Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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Blog RSS Feed Report abuse Latest News: Mech Commander Omnitech 424

3 comments by magicX on Nov 23rd, 2014

MCO version .424. RELEASED

New skills for your mechwarriors:
Weapons - long, medium, short range specialists.
(your specialists have more chance to hit)
Mech preference - light, medium, heavy, assault.
(matching skill and mech class makes your mechwarrior harder to hit)
Many new or improved mech models.

No more free pilots. You can hire more pilots (and you will have to pay them after each mission).

Changed resolution detection - hopefully will fix resolution problems on some machines.

MW2 mercs campaign completed with surprise mission in the end...

And more...

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Mech Commander Omnitech 424

Mech Commander Omnitech 424

Nov 23, 2014 Full Version 4 comments

MCO version .424. New skills for your mechwarriors: Weapons - long, medium, short range specialists. (your specialists have more chance to hit) Mech preference...

Mech Commander Omnitech 304

Mech Commander Omnitech 304

Apr 1, 2013 Full Version 54 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

Mech Commander Omnitech 276

Mech Commander Omnitech 276

Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

Mech Commander Omnitech 269

Mech Commander Omnitech 269

Feb 4, 2013 Full Version 9 comments

NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...

The Liberation of Volstand

The Liberation of Volstand

Oct 22, 2012 Full Version 8 comments

(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...

Mercenaries Star

Mercenaries Star

Oct 15, 2012 Full Version 1 comment

(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...

Post comment Comments  (210 - 220 of 286)
Stigre
Stigre Jul 18 2011, 4:35am says:

Im tracking you down! ^^ Almost finished Carver 5 campaign. Love the game and I love some of the changes you guys implemented. Keep the good work. What campaign should I try next?

+1 vote     reply to comment
magicX Creator
magicX Jul 18 2011, 4:56am replied:

You have Exodus and MW2 in the package, and 4 more.

+1 vote   reply to comment
OpposingFarce
OpposingFarce Jul 17 2011, 1:15am says:

Love this mod. I'll break down my findings after half-way through Carver 5.

For those wondering, it is compatible with the original campaign. Both the 'harder' version and the normal version both have the new mechs for sale and being used by the enemy. The campaigns aren't labeled real well, but the 'Carver 5 Campaign' is the vanilla with a little extra. If you are fighting four or five urban mechs on the first mission, then that isn't the normal one, its the hard one. (There should be like, two and one starslayer.)

However, with the new economy, the rewards for missions is awful, they weren't balanced for the new econ. The game doesnt save your weapon loot form weapon facilities for some reason, only mech salvage. When your weapon guy talks about some new clan gauss rifles you got, they aren't there when you get back.

You also don't start with the same mechs. Without the two Bushwhackers the game is fairly challenging at the start. When you hit the Liao section though you will be rolling in assault class salvage, that if you save in-mission resource points you can salvage easily. Through careful use of RP points I came back from a mission with 2 Jaegermechs, 1 Highlander, and 2 Zeus.

In short, this mod is incredible. Just always do as much salvaging in-mission, not afterwards. Never use airstrikes, beacons, or artillery units (which is now mobile!). Heck, salvage mechs just to sell them if you can. One sold mech will be quadruple the mission reward, usually.

+1 vote     reply to comment
magicX Creator
magicX Jul 12 2011, 6:34am says:

Hello all.

I am magic from MCO team and I have some news:

Release of ver 089 is very near!
For now I present you more old MC2 campaigns for MCO:

Instructions:
Download and install to folder where you installed MCO

1. Wolf Dragoons for MCO (28MB Re-Release)
Link: (fixed version - one of the missions wont end -coming soon)
Author: mechlab

Note : If someone does know who the original creator is in person, please tell us, so that we can contact and credit him correctly.

2. Day of Heroes for MCO (13MB Re-Release)
Link: (I am not permited to post urls for 7 days here, vist or forum at hard light productions or dropshipcommand forum - MechCommander2 for download url)
Author: mechlab

Note : If someone does know who the original creator is in person, please tell us, so that we can contact and credit him correctly.

3. Liberation of Volstand for MCO (13MB Test-Release)
Link: (I am not permited to post urls for 7 days here, vist or forum at hard light productions or dropshipcommand forum - MechCommander2 for download url)
Author: Head Hunter 001

Note: This campaign is auto. changed and is not tested. This release is for testing purposes. Please report any problems here or to our HTL forum.

More will come.

+1 vote   reply to comment
magicX Creator
magicX Jul 13 2011, 7:10am replied:

Wolf Dragoons campaign
(fixed some reported issues, the biggest problem - one mission cant end fixed). It is not the one posted here, look for download url at Hard Light productions forum or Dropshipcommand forum.
(I will post links here next week when I get permission).

+1 vote   reply to comment
magicX Creator
magicX Jul 13 2011, 2:02am replied:

Mech Commander Omnitech version 089 released. Please visit our HTL forum or Dropship Command Forum for download url.

+1 vote   reply to comment
wolfman-x
wolfman-x Jul 7 2011, 3:29pm says:

Thx for your reply.

+1 vote     reply to comment
wolfman-x
wolfman-x Jul 7 2011, 8:27am says:

Is there a known issue/fix with saving missions using the editor under win7 (64 bit)? Is the installation of XNA Build expected here as well?
I can use the editor but it crashes the moment I try to save a mission without XNA Build installed.

+1 vote     reply to comment
starman01
starman01 Jul 7 2011, 1:31pm replied:

Yes, afaik XNA is required. But better ask Magic about the detail. Regarding the turrets, are you trying those in our installation, or in MCX ? Please note, that magic has activated all 4 weapon nodes on turret models, that could be the problem on your side. Turret seem fine to work here. Please doublecheck

+1 vote     reply to comment
starman01
starman01 Jul 5 2011, 7:24am replied:

Strange, that bug was bug fixed. Thanks for mentioning it, I check it again

+1 vote     reply to comment
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magicX
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Hard-light.net
Release Date
Released Dec 31, 2011
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Highest Rated (2 agree) 10/10

Love the fact that others are trying to keep this game alive. Hoped for years that An MC3 would be released but this is the next best thing, a fan created continuation of an addicting and fun game.

Oct 27 2012, 1:19am by tanker744a

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