Mass Effect Reborn is a mod that aims to recreate the Mass Effect Universe created by BioWare into Homeworld 2.
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0 comments by Erayser on Dec 1st, 2014

It's MOTY again! Time of the year to vote for Stargate Space Conflict and Mass Effect Reborn. It would be awesome if you can vote for our mods. You don't need to be registered on ModDB to vote. You only need to click on "Vote for this mod". We will update our respective profiles with various pictures showcasing our latest work on Stargate Space Conflict.

Vote for Stargate Space Conflict
Click on the following picture to see the ModDB page of Stargate Space Conflict.


Vote for Mass Effect Reborn
Click on the following picture to see the ModDB page of Mass Effect Reborn.

Thanks for your support. We're really excited by this even and hope you will like it as much as we do.

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Mass Effect Reborn - Pre-Beta

Mass Effect Reborn - Pre-Beta

Apr 9, 2014 Demo 76 comments

This is it, isn't it ? The war to Take Earth Back begins now. Then build alliances, gather everything and everybody you can. Make sure to read the following...

Post comment Comments  (50 - 60 of 633)
Capuchino
Capuchino Jun 23 2014, 4:17pm says:

Euh je sais que je vais être un peu chiant et que vous êtes au courant je pense mais il manque les Quariens ! ^^"

Une petite release dans pas longtemps?

Et je confirme Alex_L pour le problème de son ! C'est extrêmement dommage de devoir se rapprocher hyper près pour entendre la bataille et ne pas pouvoir l'observer de loin.

Sinon très bon boulot, et bonne continuation à vous ;)

+1 vote     reply to comment
Erayser Creator
Erayser Jun 25 2014, 10:47am replied:

Nous avons déjà affirmé depuis plus d'un an que la PreBeta ne contiendrait pas les Quariens. Pour le reste, c'est déjà à l'étude.

+1 vote   reply to comment
Alex_L
Alex_L Jun 18 2014, 12:46pm says:

If only we could hear battle sounds as great as here Youtube.com

Hit sounds, gun sounds ecc. I know you've already put many of them into the game but to me they seem too queiet from obvious distance...This makes battle feel less....intensive

But overall you made my dream come true - i mean really?! The detail level is overwhelming! :D

Mass Effect is the only game that actually made me cry...i remember how sceptical i was at the beginning, and nigh-of-playing later my teras in my eyes :P

+3 votes     reply to comment
Erayser Creator
Erayser Jun 19 2014, 6:54pm replied:

Noted Alex ;)

+1 vote   reply to comment
pyrodash888
pyrodash888 Jun 17 2014, 12:10pm says:

I seem to have a lot of missing and displaced text. Like unit names are descriptions of other things.
By the way I am using the English locale files, I think. I don't know if the game properly loads in the locale files.

+1 vote     reply to comment
Erayser Creator
Erayser Jun 19 2014, 6:55pm replied:

Make sure that your game and that the 1.1 patch is in English.

+1 vote   reply to comment
Guest
Guest Jun 16 2014, 9:09pm says:

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Firebird1985
Firebird1985 Jun 15 2014, 5:31am says:

Just played my first skirmish against the Reapers and Cerberus. It is a pretty cool mod, and the only problems I could find so far are the ones that have already been mentionend before (AI seems to build only Dreadnoughts, lack of a shipyard to repair damaged vessels, etc.)
There are some optical aspects, at least for the council ships:
1.Some of the textures seem a bit rough if zoomed in on a specific ship.
2.All of the ships are using pretty much the same projectile. Ok, my knowledge is a bit limited since I have only played ME2, and got an outline of the story from all over the internet, including some videos of the final battle on youtube; so I may be wrong. At least I would like to see some Thanix Cannon shots here and there (I guess that is still to come). An other option could be giving the bigger ships two kinds of weapons/projectiles: a larger but slower one for long range and a smaller but faster one for close range.
I have also but some thought into ideas for tech-trees. Maybe for the Reapers, you could the research fields "Directives", and for the Geth it could be "Programs".
I know that this is still a pre-beta and there is still work being done. Just giving my two cents.

+1 vote     reply to comment
Bl00dyDruid
Bl00dyDruid Jul 21 2014, 11:35am replied:

Hey this reminded me that the ship caps for the Alliance resource collectors says 50, but stops me at 36. Any reason?
Also, I think Geth should include some research tech tree options along the lines of the divide in ME3 - either research the Creators (Quarians) or the Master Race (Reapers). Also, they should have a tech research option centered around the "Consensus" required to access "personalities" and "resources" from the Geth.
The alliance tech tree should work on a rank system. First you have access to basic units, mostly Turian (since they are the military wing of the Council). Then through some research gain "Rank" or research diplomats for different races and gain access to their ships. Also, Salarians should do the researcch. Krogans need to be included with nukes, turians with ruthless tactics, salarian weird science ****, Humans should contribute Prothean and Reaper tech, and asari biotic somethings...

I think collectors should research on a "Captured Species" basis, where the more "Captures" you invest in the higher your tech level. And blend the Reapers/Prothean tech in there.

Cerberus maybe just total all out "We'll try anything and deal with anybody" research tree. Plain and simple, just everything from everyone.

+1 vote     reply to comment
Erayser Creator
Erayser Jun 15 2014, 1:18pm replied:

Noted Firebird ;)

+1 vote   reply to comment
Firebird1985
Firebird1985 Jun 18 2014, 4:28pm replied:

Just had an idea for the Council tech tree:
How about representing the alliances between the different races through research fields, labeled "Missions" or "Diplomacy". By researching the different tiers of these fields you would unlock the ships; fighters first, then corvettes, and so on; of the non-human races of the Council.
I think this would represent how the Council is made of different races, bound through alliances, reached mostly thanks to Sheppards actions.
At first you have access to the basic human made ships, but you go expanding your arsenal by allying with other races and improving those relations.

+1 vote     reply to comment
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Mass Effect Reborn
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