Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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4 comments by magicX on Nov 8th, 2014

NEWS 08112014

Disabled mechs at start of the mission are no longer fallen, they are shutdown.
Single Player pilot files changed, added statistics for weapons specialty skills for Veteran and Regular pilots.
Main menu button "return to game" disabled if no mission.
Support options for Salvage Craft, Repair Truck, Sensor, Artillery and Air Strike added to quick save/load.
Salvage Pilot List Box reloaded after quick load to show correct pilots.
Multiple drop zones - up to 3 drop zones, first 3 players mechs deployed in editor.
Left click on deployment team mech icon changes drop zone.
Only first 3 undamaged players mechs are used for drop zones.
Mechs from different drop zones are in different force groups.
Drop zone selection available in Pilot Ready Screen.
Pilot Ready Screen has a Tacmap showed in place for mech model if no mech without pilot selected.
Sound defined in editor is not playing when mission started, fixed. Disabled in mission start for now.
Tune number saved with quick save is the one played during save. Disabled play in quick load for now.
New mech specialty skills implemented.
Pilot Ready Screen changed - new specialty skills and attribute meters.
Every mission adds one point in specialty skill for mech class.
Allied Mechs can be repaired by players repair truck.
Disabled mechs at start have sensor system disabled.
More options in editor for scenario tune (up to 12 for now)
Polt Ready Screen - new skills.
Pilot Purchase Screen finished.
Pilot mech skills fix. Pilot files for regular and veteran pilots changed- mech skills added.
New pilot rank icons.
5 new pilot sound PAK files added from MCG crew voices. For Green, Regular, Veteran, Elite and Ace pilots.
Main menu screen changed - new look.
Pilot ready screen, change hire pilots button when pilots available for hire. Medal placement fix.
Info window fixed and finished.
Disabled mechs at start have their sensor sistem broken instead of disabled.
prefs - resolution detection changed.
Resolution 1366x768 fixed.
Resolution 1024x768 fixed.

New Firefly mech.
New mech Hades - replaced centurion1.
New MadDog mech model (9 weapon nodes).
New Vulture mech model (MW4) (9 weapon nodes).
New Avatar mech model (9 weapon nodes).
New KitFox mech model.
New Dragon mech model (6 weapon nodes).
New Hunchback mech model.
New Hunchback2c mech model.
New Highlander model (9 weapon nodes) with new animation.
Improved NovaCat mech model with 8 weapon nodes.
New Cyclops mech model (9 weapon nodes).
New mech model StormCrow (7 weapon nodes).
New mech Crusader (10 weapon nodes - replaced Commando2c(removed)).
New Anihilator mech model (10 weapon nodes).
New Direwolf mech model (12 weapon nodes - walk anim fix).
New mech model Executioner
New mech model Jenner.
New mech model Jenner2c.
New mech model Raven.
New mech Gladiator,90t, clan, 9 weapon nodes in place of Highlander2c. Highlander2c removed from the game.
New mech model Wolfhound.
New mech model Adder.
New mech model Javelin.

Warhawk mech model fix (feet fix -walk anim fix).
Centurion mech model and texture fix.
Old Champion mech model returned.

New Building Component Stack.
New buildings LightPost, Medium post (completed med and lt walls and gates set1). Pine1,2,3 larger 1.3 times.
New building Command Center.
New Hanger model and texture.
New ABL commands

tuneID - music ID number from sound.snd
setmechgesture(MechID, gestureID);
MechID - number from the editor for buildings, part id for mover (getunitmates(squadID)) from squad ID.
gestureID - (0,1,2,3,4,5,6,7 (fallen backward),8,..)
Effect: FOR DISABLED MECHS ONLY. set mech gesture to be fallen,...
destroymechbodylocation(MechID, locationID);
MechID - part id for mover (getunitmates(squadID)) from squad ID.
locationID - ( 0 - HEAD, 1 - CTORSO, 2 - LTORSO, 3 - RTORSO, 4 - LARM, 5 - RARM, 6 - LLEG, 7 - RLEG,)
Effect: Destroy selected mech body location.
MechID - part id for mover (getunitmates(squadID)) from squad ID.
Effect: Random damage to all front mech armor locations.
state can be True or False;
Effect: Enable/Disable repair truck in support for the mission.
state can be True or False;
Effect: Enable/Disable salvage craft in support for the mission.

Mission mw2_n_0 replaced (old MC2 mission replaced with new one).
Mission Solaris 3 fixed.
Missions mw2_n_7 and mw2_10_1 Luthien added to mw2mercs campaign.

MCO is at version 415. There are 2 missions (final MW2 Mercs campaign missions) to be made, some fixes and testing before this release.

Downloads RSS Feed Latest Downloads
Mech Commander Omnitech 304

Mech Commander Omnitech 304

Apr 1, 2013 Full Version 54 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

Mech Commander Omnitech 276

Mech Commander Omnitech 276

Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

Mech Commander Omnitech 269

Mech Commander Omnitech 269

Feb 4, 2013 Full Version 9 comments

NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...

The Liberation of Volstand

The Liberation of Volstand

Oct 22, 2012 Full Version 8 comments

(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...

Mercenaries Star

Mercenaries Star

Oct 15, 2012 Full Version 1 comment

(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...

Laskos Legion

Laskos Legion

Oct 5, 2012 Full Version 1 comment

Laskos Legion (12 missions campaign) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files are changed to be compatible with...

Post comment Comments  (10 - 20 of 281)
Garyth1275 May 7 2014, 12:58pm says:

Is there a way to be able to get the mod to load on a windows 7 x64 bit system? I have tried to run in all available compatability modes to no avail. Any help would greatly be appreciated.

+1 vote     reply to comment
wolfman-x May 7 2014, 7:01pm replied:

Running just fine here.

0 votes     reply to comment
Garyth1275 May 8 2014, 5:59pm replied:

That's not very helpful........

If its working for you.... what settings do you have it running on? what GFX chipset? what changes did you have to make? what OS are you running? did you have to remove or make changes to any of the CVS's? any of those kind of answers would prove to be a better help.

FYI I am trying to get it to run on an alienware custom system M17x model. with the above mentioned 64 bit win7 os. GFX chiset is the a switchable intel onboard and ati radeon mobility 7970m. Getting both the onmitech mod and the original MechCommander 2 has been a major issue thus far. Any help would be greatly appreciated.

-1 votes     reply to comment
wolfman-x May 9 2014, 7:37am replied:

I am not here to make bragging posts about hardware; simply installed it without any changes nor specific settings and it runs. The fact that I answered implies that I run it on a win7 64bit system. You asked regarding OS not specific hardware.

0 votes     reply to comment
Garyth1275 May 9 2014, 10:45am replied:

The fact that you answered is that you were lucky enough to get it to run on a certain flavor of windows 7 OS. Home? Pro? Home basic? Home prem? Ultimate? Each of these OS have something added or missing. Also a combination of OS and hardware issues are present in some posts I have looked at elsewhere. All I ask is that you be a little more in depth with your response so that it might eliminate some issues/options for better issue resolution.

-1 votes     reply to comment
ArcherC May 4 2014, 4:57pm says:

nm, just saw someone else asked this already.
delete me.

+1 vote     reply to comment
Guest Apr 23 2014, 5:03am says:

This comment is currently awaiting admin approval, join now to view.

wolfman-x Apr 23 2014, 10:47am replied:

This question is as old as the Source Code Release and was answered plenty of times; the embedded video is based on third party code (Binkvideo) and therefore taken out of the source code (most likely for legal/licensing reasons). Bringing video back means to integrate any free video formate. It is not a simple setting or parameter change.

+2 votes     reply to comment
ArcherC May 4 2014, 4:59pm replied:

Would it be possible replace the relevant files from the original MechCommand 2 into MCO so that the videos play?
I realize you can't release the videos, and that's not what I'm asking; I already own the original MechCommander 2, so I *have* the videos, I'm just wanting to know if there's a way I can get those videos from the original MechCommander 2 to play in the stand-alone mod.

+1 vote     reply to comment
magicX Creator
magicX May 8 2014, 6:10am replied:

No, code parts for reading and playing BIK files are removed from shared source release and are not part of MCO.

+1 vote   reply to comment
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Released Dec 31, 2011
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44 votes submitted.

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Highest Rated (2 agree) 10/10

Love the fact that others are trying to keep this game alive. Hoped for years that An MC3 would be released but this is the next best thing, a fan created continuation of an addicting and fun game.

Oct 27 2012, 1:19am by tanker744a

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