Rebalance 3.56 Patch Rc2
May 17, 2008 Patch 0 commentsTo apply this patch double click the file and wait for FLmm to promt you to deactivate the mod unless done so then over write the content. Reactivate...
A Freelancer Modification to both Singleplayer and Multiplayer.
Current Release : Rebalance 3.56
Patch Version - Rc 2
For a Full list of Features please see the ModDb features page.
Features will be posted here and full list of all previous changes are posted on the Digital Brilliance Forum.
Active MP Server(s)
Koehler Cafe - Client Settings IP : koehlercafe.homeip.net Port : 2302
0 comments by Tanjitsu on May 7th, 2008 digg this super bookmark
With the release of 3.56 we would love to hear feed back both good and bad,
Do you think it took away from Rebalance or Added to it ?
Digital Brilliance have been kind enough to host us a Forum for bug reports or just chatting.
The Digital page is linked from the official page on the Rebalance ModDb page.
On the note of bugs, if you have any issues and the tutorials cant help you, feel free to post on the forum and we will assist as best we can.
One to note,
Pitagora, was kind enough to post the first majour probelm,
Some jump gates in the systems Rebalance Adds have incorrect info card refs which cause a drop out of game, This is a majour issue and will be addressed asap. If you notice any gates similar please post in the Error Submission topic on the digital brilliance site.
We will collate as many gates with probelms as possible before releasing the patch,
but if servers are having perticular trouble then contact me direct.
To apply this patch double click the file and wait for FLmm to promt you to deactivate the mod unless done so then over write the content. Reactivate...
Release 1 for Core 3.56 - Hash / CRC codes for Ironcross Server Operator
New Release Rebalance 3.56 Full For a listing of changes see the Features page on ModDB.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Hey Pitagora,
I always expect probelms :D
1) Unless im strangly mistaken the Dev system has a link to everyother system but no systems have a link to the Dev system. You should not be able to see or target the dev system on a normal install unless you alter your stat location.
2) This was one of the problems causing stabillity issues especially in MP. This was removed for stabillity and will be restored once all nessecery changes can be made to insure stabillity above all else.
3) the rep hacks are for MP, once you obtain a high enough rank with a faction that faction plate flashes indicating you associated with it. In space you then obtain that factions name before yours. Now you have the option to remove a faction tag you have if you wish to aquire a different faction tag. Previously would only change if your faction with your first main standing droped.
Tanjutsu... I guess there are some new problems in v. 3.56.
1) Every system has a jumpgate that leads to "developer area" and the client crashes every time you select and try to fly toward them.
2) No more different cruise speed option during install? It was one of the best feature of your mod, fixed cruise speeds @ 450 (no matter what engine installed) is a little boring imho.
3) Not sure I've understood the new rep hacks.
Thanks for your answers Tanjitsu, I'm downloading the mod. :)
Hey Pitagora
in reply to your awsome post :)
1. 3.56 addresses all stabillity issues. Should be stable for weeks not hours ;)
2. Engines are not supposed to be sold in Freelancer and so the engine sell option is a hack, this means there are certain bugs with the way it works but we will look into addressing this for future releases.
3. Big ships also were not desighned for Freelancer, 3.56 release will fix some issues with big ships docking and undocking but i cant say its gonna fix it completely.
4. This i will again lookinto for you, asfar as i recall they do effect your restore rate but would depend on you regen rate and ship ect.
5. I agree some of this equpiment does need altering, 3.56 has altered some items and equipment but mainly only for errors rather than changes.
The distribution in 3.56 will affect this but it will change in future updates.
6. The ship hard points are in process of overhaul, again this is not included in the 3.56 release but will be an upgrade for future.
The rebalance main site page is offline as it appears our webhost is down. Angeltowns is not reachable so im awaiting a responce.
Always good to hear some long time players.
The new version is ready and has been for a week, Ive had internet problems and only just got back online. New version in process of Upload 3.56.
Once the New version is up would always enjoy to hear feed back, some of the below issues have deffinatly been address especially the stabillity for MP. Other we can address in future releases once the core is stable.
Comment (2/2)
4) Supercharged nanobots and shield batteries: I'm still not sure if these upgrades works (in my mind installing them should allow more shield/hull healing from the standard batteries/bots, but I really can't notice the difference with and without them). Another strange thing happens when you sell all the normal batteries/bots, you can stack many supercharged bots and batteries, but this only leads to bankrupt (100k credits each) with no benefits. They can't also be looted if you got them installed already.
5) "Cheat" equipment: Items like the nomad shields (normal & gunboat) and the arcudia blazers don't have any class/slot requirements. It can be funny to have them when you play on lan with your friends but they can really ruin the game if you look for some "fair-play" on internet servers. I suggest to add an install option to activate & deactivate them in the flmodmanager mod activation dialog (like the cluster missile option).
6) Ships hardpoints: There's something wrong on some ships weapon hardpoints. The 2 I can remember are the last 2 torpedo slots on the tie-defender mk2 (you can't fire the torpedoes mounted there and they are also graphically not alligned correctly), and the "millenium falcon 2" turret hardpoints, when you try to install some weapons (try with arcudia blazers for example) the guns seems to stack in the same place more than once.
Anyway I thank you for your outstanding work on this mod, you really gave me hours of pure fun. :)
Final question.. I can't reach the "official" rebalance webpage and I don't know if there are some server on the net running this mod, can you help me on this?
Comment (1/2)
I love this mod. I guess I've tried almost any high-end fighter-ship in this mod so I hope to be useful with my thoughts.
I'll list the most annoying problems now, but don't misunderstand me, I really love rebalance mod, so I just want to help to make it perfect. ;)
1) Stability: I hope the upcoming 3.56 will fix server & client crashes, while the single player is playable for hours... sometimes, the multiplayer (LAN) experience can be terrible in some systems. One of my multiplayer char is still stuck on planet crete, every time I takeoff with my b-wing the server crashes.
2) Engine troubles: If a ship comes with more than one engine when you detach one you can't reinstall it, and of course, if you want to change the engines you can only install just a single new engine. (by the way, the cruise speed limit on "upgrade engines mk1-2-3-4-5" is a little frustrating.. The Tie-defender mk2 with 3 horus thrusters and upgrade engine mk5 installed can thrust up to 970 while the cruise speed is limited at 800... ugly :( ). There is also a little problem when you buy a new ship, you can't keep your engine in the new ship, the "buy ship" dialog prevent you to transfer from the old to the new ship. The workaround I found is to sell the engine to the equip dealer before you buy the ship, you'll find it after the ship purchase but you have to pay the full price again.
3) Big ships get stuck: Some ships can't handle some docks. The first I can remember is the "longsword", the long wings prevent it to take off from some bases. Instant docking helps... but there is no instant take off to avoid this problem.
I played around with some movies images last night but to capture it best will take some time and effort, right now i dont have time to be making a decent movie so will prob go with a few snippets to show bits.
This will also be slow to appear from me as im behind a bad ass proxy and firewall with no control, my connection is very limited.
Thank you, your the first man to listen and do something I have said. :) :D
Will try and get round to posting some movies asap but im no director so if any Rb fans wish to whip up an awsome display of content then we would be more than happy to display it on here :)