Mech Commander Omnitech 304
Apr 1, 2013 Full Version 9 commentsMech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.
0 comments by magicX on Apr 1st, 2013
MCO 304.
Mech Commander Omnitech is standalone game.
There is no need for Mech Commander 2 installation nor disk.
There is no need for XNA installation any more for Mission Editor.
List of all changes since 276:
277: bugfix on delete array in missionBriefingScreen and missiongui.
278: ExtentRadius changed to be bigger for larger mechs
279: Variables defining removed heap sizes removed from the code.
280: Debugwins and variables removed from the code
281: Autosave file "Before_mission" added.
282: Mechlab bug - removed components saved to inventory fixed.
283: Players mechs are facing direction of the mission drop mech (first player unit in mission file)
shadowcat texture fix.Old Zeus replaced with Zeus mk2 model. Buildings.csv fix - all dropships moved to air units. x_2_4 mission changed - components salvage added.
284: Changes in radio to prevent memory alloc if zero packet.
285: Problem with destroyed gates and path finding for longer distances fixed.
286: Bugfix in move.cpp - fixed redefinition of array(30) - must be 40+.
287: Many changes in define MAX variables in move.h and .cpp and other modules.Maps 180+ no longer crush on second load in solo. Many checks added on delete or free. Misions MW2_1_1 and MW2_1_2 changed.
288: MW2_4_1 fix.
289: Saved variant name can go up to 20 characters (14). Crab icon. MW2_7_1 fix. Before_mission autosave for solo missions disabled.
290: PPC turret - new model. Bugfix in damage transfer from mission to logistics. Message window position changed. Pilot ready screen fixed overlaping mech-pilot stats.
291: Mechlistbox and MechPurchase screen rewritten, no more crushes. Animation redesign - Fafnir and Warhammer2c (Karl). New texture Warhammer2c (Karl).
292: Options - unlimited purchase implemented (components only for now). Options screen changed. Options.cfg changed - line for unlimited purchase added. Change in logistics resolution selection.
293: Nova lGun joint fix.
294: Logistics resolution changes - logistics uses the same resolutions as mission.
295: Hi res offsets for logistics resolutions. Ini files for logistic screens added for 1680 and 1920 res.
296: Logistics screens are in detected best supported resolution. Positions are calculated per offsets from ini files and 1280 as reference.
297: Scaling for mech models and rotating weapon models for hi-res fixed. Hard coded cover rect for in pilot ready area moved to other rects.
298: Repair truck deploy reset if mission failed.
299: Salvage component changed to support CompCount. New Warhammer2c shadow (Karl).
300: Error in goblin pilot file fixed. Editor recompiled, xna-arm removed from editor obj manager.
301: Pilot radio under airstrike enabled.
302: Mech selection boxes for 2nd and 3rd line for offsets fixed. Pilot attribute meters not showing because of new cover rect fixed.
303: Fix: ECM shut down for dead or disabled mech with ECM. Fix: BlackJack error in CSV file.
304: Editor is free of XNA.
Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.
NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...
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Highest Rated (2 agree) 7/10
Great effort. Seems not focused on a few important things. Overall it does not feel and look semi-professional. Campaigns are all old or developped by individuals outside the team multiple years ago
Keep going!
Jul 22 2012, 3:11pm by BrainFire
Wow. It's amazing what you've done with this package in such a short time. I must say it's great to have you back modding MC2!
Yes just Awesome, two questions come up though, since I own the original MC2 still (yes the disk still works lol) is there a way to put the carver 5 videos back in from my original install? Also, any chance we could combine the first MC mission into this?
MCO version 102
Link: Filesonic.com
Editor fixed: no more crushes on exit under win7, no more crushes in unit settings dialog.
Repair vehicle recharge completed.
Quick save/load fixed, no more crushes after quick load.
Game will recalculate paths for destroyed buildings.
OLD MCO campaigns re-released for MCO:
1. Wolf Dragoons for MCO (28MB Re-Release - Fixed)
Link: Filesonic.com
2. Day of Heroes for MCO (13MB Re-Release)
Link: Filesonic.com
3. Liberation of Volstand for MCO (13MB Re-Release)
Link: Filesonic.com
4. Mercenaries Star for MCO (7MB Test-Release)
Link: Filesonic.com
5. Desert Fox for MCO (5MB Re-Release)
Link: Filesonic.com
The information here is outdated because Starman01 went inactive and silent. Project is alive and we want to post correct info and news here. Admins can you please give me an admin access to our project site here or I will be forced to create another page. I contacted Starman01 with request to give me admin access here with no replay from his side.
Or at least remove the 2 links to version 066 (outdated current version is 102) and WD campaign (has a bug that will prevent people from finishing the campaign).
If starman doesnt return, let me know if you still want the files for the buildings I sent him.
Yes please,
send them to me.
Downloading now!
About widescreen support? 16:10 and 16:9 resolutions?
Some of both.
MCO version 092
Link: Filesonic.com
- Quicksave bug fix - more then 10 weapon nodes - another fixed limit.
- Better Kodiak mech model - 10 weapon nodes.
Cheers Magic, really appreciate the work in making this game even better.
Version 091:
Link: Cant post links here a few more days, visit our HLT or Dropship command forums.
Whats new compared to 089:
- Quick load bug fix (another fixed limit)
- repair Truck can be deployed only once.