Matrix Quake 3 is a modification being made on the Quake 3 game engine. A new development document is being created at the moment, but some main points I can give out right now are: Game-Play Team Death Match: Players start in the ship bay (the real world) and you enter can go inside (If your on the Resistance team). To enter the Agent team you need to go over to the other side of the room where you can see the machine world. When your over there youll see seats made of wires (like the one neo sat in to go in the final fight in Matrix Revolutions). Then youll be jacked into the matrix as an Agent. After you go in the ship you can enter the matrix/team by going up to one of the jack-in stations. While your in the matrix, a default model will show up sitting in the chair so that people cant go in the same spot as you (basically to show how much room is left for people to join the game. If all the seats are filled, you can spectate or wait till next round). To spectate the game, you go up...
Matrix Q3 has been moving a bit slower lately due to the fact that I have to learn programming until I can find a programmer to join the project, and since im the only modeler on the project, models slow down in process of learning a new skill. Dispite the setbacks, we have been able to gather up some
Posted by Jenny_Kitty on Sep 25th, 2004 digg this super bookmark
Matrix Q3 has been moving a bit slower lately due to the fact that I have to learn programming until I can find a programmer to join the project, and since im the only modeler on the project, models slow down in process of learning a new skill.
Dispite the setbacks, we have been able to gather up some renders and screenshots of our "Monthly Update" and here it is:
On some other news, the mod has experienced a slight problem in file storage. We have lost some of our maps and textures because of reformating, so there will be a bit of a setback, but we will work on getting the lost files remade.
Thank you, from the Matrix Q3 staff.
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Some real slick eye candy there... real sharp, love the textures.. captures that gloomy feel required perfectly!
oh and jenny_kitty.. a handy feature I am certain you will be please to know is now if you want to link to a gallery image just go < modimg1 > where 1 is the ID of the image uploaded and blam it will show :D (i've updated your post for you to see)
your mod is very promising! keep it up lads!!
the eye candy and the renders are looking awsome,very nice work :)