Download Links: ::FileFront.com ::GameSpot.com ::FilePlanet.com ::FileFactory.com ::StrategyInformer.com ::Ampedmods.com ::Our ModDB Profile Using the fast-action rocket launcher enjoyment Id Software's Quake coupled with the game play style of Nintendo's Super Smash Bros., this mod certainly puts a twist to original Half-life 2 Deathmatch. The object of the game is to knock all your opponents in the round off the platforms without being knocked off yourself! Players start each round out with a limited number of lives and are able to pick up variety of weapons and pick ups throughout the game. Whatever team or player survives the longest receives a point, the round is restarted, and the mayhem starts again. The only way to "kill" an opponent is to force them off the map's platforms; however, the less life an opponent has the farther out they will fly when they are hit by weapons. In order for players to fly back to the map's platforms, they are equipped with...
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The ships are looking quite blocky. I'd also set the lightgrid higher for the sails. And the flags may should be an animated model...
Anyway, nice textures and displacementmaps :)
hte look like mah old lego sets ^.^
Thanks Zeeky, your notes have been noted on Thedaedalus.net
Sorry about the blockyness, the map took me forever even with that low amount of detail and I needed to move onto the tutorial map.
One of the problems is that most of the curvyness is beneath the water...but due to the reflections, you can't see it ;)