Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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5 comments by magicX on Nov 14th, 2013

NEWS UPDATE 10022014

WHAT IS NEW

- Salvage pilot selection list box - player can select pilot for in-mission salvage.
- Formations button added to control gui, connected with hot key K. Added formations descriptions.
- Xna is completely removed from the game.
- I made an universal brain file and how to make purchase files TXT
- Logistics Pilot - read ID from pilot file. Unique pilot ID added to all Pilot files.
- Start Camera direction is in the direction of the first players unit.
- New Pilot Hire Screen, hire additional pilots. You can hire as many as you want, but you will have to pay them after each mission.
- New sound effects for Autocannons, Lasers, MGs and Gauss.
- Vehicles can repair in Vehicle Repair Bay.
- Buildings can now have up to 3 different (max 4, 2 nodes use first) activity effects. Required ActivityEffectID, ActivityEffect1ID and ActivityEffect2ID in building FIT file (object). Required activity nodes in model file: activity_node, activity_node1, activity_node2 and activity_node3.
- New building texture for city4storyH (wolfman), new 4 story building Film studio (texture by wolfman)
- New textures for cityBlock6Story2 and cityBlock6Story3 (by wolfman).
- Minelayer can be repaired in Vehicle Repair Bay and be minelayer again after repairs.
- Repair truck can be repaired and recharged in Vehicle Repair Bay.
- Old Specialty skills removed,
- 3 new specialty skills added: Ballistic, Energy and Missile. Calculated per shots fired and shot hits. Can raise hit chance up to 10%.
- Pilot ready screen - attribute meters for specialty skills added.
- If pilot is on the roster and in purchase file dont create purchase entry for that pilot.
- Turret shot animation added.

WHAT IS CHANGED
- Thor UV fixes.
- Formations fix - follow first lead in selection.
- ABL command settxtbuildingname fixed.
- Pilot Ready screen changed - button for Pilot Hire Screen added.
- Save game format changed.
- salvage craft deploy sound changed and matched with changes for pilot salvage selection.
- Omen mech fix (300 les polys (2000)), omen shadow model (298 polys), Omen spotlight fix..
- Mech repair bay is now closed when empty.
- Mech Bay fix, Mech Bay Texture Fix, Mechwarrior Barracks Texture Fix.
- New Repair Bay texture.
- Better laser effects.
- Jagermech3 texture fix
- Better Awesome texture.
- Better Portable repair Bay Texture.
- Gate object fix - not reading gate name from file.
- Turrets object fix - not reading turret name from file.

NEW MODELS
- Hellbringer.
- Warhammer.
- Gargoyle (magic, used ThorCs model as reference).
- Bushwacker (902 polys).
- Mechwarrior Barracks model.
- Mech Bay.
- Timberwolf model and animation (12 weapon nodes)
- Catapult redesign - 9 weapon nodes.
- Vehicle Repair Bay and animation.
- 2 new city2story buildings (wolfman).
- Heavy, Light and Medium copter props by wolfman and me.
- Atlas model and texture.
- MadCat MK2 model (12 weapon nodes), animation and texture.
- Tunnel (texture by wofman).
- Forgotten Davion, Liao and Steiner diagonal walls.
- Marauder model and animation (10 weapon nodes).
- Victor model (9 weapon nodes).
- New mech Thunderbolt (9 weapon nodes)

NEW Building set based on one texture:
- Vehicle Reapir Bay and animation.
- GateControlMCG.
- medium wall, medium Gate.
- Light Gate and Wall.
- CannonTurret with shot animation.
- HeavyCannonTurret with shot animation.
- PPC Turret.
- LRM turret.
- Turret control.
- MW Barracks.
- Animated model powergenerator.
- animated Artillery turret.
- MechHangar
- Command Center

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Post comment Comments  (210 - 220 of 261)
kurije
kurije May 11 2011, 4:53am says:

Hey I found something bizarre - upon installation I have two copies of the Carver 5 campaign, one named "Carver V", and the other "Carver 5". Upon short testing I have found the "V" version to give no initial money (you only get the mission 1 reward, bringing you some 40k short).
Also, the after-mission autosave doesn't really work, loading the save results in no components for sale, "mw2res.dll" errors in item stat bars and limited mech buy choice.
System is Win XP SP3.

+1 vote     reply to comment
starman01
starman01 May 13 2011, 6:02am replied:

Sorry about that. Again I have to blaim the current faulty logistic system :) It will be adressed in the future :) Regarding Carver V, one is the original with vanilla mechs, the other is the modified one.

+1 vote     reply to comment
r4plez
r4plez May 3 2011, 5:04am says:

I found a bug in game. U can easily copy mech loadout by simply stripping all from it, next hitting 'Accept' button, when asked for saving template, just hit 'Cancel' u will return, and hit again cancel, u will return to mech selection room. After this select this mech again and hit 'Modify Mech', this time u will have copy of his loadout.

This is very annoying bug, could u work it out?

+1 vote     reply to comment
starman01
starman01 May 3 2011, 6:20am replied:

Don't worry, it will be removed with the new logistic system that is currently being worked on. We know there are issues with the purchase and inventory system. Sorry for the inconvinience

+2 votes     reply to comment
r4plez
r4plez May 3 2011, 6:28am replied:

Great news, any ETA for this update?

+1 vote     reply to comment
starman01
starman01 May 3 2011, 8:23am replied:

Nope, sorry. This is a very big coding piece that impacts the game a lot, since the entire GUI and functionalitly for Mechlab, Pilotscreen, purchasesyste, components, pilotskills and many related game variables will be touched by that. It will be awesome, but I can't tell how long it will take. But Magic (our coder) is doing his best.

+2 votes     reply to comment
Golddragon6644
Golddragon6644 Apr 30 2011, 8:17pm says:

Hey fellas, sorry to bother you, but I can't get it to run. The game window opens for about a second and then closes without an error message. Any ideas?

+1 vote     reply to comment
starman01
starman01 May 1 2011, 5:08am replied:

Have you installed the microsoft stuff, and what windows are you using ? Normally, MC2 likes to run on most windows setups. Maybe you could register over at HLP, because when posting in our forums you could reach more people that could help you. I'm not really good in such technical stuff I'm afraid :)

+1 vote     reply to comment
Golddragon6644
Golddragon6644 May 1 2011, 7:52am replied:

Ah, well, I'm running on Windows 7 and I installed the Microsoft components, so that forum account is probably a good idea. Heck, for all I know someone else has already solved this problem! By the way, I've been looking at the screenshots/changelog and this looks awesome! I loved the original version of MC 2, but that was a long time ago. It's great to see someone breathing a little life into the old classics.

+1 vote     reply to comment
starman01
starman01 Apr 30 2011, 9:31am replied:

Video and Multiplayer code have been stripped from the original sourcecode release to prevent any legal complications. So, unfortunately, it wont help to simply copy the videos over I'm afraid. So far, we haven't touched that part, but it's planed. :-)

+2 votes     reply to comment
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Platform
Windows
Developed By
magicX
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Release Date
Released Dec 31, 2011
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Highest Rated (2 agree) 10/10

A great universe expansion for a game that I have always enjoyed. Kudos to the team, and to Microsoft for releasing the source code so any true battletech fan short on cash can enjoy this project. Definitely looking forward to the MCG campaigns to be released.

Feb 6 2013, 4:22pm by Resonance

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