About this mod
Mass Effect: Reborn is a total-conversion developed and published by Phoenix Interactive that aims to recreate the universe of BioWare's Mass Effect franchise into Homeworld Remastered. Modification in partnership with BioWare, Tunngle and MassEffectUniverse.fr
From the epic story of Commander Shepard across the galaxy to massive multiplayer battles, which side will you choose ? It's all up to you. Play as the Alliance, Cerberus, the Geths or the Reapers. The modification highlights an exclusive original score, sophisticated graphics rendering technology, speeches, an immersive and realistic Mass Effect atmosphere, incredible features and more!
STATUS: In development. No releases yet.
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Thank you all of the questions you asked about our respective total-conversions. In that sense, we thank you for your interest towards our association and our projects. To our fans across the globe: We are truly grateful and humbled by your continued support. We're excited for what the future holds — the best is yet to come.

Our development team selected the most recurrent and relevant questions. If you want to ask something that is not on the list, feel free to do it in the comments below.

Questions & Answers

Christopher J. Helmstetter — Will Battlestar Galactica: Fleet Commander include the First Cylon war Galactica from the Blood and Chrome mini series ?

Yes, absolutely. We have already planned to add various elements from that era. You will be able to chose what era you wish to play in skirmish directly. As an example, if you select "First Cylon War" you will have the opportunity to play with the ships featured in Blood and Chrome. That being said, for balance reasons you won't be able to play against a faction from a different era.

Jonny Speight — In Battlestar Galactica: Fleet Commander, will you add Viper mark III’s and heavy raptors to the mod ?

Since Blood and Chrome will be part of the next version of Battlestar Galactica: Fleet Commander you will be able to play with Viper Mark IIIs, Heavy Raptors and more!

Kapitan Simon McTwain — How many Battlestars it takes to take down Stargate Destiny if it is supported by two Alliance Cruisers ?

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate! On a serious note, we can only speculate on their respective firepower and right now can't comment on this however don't worry, we'll find out when it's time for Multiverse.

Casey Robert Dubchak — Will Battlestar Galactica online ships be added to Battlestar Galactica: Fleet Commander ?

No. Simply because some of the vessels from the game never existed in canon according to the TV series and we don't want non-canon content. We prefer Battlestar Galactica: Fleet Commander, like with our other mods, to be as realistic as possible to the source material. We aren't interested in fan-designed and created ships, and will only use such designs when there is no ship available for a certain class.

Sebastian Castaño Cardona — Are you guys working in reducing the speed of fighters in Battlestar Galactica: Fleet Commander ? I felt it was a problem in Homeworld 2 where all fighters flew across the screen like crazy doing maneuvers at the speed of light. I am only speaking for Fighter vs Fighter Encounters.

Effectively, yes. This is a problem that some other people reported, and we plan to reduce their speed It should allow you to control encounters between fighters and bombers more effectively.

We also want to improve their resistance against flak, since they tend (even with allies) to destroy everything in their path. Which makes sense when it comes to firepower but we believe the commanders of battlestars (and the strike crafft pilots) are intelligent enough to make sure they don't get caught up in their own flak!

Brandan Lee — Would you guys be interested in doing an original IP one day, using a different engine in a similar genre ?

We do plan to create our own video-game... later. However for now that is all we can officially announce. As for the engine, we will probably chose the one that gives us the best optimization in a sense that we want to make a beautiful game while not making the game too hard on some computer systems so that people with lower end rigs will be able to enjoy what we make, without playing at 10fps.

Mark Smith — Are there many brand new ships being developed not seen in the original versions of your mods ?

Yes, absolutely. That being said it depends on the total conversion and more importantly which faction. The finished ones won't have new ships, apart from their graphical enhancement (UHD models and textures).

Krešimir Kalak — What can we expect in terms of the story in ME:R? Will everything be the same as in the original one,or can we expect some improvements or additions ? You mentioned on YouTube once that you are working on a mission similar to The Battle for Earth in ME3,where you take Earth back from the Reapers ? Is that still in works and if so can we get any more info on this ?

For now we are still writing the story for Mass Effect: Reborn and cannot reveal exactly what will happen at this moment in time. However there will be two different campaigns for Mass Effect Reborn. One based on the First Contact War and another based on the main storyline from the games (While not becoming Sheppard Taxi Simulator!)

Yes we plan to create the final battle from Mass Effect 3. However this will be quite difficult to do, since there are hundreds of Reapears against thousands of allied ships. In other words this mission is something we want to do, but right now we're trying to decide how we're going to do it.

Erling Riddervold — Are you planning to do Babylon 5 or Freespace as well ?

Unfortunately, no. We have short and long-term projects based on different franchises. That being said you will probably be happy to hear that there is a Babylon 5 mod in the making for Homeworld: Remastered. More info: moddb.com

JJ. Donners — Any new screenshots or gameplay coming up ? (like a comparison between the old en new mods)

Sure, here are some images showing the evolution between the classic version back in 2014 and the remastered one. The Remastered versions are still in Alpha for now, which means their final render will be better and more realistic towards their respective franchises than they are now.




James Hogan — Please, tell me that you plan to create a Star Wars mod. It would be awesome if it was made by you.

These aren’t the answers you’re looking for.

Jonathan Gagnon — In Battlestar Galactica: Fleet Commander, will the cylon basestar swarm missiles ?

Really good idea, maybe such an enhancement could come to life. That being said this would require a lot of resources due to its firepower. That said, yes, sure. Why not?!

Dylan Kempster — I'd like to ask if there is a way to limit ship types for matches, for example no fighters or no hero ships etc. Also will the weapons in game be made so they can hit things other than what they're targeting ?

We give players the opportunity to play with predefined scenarios in skirmishes, like playing against certain ships and/or certain fleets. However the unique limit that exists in skirmish by default is the admiral ship which allows you to activate or deactivate it.

Yes, the weapons can do some damage to objects that are in their line of fire. Like in Stargate Space Conflict where an allied ship can receive shield damage. It is your duty to try and make sure this doesn't happen.

Ricardo Camacho — Release Date would be something we all want to know... When and how can I have them all on my steam Homeworld Remastered Collection ?

Since Gearbox Software is doing some serious modifications and updates to Homeworld: Remastered, we are forced to modify the architecture of our total-conversions. Over the past few weeks we have discussed with Gearbox for new game features too. Especially on a better shield system with more stability and efficiency, new maps and more. Generally we are optimizing out own content for stability and efficiency. This is being done so that those with high end computers will be able to support our high definition content easily, and those with lower end computers will still be able to play!

This is why we can't give a release date for now. However, we will publish our first video episode of our "Developers Blog", in which we will give more information about the progress of our projects. Anyway you will be pleased to hear that Stargate Space Conflict will be the first total-conversion to be publicly available.

Our total conversions will be available on steam, but they will also be available via our own application for Windows (and Mac OS X once the game supports mods on this operating system), called "MyPhoenix", which will be announced soon. This app will let you download and update our mods, discuss with the community and more!

עידו קמין — Will you add more Missions in Battlestar Galactica: Fleet Commander and/or Mass Effect: Reborn ? Any new types of battlestars too ?

Mass Effect Reborn will have a new campaign, that is for sure. For Battlestar Galactica: Fleet Commander we plan to improve the current one and eventually, add new missions. However that is still being discussed. In terms of the battlestars, there will be new chassis. More information coming soon.

Introducing Mass Effect Reborn to HW:R

Introducing Mass Effect Reborn to HW:R

News 6 comments

Today we are pleased to officially unveil our brand-new mod page for Mass Effect: Reborn, dedicated to the Remastered version of our total-conversion.

RSS feed Downloads
Original Game Soundtrack

Original Game Soundtrack

Music 3 comments

Mass Effect: Reborn's original soundtrack is now available for free. The official soundtrack features 21 original tracks, for an authentic experience.

Post comment Comments  (30 - 40 of 91)
hrrocker401419652671
hrrocker401419652671

any further updates?

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waismartialarts
waismartialarts

Bruh they can't work without the modding tool, cool your jets and wait to ask for updates after the modding tools are released

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YesWeCant
YesWeCant

I don't think begging "when will the mod/an update come out" will make them work any faster.

The ppl making this mod are doing this in their free time and for free. So have some respect for their hard work and learn to have some patience. We will get a new update when the guys making this mod deem it's ready to give us an update, not a minute sooner.

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hrrocker401419652671
hrrocker401419652671

Approximately When will it come out?

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Kalagan Creator
Kalagan

No release date yet, we're still waiting for the modding tools. Gearbox has partially released the modding tools :/

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Guest
Guest

Will it be available in the steam workshop when released?

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Erayser Creator
Erayser

Yes, absolutely.

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Guest
Guest

They still have yet to release all the mod tools? Wonder why, considering the devs wanted this game to be as mod favored as possible based on vids I saw close to release. Hopefully they do it soon as it's been quite awhile.

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YesWeCant
YesWeCant

Well, point is probably that they are simply not done with making the mod tools.

Now they intend to toss in the mod tools afterwards. Will probably take a while, my wild guess is that it's gonna happen in the next few months

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Guest
Guest

Well if that's the case then that's fine. Don't wanna release failure mod tools as it could break and hinder progress, never thought of that for some reason. My bad.

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Admiral_Chris_Rayya
Admiral_Chris_Rayya

I had an idea for an ability for all races in game. When your capital ship is about to be destroyed you can have an option to spin up the FTL drive and ram the enemy ship, kind of turning the entire capital ship into a mass driver that suicide bombs enemy ships. It would make sense seeing a though ships in mass effect can travel at insanely fast speeds and for a last ditch effort could use that speed to ram the enemy.

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Guest
Guest

in codex they mention that ships can not go to ftl speeds if something is in path so that wont work.

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Kalagan Creator
Kalagan

Exaclty ;) I was gonna quote the Codex but you did it before me :p

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YesWeCant
YesWeCant

In the Codex it was said that during the reaper war, they thought of doing a "FTL Kamikaze", but it seems like the Reapers saw that coming and installed a safety device into the design which won't let you do that no matter what.

And since that function was so important to the activation of the ftl drive that they were not able to make a ftl drive which can work with something in the way.

And since the species of the "current cycle" aren't aware of the fact that they are "scheduled" to be destroyed as well, they only assume that their predecessors added that as a "safety measure" to prevent disastrous accidents/attacks, since a cargo ship crashing into a planet at ftl would make the damage of a 100 megaton nuke look cute.

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