Mech Commander Omnitech 304
Apr 1, 2013 Full Version 9 commentsMech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.
0 comments by magicX on Apr 1st, 2013
MCO 304.
Mech Commander Omnitech is standalone game.
There is no need for Mech Commander 2 installation nor disk.
There is no need for XNA installation any more for Mission Editor.
List of all changes since 276:
277: bugfix on delete array in missionBriefingScreen and missiongui.
278: ExtentRadius changed to be bigger for larger mechs
279: Variables defining removed heap sizes removed from the code.
280: Debugwins and variables removed from the code
281: Autosave file "Before_mission" added.
282: Mechlab bug - removed components saved to inventory fixed.
283: Players mechs are facing direction of the mission drop mech (first player unit in mission file)
shadowcat texture fix.Old Zeus replaced with Zeus mk2 model. Buildings.csv fix - all dropships moved to air units. x_2_4 mission changed - components salvage added.
284: Changes in radio to prevent memory alloc if zero packet.
285: Problem with destroyed gates and path finding for longer distances fixed.
286: Bugfix in move.cpp - fixed redefinition of array(30) - must be 40+.
287: Many changes in define MAX variables in move.h and .cpp and other modules.Maps 180+ no longer crush on second load in solo. Many checks added on delete or free. Misions MW2_1_1 and MW2_1_2 changed.
288: MW2_4_1 fix.
289: Saved variant name can go up to 20 characters (14). Crab icon. MW2_7_1 fix. Before_mission autosave for solo missions disabled.
290: PPC turret - new model. Bugfix in damage transfer from mission to logistics. Message window position changed. Pilot ready screen fixed overlaping mech-pilot stats.
291: Mechlistbox and MechPurchase screen rewritten, no more crushes. Animation redesign - Fafnir and Warhammer2c (Karl). New texture Warhammer2c (Karl).
292: Options - unlimited purchase implemented (components only for now). Options screen changed. Options.cfg changed - line for unlimited purchase added. Change in logistics resolution selection.
293: Nova lGun joint fix.
294: Logistics resolution changes - logistics uses the same resolutions as mission.
295: Hi res offsets for logistics resolutions. Ini files for logistic screens added for 1680 and 1920 res.
296: Logistics screens are in detected best supported resolution. Positions are calculated per offsets from ini files and 1280 as reference.
297: Scaling for mech models and rotating weapon models for hi-res fixed. Hard coded cover rect for in pilot ready area moved to other rects.
298: Repair truck deploy reset if mission failed.
299: Salvage component changed to support CompCount. New Warhammer2c shadow (Karl).
300: Error in goblin pilot file fixed. Editor recompiled, xna-arm removed from editor obj manager.
301: Pilot radio under airstrike enabled.
302: Mech selection boxes for 2nd and 3rd line for offsets fixed. Pilot attribute meters not showing because of new cover rect fixed.
303: Fix: ECM shut down for dead or disabled mech with ECM. Fix: BlackJack error in CSV file.
304: Editor is free of XNA.
Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.
NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...
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(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...
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Highest Rated (2 agree) 7/10
Great effort. Seems not focused on a few important things. Overall it does not feel and look semi-professional. Campaigns are all old or developped by individuals outside the team multiple years ago
Keep going!
Jul 22 2012, 3:11pm by BrainFire
This may sound like a stupid question, but can I get the game to run in a 1920 x 1080 resolution? Also, does it work with the trial version of the game? I have the full version, but the disc is scratched.
1) yes, I play it at that resolution with no probs.
2) The mod is standalone, it includes everything needed to play without needing the original game installed at all. And yes, in case of any doubts, it is 100% legal since MS openly released the source code to the game several years ago.
Hope that helped ;)
Thanks.
Fun Fact: My mom got this game for my birthday when I was 9. I'm 14 now, and my next birthday is on the 22nd. Maybe I can make this my own birthday present.
Who buys MC2, anymore? The game and sourcecode is available for free download, direct from Microsoft. No disc needed... all .FIT files unlocked and ready for modding... sheer brilliance.
I redownloaded MCO and the error has not reappeared, at least not yet any way.
In the mossion when you salvage the davion mechs to attack the stiener base, the shadow cat killed a hollander at close range with the gauss rifle. Is that something new cause in MC2 long range weaponss could not fire at close range (which is ridiculous because even in real life and other battletech universe based games a long range weapon can be used at short range)
I have had to stop playing MCO on account of this error:
EXCEPTION: Attempt to read from address 0xA80A4BBD in MSVCR100! (+0x 1008)
Does anyone else get this error or is it only my computer?
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Err, it appears the purchase file editor can't load purchase files. Is there something I have to do?
Purchase is like the way you described now. It will change.
Component list will be stackable and number of available pieces will be in purchase file.
Another change in the purchase file will be for mechs, it will have number of mechs available and variant.
Modified version of Carver 5 campaign is filly tested and has changed purchase files.
Thanks a bunch magic. I'll have to try the modified (omnitech, I'm assuming) Carver V campaign and see how it works out.