Mass Effect Reborn is a mod that aims to recreate the Mass Effect Universe created by BioWare into Homeworld 2.
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11 comments by Erayser on Feb 19th, 2015


As you may already know, the Homeworld: Remastered Collection coming February 25 won't support mods on day one*. We have to announce various things about this Remastered Collection, how we will port our content. As well, we have an important question for our community. We really need your feedback on that point.

Both mods we have will be ported. All of them.

Stargate Space Conflict, Mass Effect Reborn and Battlestar Galactica: Fleet Commander are all going to be ported at the same time. We recently had some important reunions in our association, focused on the Remastered Collection, and we both came to the conclusion that we should work on all of our mods, so that we will be able to publish updates continually.

While you may consider that this is a bit insane, and that we should rather focus our work on one mod, we have more than 50 members in our association, and we believe we can start working with three internal development teams, knowing that each of them will be attached to one modification.

Gearbox will not release Mod Tools on Day one.

As Gearbox revealed on their forums, they will not release their mod tools for a moment, as they are not finished. We don't have any other information about these tools, but we hope Gearbox will release them really soon. We can't wait to get our hands on this Remastered Collection. Some people on Facebook (We Want Homeworld 3 group) said that old tools should work or at least modders will release mod tools in a week or so... First of all this makes no sense, and we don't endorse such words. This doesn't represent in anyway the opinions of our developers nor our partners.

As we previously said, we won't work on Mod Tools. This requires a lot of skills and knowledge about this Remastered Collection, and while we have some experiences with OpenGL and Homeworld2, this brand new version of Homeworld is no longer based on the same engine build as the current one (Homeworld2 is based on OpenGL 2002 Build whereas HW:RC is based on OpenGL 4.4).
The Mod Tools on Homeworld2 were not created in one week as they are the result of years of hard working. This is the reason why Gearbox are the only ones able to do it. In other words, we'll need to wait until Gearbox releases Mod Tools for the community. We hope they won't do it in a year or so.

Our mods, in High Definition

You may have noticed that since 2014 we started working on High Definition models and textures. Most of you know that we did that for the upcoming Remastered version. We wanted to be prepared and hopefully we are. Of course, our work is not finished, some ships need HD models and textures, but at least we already managed to improve some of them. We won't release unfinished versions, that means we won't release a mod on the Remastered Collection if the content is not 100% HD.

No worries, we are working hard to release our stuff, and we seriously think we will be able to release new versions this year. We have talented developers in our team and your support is really important for us. Last month, our community manager, Anthony Vérel (Kalagan on ModDB) told me "To work alone enables you to get the things done faster, while working together enables you to go farther".

We have one question

The Remastered version is almost here and we said we will port our content on the later. But the question is, should we just "move" our page from "Homeworld2 mod" to "Homeworld: Remastered mod" or should we create another page, dedicated to the Remastered version, so that people won't be confused with a new page representing exclusively the Remastered content ?

Thank you,
Phoenix Interactive.

*Day one: Means the day when Homeworld Remastered comes out.

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Mass Effect Reborn - Pre-Beta

Mass Effect Reborn - Pre-Beta

Apr 9, 2014 Demo 76 comments

This is it, isn't it ? The war to Take Earth Back begins now. Then build alliances, gather everything and everybody you can. Make sure to read the following...

Post comment Comments  (40 - 50 of 647)
UM-Marneus
UM-Marneus Aug 26 2014, 5:14pm says:

ENORME !

Je suis tombé sur votre mod aujourd'hui par hasard, en regardants ce qui était sorti depuis la dernière fois (Il y a TRES longtemps) que je n'avais plus lancé Homeworld 2.

Et là, je tombe sur cette page et me prend une claque MONUMENTALE !

Vous venez de faire de moi le fan de Mass Effect le plus heureux !

ENFIN, j'ai pu prendre Omega pour mes amis de Cerberus, et poutrer Aria et ses sbires loin de cette station ! Enfin, je peut diriger ces vaisseaux que l'on a tous rêver de commander en voyant les cinématiques de Mass Effect !

Même si il reste encore du travail à faire, je ne peut que vous encourager à continuer ainsi et souhaiter que des mises à jours avec du nouveau contenu viendra rapidement !

Merci pour votre excellent travail les gars, Cerberus vous soutiens ;)

+2 votes     reply to comment
Erayser Creator
Erayser Aug 27 2014, 8:32am replied:

Merci ;)
Surtout n'hésitez pas a visiter notre site-web et notre page Facebook. Nous serons d'ailleurs présents à la convention Art-To-Play à Nantes en novembre. Éventuellement si vous pouvez envie, vous pourriez participer a notre concours pour gagner des places gratuitement.

+3 votes   reply to comment
Virtue128
Virtue128 Aug 26 2014, 11:52am says:

What i have seen so far is very very good. In fact i feel like this mod finally allows you to see the battles you always wanted to in ME3 but were cheated out of by that terrible ending.

Yes build times need tweaked as do resources but that's as easy as changing the numbers in a file...

That being said... I feel that the lack of downloadable updates as well as the extremely lengthy time this mod has been in production is beginning to kill the hype. Understand that this is not being said out of an attempt at trolling or the like but out of genuine concern as so many mods seem to die off and a very large part of that seems to be that the idea "I cant release it till its done in my eyes" gets in the way of it ever being released at all in any meaningful way.

If you don't believe me just check the lists of mods that never came out on Moddb and compare how many did periodic unfinished releases vs ones who didn't. The number is very disproportional.

All i am saying is, please don't let this mod die because of this.

+3 votes     reply to comment
Guest
Guest Nov 12 2014, 3:26am replied:

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Erayser Creator
Erayser Aug 27 2014, 8:36am replied:

Don't worry. We have a lot of things to do actually and we are still workin on MER on the research system. Other than that you know that our association is working on Stargate Space Conflict and Battlestar Galactica Fleet Commander in order to release these modifications in the upcoming months. At the same time we'll be at Art-To-Place, a famous French convention so you'll understand the fact that we can't update every day our pages... Anyway don't worry you'll know soon enough.

+1 vote   reply to comment
SnakeTheFox
SnakeTheFox Aug 14 2014, 1:07am says:

Good fun to be had even in this early version, but it needs a bit of work in regards to fleet-building functionality. Currently, quite literally 95%+ of my game time is spent mining and waiting for the laboriously slow build times to complete the ships: Reapers, for example, take easily 8+ minutes... to build a single ship. Setting up the massive space battles that almost everyone who plays this is clearly anticipating is a huge, huge chore and timesink. You spend a half hour building ships, and then engage in a fight that lasts less than a minute.

My suggestion: reduce build times massively. Like 1/10th of what they currently are. Also reduce costs by half, because there's currently no research mechanic in the game anyway, so matches literally only involve mining and waiting for ships to be finished building. In my opinion, you should aim for less than 50% of a players game time being spent on such things.

Aside from that, the quality of the models and textures is superb, and the maps are nice, although a few are a little dark and it becomes hard to see what's going on.

+1 vote     reply to comment
Erayser Creator
Erayser Aug 16 2014, 5:10am replied:

Noted Snake.
For sure... the gameplay needs work. Our research system is almost finished while our creative director is working on shipyards and so on... Anyway the build times and costs will be improved at the end.

+1 vote   reply to comment
Guest
Guest Aug 8 2014, 4:55am says:

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Erayser Creator
Erayser Aug 8 2014, 5:24am replied:

Of course, we plan to do it. Our only concern is how the remastered edition will support our mods.

+1 vote   reply to comment
Doci
Doci Aug 1 2014, 9:17am says:

Nice Layout guys :) now u can imagine the Phoenix Lifestyle ;)

+3 votes     reply to comment
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