Matrix Quake 3 is a modification being made on the Quake 3 game engine.
A new development document is being created at the moment, but some main points I can give out right now are:
Game-Play
Team Death Match: Players start in the ship bay (the real world) and you enter can go inside (If your on the Resistance team). To enter the Agent team you need to go over to the other side of the room where you can see the machine world. When your over there youll see seats made of wires (like the one neo sat in to go in the final fight in Matrix Revolutions). Then youll be jacked into the matrix as an Agent. After you go in the ship you can enter the matrix/team by going up to one of the jack-in stations. While your in the matrix, a default model will show up sitting in the chair so that people cant go in the same spot as you (basically to show how much room is left for people to join the game. If all the seats are filled, you can spectate or wait till next round). To spectate the game, you go up to the Operator booth and hit the use key which will move your camera into the matrix and watch the game going on (This is still being decided because we are thinking about making an Operator class accessable for loading players up with specific skills, weapons, etc (kind of like the commander in Natrual-Selection)). If you were playing in the previous round and there is someone in the ship who hasnt been given a chance to play yet, you will not be able to enter the matrix till next round (Just so that everyone gets a chance to get in the game so people dont have to go running towards a chair and leave some people who probably never got to play for hours).
Team Mission: There are 3 different mission modes, "Retrieve", "Destroy", and "Take over". These are still in developement stages under the development document, but Ill give a little info. Retrieve mode can be either retrieving a document (like a video recording) or a person (In the top floor of a building), Destroy would be either destroy a zone (like a machine sector, or something) etc. And take over is where you have to go to many different places in the map and there will be computer(s) at each capture spot. You have to hack the computer to control one of the sections. Agents can take back the section the same way (kind of like capture the flag I guess). Hacking the computer takes time, so youll have to be quick about it. You have to hold down the use key for some amount of time and then you will have it. etc.
Team LMS (Last Man Standing): Same as above except when you die, you are ejected from the seat and you can go up to the operator booth to spectate the rest of the game till the next round, then you can go back in the seats.
Death Match: For death match you just start in the Loading program and pick your guns (There is a limit mind you. You'll have ECP (Equipment Carrying Points which limit you to how much you can carry (so you can have alot of knifes and a Beretta 92f, etc). Once you have all your weapons you walk to the end of the room and you'll enter the matrix. Every time you die you will continue to enter the Matrix until you choose to enter the loading program from the menu. If you choose to go back to the loading program while still alive, you'll have to wait till you die first, then you will be back and choose your equipment again.
Last Man Standing: Same as Death Match except when you are the last man alive you win a prize such as full bullet time meter or bullet freeze, etc (You are probably wondering how the Bullet time Meter will work, don't worry, i'll get to explaining it shortly).
Ideas
Remember, any of these ideas can change in the future, same with game play ideas. It is just what I had written down in the design document as underconstruction documentation on our project.
More will be added to this as we work with the development document.
11 comments by Jenny_Kitty on Jun 22nd, 2004 digg this super bookmark
Matrix Quake 3, a revived Quake 3 modification has made its way back into the "Land of the Living", as friends come together to complete this project, once and for all.
The modification use to belong to the old Matrix Quake 3 Staff, which Jenny_Kitty was lead modeler for, but people grew busy and eventually that broke the mod team apart. With the return of Jenny_Kitty, she willingly offered to continue the mod, and the past project team gave all the source files to the new staff, bring Matrix Quake 3 back into this world. As you can see below, we have created many new maps, models, and textures since the old Matrix Quake 3:
More screenshots can be viewed in the image gallery. Here are some of the latest updates since the pick up:
-New models, including: Beretta 92f, Microuzi, Ak-47, Mp5k, and Glock 18
-New player models including Agent Smith and Neo
-New maps including the famous Lobby scene, Seraph's Teahouse, Subways from the First and Third movies from the Trilogy, and Mobil Ave Station.
-New forum, and soon a new website
Visit the mod page for more information.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Matrix Quake 3's "Ak-47" is now complete. You can view it in the screenshot gallery! WOOOOOOOOOOOOOOOOOOOOOOOT!
The Matrix Quake 3 team is encouraging all the fans to come and post at our forums as a means of motivational support, and just to get to get our boards moving along :). All you have to do is register and your ready to post (Not like its any kind of NEW forum idea O_o).
The Forums wont be visible to guests for various reasons, so register and you will see the threads.
Thank you.
Thanks I posted some more shots of the Lobbys the other day so if you have not allready seen them go do so. The main lobby section is finished just finishing off the upper section of the building.
You peeps have done a great job of resurrecting this mod...
:beer: THANKS! :)
Writing up new gamplay feature called, "Rescue the Keymaker". The basic idea is that there are two teams and one Keymaker. The Keymaker is a normal player that is randomly selected and placed somewhere in the map. Rebels mission is to return the keymaker to a location in our -work in progress- huge teamplay city map. This map also contains Vehicles such as Motorcycles, cars, trucks and a few other things which will aid in rescue attempt of the Keymaker.
Agents have to kill the Keymaker seeing as he is an "exile". The Keymaker doesnt have any weapons, however, he does hold the keys to any locked door in the city. Opening the locked door and walking through it will bring you to the hall of doors. Each door will take you somewhere in the map. Im sure that after playing it long enough, you'll get use to which door goes where. Agents can find you through their ear peice. Other agents on your team can report in and you will see a message show up telling you the location, and a bleep on the radar.
Still work in progress. More to be revealed soon.
I like the Station model
AK-47 high quallity skin w.i.p preview available in the image gallery.
Lol. Tis one of my favorite weapons ^_^. Things slowed down a tad, but we are still working on the project steadily, working on releasing a big update to the public in time.
Love the m92fs mpk5 and smith models :) Cant wait to see the .50 AE Desert Eagle!
Come on people, get posting :D I should have some renders of the skinned AK-47 soon.