Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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9 comments by magicX on Nov 14th, 2013

NEWS UPDATE 10022014


- Salvage pilot selection list box - player can select pilot for in-mission salvage.
- Formations button added to control gui, connected with hot key K. Added formations descriptions.
- Xna is completely removed from the game.
- I made an universal brain file and how to make purchase files TXT
- Logistics Pilot - read ID from pilot file. Unique pilot ID added to all Pilot files.
- Start Camera direction is in the direction of the first players unit.
- New Pilot Hire Screen, hire additional pilots. You can hire as many as you want, but you will have to pay them after each mission.
- New sound effects for Autocannons, Lasers, MGs and Gauss.
- Vehicles can repair in Vehicle Repair Bay.
- Buildings can now have up to 3 different (max 4, 2 nodes use first) activity effects. Required ActivityEffectID, ActivityEffect1ID and ActivityEffect2ID in building FIT file (object). Required activity nodes in model file: activity_node, activity_node1, activity_node2 and activity_node3.
- New building texture for city4storyH (wolfman), new 4 story building Film studio (texture by wolfman)
- New textures for cityBlock6Story2 and cityBlock6Story3 (by wolfman).
- Minelayer can be repaired in Vehicle Repair Bay and be minelayer again after repairs.
- Repair truck can be repaired and recharged in Vehicle Repair Bay.
- Old Specialty skills removed,
- 3 new specialty skills added: Ballistic, Energy and Missile. Calculated per shots fired and shot hits. Can raise hit chance up to 10%.
- Pilot ready screen - attribute meters for specialty skills added.
- If pilot is on the roster and in purchase file dont create purchase entry for that pilot.
- Turret shot animation added.

- Thor UV fixes.
- Formations fix - follow first lead in selection.
- ABL command settxtbuildingname fixed.
- Pilot Ready screen changed - button for Pilot Hire Screen added.
- Save game format changed.
- salvage craft deploy sound changed and matched with changes for pilot salvage selection.
- Omen mech fix (300 les polys (2000)), omen shadow model (298 polys), Omen spotlight fix..
- Mech repair bay is now closed when empty.
- Mech Bay fix, Mech Bay Texture Fix, Mechwarrior Barracks Texture Fix.
- New Repair Bay texture.
- Better laser effects.
- Jagermech3 texture fix
- Better Awesome texture.
- Better Portable repair Bay Texture.
- Gate object fix - not reading gate name from file.
- Turrets object fix - not reading turret name from file.

- Hellbringer.
- Warhammer.
- Gargoyle (magic, used ThorCs model as reference).
- Bushwacker (902 polys).
- Mechwarrior Barracks model.
- Mech Bay.
- Timberwolf model and animation (12 weapon nodes)
- Catapult redesign - 9 weapon nodes.
- Vehicle Repair Bay and animation.
- 2 new city2story buildings (wolfman).
- Heavy, Light and Medium copter props by wolfman and me.
- Atlas model and texture.
- MadCat MK2 model (12 weapon nodes), animation and texture.
- Tunnel (texture by wofman).
- Forgotten Davion, Liao and Steiner diagonal walls.
- Marauder model and animation (10 weapon nodes).
- Victor model (9 weapon nodes).
- New mech Thunderbolt (9 weapon nodes)

NEW Building set based on one texture:
- Vehicle Reapir Bay and animation.
- GateControlMCG.
- medium wall, medium Gate.
- Light Gate and Wall.
- CannonTurret with shot animation.
- HeavyCannonTurret with shot animation.
- PPC Turret.
- LRM turret.
- Turret control.
- MW Barracks.
- Animated model powergenerator.
- animated Artillery turret.
- MechHangar
- Command Center

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Post comment Comments  (210 - 220 of 280)
wolfman-x Jul 7 2011, 3:29pm says:

Thx for your reply.

+1 vote     reply to comment
wolfman-x Jul 7 2011, 8:27am says:

Is there a known issue/fix with saving missions using the editor under win7 (64 bit)? Is the installation of XNA Build expected here as well?
I can use the editor but it crashes the moment I try to save a mission without XNA Build installed.

+1 vote     reply to comment
starman01 Jul 7 2011, 1:31pm replied:

Yes, afaik XNA is required. But better ask Magic about the detail. Regarding the turrets, are you trying those in our installation, or in MCX ? Please note, that magic has activated all 4 weapon nodes on turret models, that could be the problem on your side. Turret seem fine to work here. Please doublecheck

+1 vote     reply to comment
wolfman-x Jul 3 2011, 6:14pm says:

The weapon nodes for the new LRM turret and Laser Turret are inside the turret base and not at the weapons or rocket launcher outlets themselves. The new AC turret seems to be ok.

+1 vote     reply to comment
starman01 Jul 5 2011, 7:24am replied:

Strange, that bug was bug fixed. Thanks for mentioning it, I check it again

+1 vote     reply to comment
Slide Jun 14 2011, 10:42pm says:

Thank you! Thankyou! Thankyou!

One of my favourite games is back!

Just finished playing the mw2 campaign. Love the changes made to the mech/inventory system makes it play more like MC1 and add a more strategic view to the game for longer campaigns. If it's possible I would suggest that mechs aren't rearmed at the end of missions. Any destroyed weapons should be gone for ever. Might make one reconsider weather you can really afford to lose that clan er ppc you salvaged.
Being able to salvage weapons as well/instead of mision rp's might be interesting as well.

I have quite a collection of campaigns from various hard to find places let me know if your interested.

0 votes     reply to comment
b8factor Jun 12 2011, 9:23pm says:

This development looks wonderful but i wonder if there is not a better approach? Starcraft 2 has a very modern development tool available with millions of potential mech commander fans just waiting for a Mech Commander 3 MOD waiting to be hosted? Instead of putting a tremendous amount of work into an old game why not duplicate the game with a more modern engine that already has a method of hosting and playing online with both single and multi-player maps?

+1 vote     reply to comment
KarlP Jun 13 2011, 10:07pm replied:

Hi Karl here from MCO,

I totally understand where you come from b8factor, while an engine change would benefit us in the areas of getting some better graphics and possibly some other game play mechanics there would be some major hurdles.
There would be loads of code that would need to be added to SC2 to get the inventory management as well as pilots working for a start. Other than Magic (the rock upon which MCO is built) we have never had a coder last long enough to actually contribute to MCO (every code change in MCO has been made by Magic) so I think there would be more chance of updating the MC2 graphics engine (Magic has already made improvements) than coding changes to SC2 (from a work level point of view)

+1 vote     reply to comment
b8factor Jun 13 2011, 11:54pm replied:

I feel yeah, I just stumbled on the SC2 engine and wanted to put it out there. In the end, for me*, getting to a point were I have plenty of play partners and having fun with the game is my ultimate goal.

I see a window of opportunity with the SC engine. They are about to release a marketplace were maps can be sold like itunes. I see that as a potential reward on top of all the other aspects of the tool to try to help with recruitment, modeling, map painting, campaign map creation and so on. :)

I would love to talk more in a more fluid chat if you ever have the time and I work to answer your questions on the SC mapster forums. I posted my info there for you if you want to contact me.

And I am all for trying to help out here is some of the work i do there can benefit you in any way. :)

* I am sure everyone does what they do for a reason, so i can only speak for myself

+1 vote     reply to comment
ATA_agresor Jun 8 2011, 7:44pm says:

it is a wonderful initiative for the development of MechCommander 2.

Assault Trident Armada

+1 vote     reply to comment
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Released Dec 31, 2011
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Highest Rated (2 agree) 10/10

A great universe expansion for a game that I have always enjoyed. Kudos to the team, and to Microsoft for releasing the source code so any true battletech fan short on cash can enjoy this project. Definitely looking forward to the MCG campaigns to be released.

Feb 6 2013, 4:22pm by Resonance

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