Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

Report article RSS Feed MCO NEWS 23052012

MCO NEWS 2305012 MCO is not dead, it has many new features: - redesigned mission GUI - MC1 style, - damage transfer from mission to logistics, - every weapon has its own weapon range, - ECM works as ECM umbrella now, all friendly mechs under ECM range are invisible for sensors, - New simple math calculations for LOS, increased LOS for high ground, - New Beagle probe, increase sensor range and can detect shutdown mechs... And many more...

Posted by magicX on May 23rd, 2012

MCO NEWS 2305012

MCO is not dead, it has many new features:
- redesigned mission GUI - MC1 style,
- damage transfer from mission to logistics,
- every weapon has its own weapon range - new ranges calculation, simple math instead of predefined tables in mc2,
- ECM works as ECM umbrella now, all friendly mechs under ECM range are invisible for sensors,
- New simple math calculations for LOS, increased LOS for high ground,
- New Beagle probe, increase sensor range and can detect shutdown mechs,
- max unit textures are now up to 512x512,
- max game detail textures... can go up to 1024x1024,
- new detail textures fixed that ugly looking terrain,
- new building textures, redesign of existing textures.
- redesigned old overlays and over 100 new overlays, cement, grass, terrain...
- additional ammo bins for all weapons,
- player can hire local mercs in mission if allowed by mission designer. Full control of those merc mech and vehicles for the duration of the mission,
- theres more but thats all I can remember at the moment.

One more thing, MCO is at ver 212.
Working on damage icons for logistics, after that I will do weapon damage transfer and finally new mechlab.

New MCO will not be available online for now.
There were some drastic changes in terrain so all missions had to be transferred from old format to new format with EditorTransfer (editor version that reads old map format and save as new).

It is done for Exodus and MW2 mercs, working on Carver and other campaigns.

Post comment Comments
wilmet
wilmet May 24 2012, 2:34pm says:

Sounds good, but what do you mean by "damage transferred to logistics"? If your mech loses an arm you have to buy a new one?

+1 vote     reply to comment
magicX Author
magicX May 25 2012, 2:59am replied:

No just repair, like in MCG. It will cost.

It would be good to have to buy arms legs and other parts but its too much coding and modding of the existing code, sorry.

+1 vote   reply to comment
Hety
Hety May 27 2012, 2:37pm says:

You. Rock. I'm going back to MCO again and again when i feel the urge to blow something up. It's permanently on my hard drive. Aside from it only MoO2 earned such honors.

Keep it up.

Btw, can i donate somewhere?

+1 vote     reply to comment
magicX Author
magicX May 28 2012, 6:33am replied:

Thank you Hety.

You can donate to my PayPal account:
vladas28@gmail.com

Thank you.

+1 vote   reply to comment
Hety
Hety May 29 2012, 5:13am replied:

Can you post a button here somewhere. Or a guide maybe? I'm not a paypal fan so have no idea how to donate directly :)

+1 vote     reply to comment
magicX Author
magicX Jun 4 2012, 7:13am replied:

I have accounts on alertpay (now payza) and paypal (same email vladas28@gmail.com.
On both you will be asked to register and create your own account

paypal guide: Google.rs

Payza guide:
Google.rs

After that everything is pretty simple.
Sorry I dont have the other electronic way, anything else?

+1 vote   reply to comment
SaXoN_UK1
SaXoN_UK1 Jul 13 2012, 10:55am says:

I'm posting here as I cant register on the hard light forums as it rejects my e-mail as spam.

Anyhoo, first off, great Mod ! I'm really enjoying what I can play of it. I can play Carver V up to mission 11, where by it crashes when the mission ends and Carver 5 up to mission 4 where it just randomly crashes during the mission. If I can get on the HL forum I'll post the error messages.

This my have something to do with having to Alt+Enter to play the game in a window when not in mission, as I can only see the very top right hand corner (zoomed in massively) at any other time. I've tried compatibility mode, and the gonoX additions to the executable too.

Any help would be much appreciated !

Keep up the good work.

+1 vote     reply to comment
Legend25
Legend25 Sep 21 2012, 6:00pm says: +1 vote     reply to comment
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magicX
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Released Dec 31, 2011
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