Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

Image RSS Feed Latest Screens
MCO Pilot Hire MCO Pilot Ready MCO Mech Bay
Blog RSS Feed Report abuse Latest News: Mech Commander Omnitech 424

8 comments by magicX on Nov 23rd, 2014

MCO version .424. RELEASED

New skills for your mechwarriors:
Weapons - long, medium, short range specialists.
(your specialists have more chance to hit)
Mech preference - light, medium, heavy, assault.
(matching skill and mech class makes your mechwarrior harder to hit)
Many new or improved mech models.

No more free pilots. You can hire more pilots (and you will have to pay them after each mission).

Changed resolution detection - hopefully will fix resolution problems on some machines.

MW2 mercs campaign completed with surprise mission in the end...

And more...

Downloads RSS Feed Latest Downloads
Mech Commander Omnitech 424

Mech Commander Omnitech 424

Nov 23, 2014 Full Version 29 comments

MCO version .424. New skills for your mechwarriors: Weapons - long, medium, short range specialists. (your specialists have more chance to hit) Mech preference...

Mech Commander Omnitech 304

Mech Commander Omnitech 304

Apr 1, 2013 Full Version 54 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

Mech Commander Omnitech 276

Mech Commander Omnitech 276

Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

Mech Commander Omnitech 269

Mech Commander Omnitech 269

Feb 4, 2013 Full Version 9 comments

NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...

The Liberation of Volstand

The Liberation of Volstand

Oct 22, 2012 Full Version 10 comments

(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...

Mercenaries Star

Mercenaries Star

Oct 15, 2012 Full Version 1 comment

(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...

Post comment Comments  (210 - 220 of 293)
magicX Creator
magicX Aug 8 2011, 4:20am says:

MCO version 102


Editor fixed: no more crushes on exit under win7, no more crushes in unit settings dialog.
Repair vehicle recharge completed.
Quick save/load fixed, no more crushes after quick load.
Game will recalculate paths for destroyed buildings.

OLD MCO campaigns re-released for MCO:
1. Wolf Dragoons for MCO (28MB Re-Release - Fixed)

2. Day of Heroes for MCO (13MB Re-Release)

3. Liberation of Volstand for MCO (13MB Re-Release)

4. Mercenaries Star for MCO (7MB Test-Release)

5. Desert Fox for MCO (5MB Re-Release)

The information here is outdated because Starman01 went inactive and silent. Project is alive and we want to post correct info and news here. Admins can you please give me an admin access to our project site here or I will be forced to create another page. I contacted Starman01 with request to give me admin access here with no replay from his side.
Or at least remove the 2 links to version 066 (outdated current version is 102) and WD campaign (has a bug that will prevent people from finishing the campaign).

+4 votes   reply to comment
~LynX Aug 18 2011, 4:21am replied:

If starman doesnt return, let me know if you still want the files for the buildings I sent him.

+2 votes     reply to comment
magicX Creator
magicX Aug 19 2011, 2:34am replied:

Yes please,

send them to me.

+2 votes   reply to comment
lowenz Aug 8 2011, 4:14pm replied:

Downloading now!
About widescreen support? 16:10 and 16:9 resolutions?

+1 vote     reply to comment
magicX Creator
magicX Aug 11 2011, 3:11am replied:

Some of both.

+1 vote   reply to comment
magicX Creator
magicX Jul 22 2011, 7:55am says:

MCO version 092


- Quicksave bug fix - more then 10 weapon nodes - another fixed limit.
- Better Kodiak mech model - 10 weapon nodes.

+2 votes   reply to comment
wilmet Jul 20 2011, 9:56am says:

Cheers Magic, really appreciate the work in making this game even better.

+1 vote     reply to comment
magicX Creator
magicX Jul 18 2011, 4:54am says:

Version 091:
Link: Cant post links here a few more days, visit our HLT or Dropship command forums.

Whats new compared to 089:
- Quick load bug fix (another fixed limit)
- repair Truck can be deployed only once.

+2 votes   reply to comment
Stigre Jul 18 2011, 4:35am says:

Im tracking you down! ^^ Almost finished Carver 5 campaign. Love the game and I love some of the changes you guys implemented. Keep the good work. What campaign should I try next?

+1 vote     reply to comment
magicX Creator
magicX Jul 18 2011, 4:56am replied:

You have Exodus and MW2 in the package, and 4 more.

+1 vote   reply to comment
OpposingFarce Jul 17 2011, 1:15am says:

Love this mod. I'll break down my findings after half-way through Carver 5.

For those wondering, it is compatible with the original campaign. Both the 'harder' version and the normal version both have the new mechs for sale and being used by the enemy. The campaigns aren't labeled real well, but the 'Carver 5 Campaign' is the vanilla with a little extra. If you are fighting four or five urban mechs on the first mission, then that isn't the normal one, its the hard one. (There should be like, two and one starslayer.)

However, with the new economy, the rewards for missions is awful, they weren't balanced for the new econ. The game doesnt save your weapon loot form weapon facilities for some reason, only mech salvage. When your weapon guy talks about some new clan gauss rifles you got, they aren't there when you get back.

You also don't start with the same mechs. Without the two Bushwhackers the game is fairly challenging at the start. When you hit the Liao section though you will be rolling in assault class salvage, that if you save in-mission resource points you can salvage easily. Through careful use of RP points I came back from a mission with 2 Jaegermechs, 1 Highlander, and 2 Zeus.

In short, this mod is incredible. Just always do as much salvaging in-mission, not afterwards. Never use airstrikes, beacons, or artillery units (which is now mobile!). Heck, salvage mechs just to sell them if you can. One sold mech will be quadruple the mission reward, usually.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

MechCommander 2 Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Tactics
Single Player
Embed Buttons

Promote MechCommander Omnitech on your homepage or blog by selecting a button and using the embed code provided (more).

MechCommander Omnitech
MechCommander Omnitech
515 of 23,008
Last Update
3 days ago
227 members