About this mod
Mass Effect: Reborn is a total-conversion developed and published by Phoenix Interactive that aims to recreate the universe of BioWare's Mass Effect franchise into Homeworld Remastered. Modification in partnership with BioWare, Tunngle and MassEffectUniverse.fr
From the epic story of Commander Shepard across the galaxy to massive multiplayer battles, which side will you choose ? It's all up to you. Play as the Alliance, Cerberus, the Geths or the Reapers. The modification highlights an exclusive original score, sophisticated graphics rendering technology, speeches, an immersive and realistic Mass Effect atmosphere, incredible features and more!
STATUS: In development. No releases yet.
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Geth Dreadnought (old version) Mass Effect: Reborn is on Facebook! Normandy SR2 final version
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5 comments by Erayser on Mar 11th, 2015

Today we are pleased to officially unveil our brand-new mod page for Mass Effect: Reborn, dedicated to the Remastered version of our total-conversion. First of all we have various announcements to make about the later, about our new pages and the way Homeworld: Remastered supports mods in the short and long term.

New pages for our respective mods

If you're wondering why we decided to create new mod pages on ModDB, it is because we wanted to avoid any confusion between the Classic versions and the Remastered ones. Therefore we decided to publish new pages in which the content will be related exclusively to the Remastered versions. Please consider visit our other new mod pages to make sure you subscribed if you are interested.

Stargate Space Conflict: click-here
Battlestar Galactica Fleet Commander: click-here

We changed the URL of our classic mod pages so that the original addresses we used thus far will be dedicated to the Remastered versions. It is a way for us to make sure our mods stay at the same position in web search engines. Older versions now have a "-classic" at the end of their URL. Of course, you need to track our new pages to receive updates from them. On the other hand older ones are not going to be updated, so that you won't receive any updates from them anymore.

You will notice that some of our members at Phoenix Interactive spent some time on our new mod profiles. We have a customized design, which is more elegant, more productive and less-space consuming. We hope you will enjoy it as much as we do.

Homeworld: Remastered & Mass Effect: Reborn

We have really great plans for Mass Effect: Reborn. We've been working hard thus far and the next release of Mass Effect: Reborn for Homeworld: Remastered is going to be radically different, much more immersive and more than beautiful. We really want to give to our community and new players the best Mass Effect experience we can, and we hope we will have your support. We have new features, textures up to 8K, new ideas, a much more developed gameplay, new research trees and so on...

Consider that the previous release of Mass Effect: Reborn is the past. It was in alpha stage, and probably a rushed one. It looked like it was just Homeworld with Mass Effect ships, which is not what we seek. We want Mass Effect; Reborn to be a truly Mass Effect experience. That is what fan-base is about, but we are fans, and we are doing this for other ones. We love this universe. We will certainly publish a new announcement really soon to discuss about our new content, and our development perspectives. For now we don't have yet Gearbox's Modding tools, but we are working on an overall High Definition improvement for our respective mods. By the way some screenshots from the Remastered version are available in our page by clicking-here.

Stay tuned. Stay illusive.
And don't forget to follow our updates on Facebook.
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Original Game Soundtrack

Original Game Soundtrack

Aug 27, 2015 Music 1 comment

Mass Effect: Reborn's original soundtrack is now available for free. The official soundtrack features 21 original tracks, for an authentic experience.

Post comment Comments  (40 - 50 of 77)
Guest Mar 29 2015 says:

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Kalagan Creator
Kalagan Mar 31 2015 replied:

The AI will be fixed in our future versions. =)

+2 votes   reply to comment
camwigger Mar 29 2015 replied:

The AI is kinda funny though lol. I had a large fleet get a reaper down to half health when he decided to hyperspace, I immediately thought of the normal AI and expected to have to search the entire map for him but it turned out he jumped 5 feet to his left XD.

+2 votes     reply to comment
Erayser Creator
Erayser Mar 29 2015 replied:

The AI we're working on will be radically different.

+2 votes   reply to comment
Guest Mar 31 2015 replied:

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thatguy227 Mar 28 2015 says:

will there be a new campaign, i mean not at first but once everything is done maybe?

+1 vote     reply to comment
Erayser Creator
Erayser Mar 29 2015 replied:

Yes, and we will probably submit some new job requests (unpaid positions, of course, we're all volunteers) on ModDB. We'd like to have a lead writer for the mod, which should be able to create missions and scenarios.

+2 votes   reply to comment
camwigger Mar 27 2015 says:

Any chance we will see quarian ships? Because I LOVE the look of their ships. Plus it would be cool to do quarian geth fights. Even if not as an individual faction could there be a chance of a mixed geth/quarian faction since the two are so closely tied (kinda like when they are working together near the end of 3 if you make peace).

+1 vote     reply to comment
Erayser Creator
Erayser Mar 29 2015 replied:

We plan to work on the Quarian ships as well, but our very first priority is to port our content in HD to Homeworld Remastered.

+2 votes   reply to comment
Ragarnoy Mar 27 2015 says:

Any time when a playable version will be coming out ?

+1 vote     reply to comment
Kalagan Creator
Kalagan Mar 27 2015 replied:

We are currently wainting for the modding Tools to start our work on the Remastered Version ;)

+2 votes   reply to comment
Ragarnoy Mar 28 2015 replied:

Do you know when it's coming out ?

+2 votes     reply to comment
Erayser Creator
Erayser Mar 29 2015 replied:

Some tools are already available, but they are too limited to be considered as "finished" and "optimized" for mods. So, basically we should convert our previous mod tools ourselves, that'd be better...

+2 votes   reply to comment
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