Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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0 comments by magicX on Apr 1st, 2013

MCO 304.

Mech Commander Omnitech is standalone game.
There is no need for Mech Commander 2 installation nor disk.
There is no need for XNA installation any more for Mission Editor.

List of all changes since 276:
277: bugfix on delete array in missionBriefingScreen and missiongui.
278: ExtentRadius changed to be bigger for larger mechs
279: Variables defining removed heap sizes removed from the code.
280: Debugwins and variables removed from the code
281: Autosave file "Before_mission" added.
282: Mechlab bug - removed components saved to inventory fixed.
283: Players mechs are facing direction of the mission drop mech (first player unit in mission file)
shadowcat texture fix.Old Zeus replaced with Zeus mk2 model. Buildings.csv fix - all dropships moved to air units. x_2_4 mission changed - components salvage added.
284: Changes in radio to prevent memory alloc if zero packet.
285: Problem with destroyed gates and path finding for longer distances fixed.
286: Bugfix in move.cpp - fixed redefinition of array(30) - must be 40+.
287: Many changes in define MAX variables in move.h and .cpp and other modules.Maps 180+ no longer crush on second load in solo. Many checks added on delete or free. Misions MW2_1_1 and MW2_1_2 changed.
288: MW2_4_1 fix.
289: Saved variant name can go up to 20 characters (14). Crab icon. MW2_7_1 fix. Before_mission autosave for solo missions disabled.
290: PPC turret - new model. Bugfix in damage transfer from mission to logistics. Message window position changed. Pilot ready screen fixed overlaping mech-pilot stats.
291: Mechlistbox and MechPurchase screen rewritten, no more crushes. Animation redesign - Fafnir and Warhammer2c (Karl). New texture Warhammer2c (Karl).
292: Options - unlimited purchase implemented (components only for now). Options screen changed. Options.cfg changed - line for unlimited purchase added. Change in logistics resolution selection.
293: Nova lGun joint fix.
294: Logistics resolution changes - logistics uses the same resolutions as mission.
295: Hi res offsets for logistics resolutions. Ini files for logistic screens added for 1680 and 1920 res.
296: Logistics screens are in detected best supported resolution. Positions are calculated per offsets from ini files and 1280 as reference.
297: Scaling for mech models and rotating weapon models for hi-res fixed. Hard coded cover rect for in pilot ready area moved to other rects.
298: Repair truck deploy reset if mission failed.
299: Salvage component changed to support CompCount. New Warhammer2c shadow (Karl).
300: Error in goblin pilot file fixed. Editor recompiled, xna-arm removed from editor obj manager.
301: Pilot radio under airstrike enabled.
302: Mech selection boxes for 2nd and 3rd line for offsets fixed. Pilot attribute meters not showing because of new cover rect fixed.
303: Fix: ECM shut down for dead or disabled mech with ECM. Fix: BlackJack error in CSV file.
304: Editor is free of XNA.

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Mech Commander Omnitech 304

Mech Commander Omnitech 304

Apr 1, 2013 Full Version 9 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

Mech Commander Omnitech 276

Mech Commander Omnitech 276

Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

Mech Commander Omnitech 269

Mech Commander Omnitech 269

Feb 4, 2013 Full Version 9 comments

NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...

The Liberation of Volstand

The Liberation of Volstand

Oct 22, 2012 Full Version 1 comment

(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...

Mercenaries Star

Mercenaries Star

Oct 15, 2012 Full Version 1 comment

(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...

Laskos Legion

Laskos Legion

Oct 5, 2012 Full Version 0 comments

Laskos Legion (12 missions campaign) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files are changed to be compatible with...

Post comment Comments  (20 - 30 of 226)
SkyeStorm
SkyeStorm Feb 20 2013, 6:59pm says:

So I tried to work with you mission editor but to no avail, whenever I go to save the .pak files, mission editor crashes and forces me to restart my computer to remove the non responsive program. :(

+2 votes     reply to comment
Guest
Guest Feb 16 2013, 8:57pm says:

i started the game and only see like a fourth of the top left of the screen.....it appears super zoomed in, but when i click on options i see the menu normally

+2 votes     reply to comment
SkyeStorm
SkyeStorm Feb 20 2013, 11:17pm replied:

Don't run dual monitors. I have to unplug one whenever I wish to play MCO.

+2 votes     reply to comment
Haveatya
Haveatya Feb 17 2013, 4:47pm replied:

same problem here

+2 votes     reply to comment
magicX
magicX Feb 20 2013, 6:35am replied:

What is your desktop resolution?

+2 votes     reply to comment
Brakensiek
Brakensiek Feb 25 2013, 7:20pm replied:

Having this problem as well. I do not have a dual monitor set up and my desktop resolution is 1920x1080.

+2 votes     reply to comment
Haveatya
Haveatya Feb 20 2013, 4:05pm replied:

Pretty sure it is at 1600X900

+2 votes     reply to comment
TimberWolfer
TimberWolfer Feb 16 2013, 12:26pm says:

Could you re-voice the EVA. It's kind of bland.

+2 votes     reply to comment
Hey-Pi-Ron
Hey-Pi-Ron Feb 5 2013, 12:43am says:

I can't finish second MW2mercenary mission. I kill 2 bots, going to nav point, kill all enemies, but friendly units just stand and don't want proceed to extraction point. Did I make something wrong?

+2 votes     reply to comment
SkyeStorm
SkyeStorm Feb 20 2013, 11:19pm replied:

You gain control of all friendly units. They are yours to command after you capture the prison. Move them first to one dropship, get the flashman, do the other extractions then head to the final extraction. The game will crash when everyone has reached the extraction and this means that you have beaten the campaign.

+2 votes     reply to comment
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Mech Commander 2 Icon
Platform
Windows
Developed By
magicX
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Official Page
Hard-light.net
Release Date
Released Dec 31, 2011
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9.1

35 votes submitted.

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Highest Rated (2 agree) 7/10

Great effort. Seems not focused on a few important things. Overall it does not feel and look semi-professional. Campaigns are all old or developped by individuals outside the team multiple years ago

Keep going!

Jul 22 2012, 3:11pm by BrainFire

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Single Player
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