Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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10 comments by magicX on Nov 14th, 2013

NEWS UPDATE 10022014

WHAT IS NEW

- Salvage pilot selection list box - player can select pilot for in-mission salvage.
- Formations button added to control gui, connected with hot key K. Added formations descriptions.
- Xna is completely removed from the game.
- I made an universal brain file and how to make purchase files TXT
- Logistics Pilot - read ID from pilot file. Unique pilot ID added to all Pilot files.
- Start Camera direction is in the direction of the first players unit.
- New Pilot Hire Screen, hire additional pilots. You can hire as many as you want, but you will have to pay them after each mission.
- New sound effects for Autocannons, Lasers, MGs and Gauss.
- Vehicles can repair in Vehicle Repair Bay.
- Buildings can now have up to 3 different (max 4, 2 nodes use first) activity effects. Required ActivityEffectID, ActivityEffect1ID and ActivityEffect2ID in building FIT file (object). Required activity nodes in model file: activity_node, activity_node1, activity_node2 and activity_node3.
- New building texture for city4storyH (wolfman), new 4 story building Film studio (texture by wolfman)
- New textures for cityBlock6Story2 and cityBlock6Story3 (by wolfman).
- Minelayer can be repaired in Vehicle Repair Bay and be minelayer again after repairs.
- Repair truck can be repaired and recharged in Vehicle Repair Bay.
- Old Specialty skills removed,
- 3 new specialty skills added: Ballistic, Energy and Missile. Calculated per shots fired and shot hits. Can raise hit chance up to 10%.
- Pilot ready screen - attribute meters for specialty skills added.
- If pilot is on the roster and in purchase file dont create purchase entry for that pilot.
- Turret shot animation added.

WHAT IS CHANGED
- Thor UV fixes.
- Formations fix - follow first lead in selection.
- ABL command settxtbuildingname fixed.
- Pilot Ready screen changed - button for Pilot Hire Screen added.
- Save game format changed.
- salvage craft deploy sound changed and matched with changes for pilot salvage selection.
- Omen mech fix (300 les polys (2000)), omen shadow model (298 polys), Omen spotlight fix..
- Mech repair bay is now closed when empty.
- Mech Bay fix, Mech Bay Texture Fix, Mechwarrior Barracks Texture Fix.
- New Repair Bay texture.
- Better laser effects.
- Jagermech3 texture fix
- Better Awesome texture.
- Better Portable repair Bay Texture.
- Gate object fix - not reading gate name from file.
- Turrets object fix - not reading turret name from file.

NEW MODELS
- Hellbringer.
- Warhammer.
- Gargoyle (magic, used ThorCs model as reference).
- Bushwacker (902 polys).
- Mechwarrior Barracks model.
- Mech Bay.
- Timberwolf model and animation (12 weapon nodes)
- Catapult redesign - 9 weapon nodes.
- Vehicle Repair Bay and animation.
- 2 new city2story buildings (wolfman).
- Heavy, Light and Medium copter props by wolfman and me.
- Atlas model and texture.
- MadCat MK2 model (12 weapon nodes), animation and texture.
- Tunnel (texture by wofman).
- Forgotten Davion, Liao and Steiner diagonal walls.
- Marauder model and animation (10 weapon nodes).
- Victor model (9 weapon nodes).
- New mech Thunderbolt (9 weapon nodes)

NEW Building set based on one texture:
- Vehicle Reapir Bay and animation.
- GateControlMCG.
- medium wall, medium Gate.
- Light Gate and Wall.
- CannonTurret with shot animation.
- HeavyCannonTurret with shot animation.
- PPC Turret.
- LRM turret.
- Turret control.
- MW Barracks.
- Animated model powergenerator.
- animated Artillery turret.
- MechHangar
- Command Center

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Post comment Comments  (30 - 40 of 280)
wilmet
wilmet Dec 3 2013, 6:27am says:

Voted for MOTY ;)

+3 votes     reply to comment
***Geroj***
***Geroj*** Dec 4 2013, 10:24am replied:

Me too :-)

+4 votes     reply to comment
wolfman-x
wolfman-x Nov 14 2013, 4:23pm says:

Is there any download link for this revision?

+2 votes     reply to comment
magicX
magicX Nov 19 2013, 5:48am replied:

No, there will be no further releases for now.

+2 votes     reply to comment
BrainFire
BrainFire Nov 22 2013, 9:04pm replied:

Why advertize a product that you do not intent to give to anybody?
I really like your work, sad news to me.

+3 votes     reply to comment
Hoeri
Hoeri Nov 23 2013, 10:26am replied:

Just a guess, but maybe the campaigns are not converted yet? I mean, what i see in the list, it means some fundamental chanages on the looting, vehicles and buildings system.

+3 votes     reply to comment
Guest
Guest Nov 22 2013, 8:10pm replied:

This comment is currently awaiting admin approval, join now to view.

magicX
magicX Nov 25 2013, 3:00am replied:

I mean it is unfinished. Pilot ready and hire screens are unfinished and new specialty skills have to be tested.

I have very little time lately for MCO. When I get time to finish those I will make a release and it will have some other version number, not 344.

+2 votes     reply to comment
wolfman-x
wolfman-x Nov 30 2013, 1:59pm replied:

Keep the magic coming.

+4 votes     reply to comment
magicX
magicX Nov 1 2013, 9:13am replied:

I dont know about Win8, dont have the system.

+3 votes     reply to comment
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magicX
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Released Dec 31, 2011
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Highest Rated (2 agree) 10/10

Love the fact that others are trying to keep this game alive. Hoped for years that An MC3 would be released but this is the next best thing, a fan created continuation of an addicting and fun game.

Oct 27 2012, 1:19am by tanker744a

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