtbuildingname fixed.
- Pilot Ready screen changed - button for Pilot Hire Screen added.
- Save game format changed.
- salvage craft deploy sound changed and matched with changes for pilot salvage selection.
- Omen mech fix (300 les polys (2000)), omen shadow model (298 polys), Omen spotlight fix..
- Mech repair bay is now closed when empty.
- Mech Bay fix, Mech Bay Texture Fix, Mechwarrior Barracks Texture Fix.
- New Repair Bay texture.
- Better laser effects.
- Jagermech3 texture fix
- Better Awesome texture.
- Better Portable repair Bay Texture.
- Gate object fix - not reading gate name from file.
- Turrets object fix - not reading turret name from file.

- Hellbringer.
- Warhammer.
- Gargoyle (magic, used ThorCs model as reference).
- Bushwacker (902 polys).
- Mechwarrior Barracks model.
- Mech Bay.
- Timberwolf model and animation (12 weapon nodes)
- Catapult redesign - 9 weapon nodes.
- Vehicle Repair Bay and animation.
- 2 new city2story buildings (wolfman).
- Heavy, Light and Medium copter props by wolfman and me.
- Atlas model and texture.
- MadCat MK2 model (12 weapon nodes), animation and texture.
- Tunnel (texture by wofman).
- Forgotten Davion, Liao and Steiner diagonal walls.
- Marauder model and animation (10 weapon nodes).
- Victor model (9 weapon nodes).
- New mech Thunderbolt (9 weapon nodes)

NEW Building set based on one texture:
- Vehicle Reapir Bay and animation.
- GateControlMCG.
- medium wall, medium Gate.
- Light Gate and Wall.
- CannonTurret with shot animation.
- HeavyCannonTurret with shot animation.
- PPC Turret.
- LRM turret.
- Turret control.
- MW Barracks.
- Animated model powergenerator.
- animated Artillery turret.
- MechHangar
- Command Center

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Post comment Comments  (60 - 70 of 280)
devilbw0y Apr 4 2013, 12:05am says:

Why do most mechcommander 2 mods remove the top two guns from the blood asp and add a 2 on the name, or is this just some wierd recurring glitch on my end?

Awesome mod by the way :)

+1 vote     reply to comment
cain001 Apr 1 2013, 2:04pm says:

I hope it not the last release????????????

+1 vote     reply to comment
magicX Apr 4 2013, 1:17am replied:

Yes this is the last release in this form.

Next release, will be with finished new logistics.

+2 votes     reply to comment
luksm23 Mar 16 2013, 1:15am says:

I am very happy to see this MWO. I wish I could MOD because I have many Campaign Ideas But What I can do is write. I have a ve.ry extensive knowledge of the BT/MW storyline and I would love to help anyone out there that enjoy making MODs but do not like writing Flavor Text. I would be more than happy to help out in this regard if there are any of you out there that would like to Focus on the MOD itself rather than the Flavor Text and Background information. I believe without Context and background information, even the best put together MOD can fall flat on it's face to certain players My Email is Please email me if you are interested in my services or post on this board, though I would perfer the email. LONG LIVE THE BATTLETECH UNIVERSE!

+4 votes     reply to comment
Brakensiek Mar 1 2013, 10:49am says:

I have a problem where only a portion of the menu screens fit my screen and in a mission I have extremely low FPS. My resolution is 1920x1080, I'm not running dual monitors, and I do have Microsoft Visual C++ 2010 retribution installed. I can run it just fine in windowed mode but not full screen. Any idea on what the problem is?

+2 votes     reply to comment
djdood Mar 2 2013, 3:57am replied:

I had that issue with the menu screens, but it was because I wasn't setting my machine's resolution (I'm running a laptop) down to the 1024 x 768 that MC2Omni supports. Once I did that, the menus worked fine.

I don't have anything to add on the framerate issue, other than what magicX has in the notes. The mod really doesn't seem to like any other applications running at the same time, so I kill my web-browser, email, etc. when running it.

+2 votes     reply to comment
magicX Mar 6 2013, 1:43am replied:

There are 3 logistcs resolutions for now:
800x600 - original.
and 1440x900.

Will change that.

+2 votes     reply to comment
magicX Mar 6 2013, 1:40am replied:

Of course I want that file, please upload somewhere or send me the file.

There is a file sound.pak. It has all weapon sounds inside.

In order to unpack you will have to use an old tool:

1. extract files
xplist -u sound.pak a wav -r

2. pack files
xplist -r sound.rsp sound.pak -r

Sound rsp is the file with file order to be put in pak file.
I will look through my archives for example.

+2 votes     reply to comment
magicX Mar 6 2013, 2:20am replied:

Here is the link to unpacked sound:

+2 votes     reply to comment
djdood Mar 11 2013, 1:20am replied:

I uploaded the normalized mission speech file here:

It looks like the permissions on that Rapidshare are set to not allow downloads, so I can't get to it.

It might be interesting to make an alternate sounds pack that uses sounds from MechWarriorOnline, etc.

+2 votes     reply to comment
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Released Dec 31, 2011
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Highest Rated (2 agree) 10/10

A great universe expansion for a game that I have always enjoyed. Kudos to the team, and to Microsoft for releasing the source code so any true battletech fan short on cash can enjoy this project. Definitely looking forward to the MCG campaigns to be released.

Feb 6 2013, 4:22pm by Resonance

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