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Dawn of the Reapers V.3 Onslaught has been uploaded.
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11 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 61 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (8870 - 8880 of 9,906)
Darkside524 Mar 30 2012, 8:55am says:

what software would be needed to help with the texturing?

+1 vote     reply to comment
ZombiesRus5 Mar 31 2012, 4:58pm replied:

Look up tutorials on uv-mapping too as this is a required step for skinning the models.

+1 vote     reply to comment
Darkside524 Apr 1 2012, 6:15am replied:

texturing is way more complex than i thought. think i might be out of my league :/

+1 vote     reply to comment
Reaper_Armada Mar 31 2012, 1:03am replied:

I downloaded a student version of this program called autodesk 3ds max.

+1 vote     reply to comment
Darkside524 Mar 31 2012, 9:54am replied:

thanks for the advice. downloading now :)

+1 vote     reply to comment
Nazara Mar 29 2012, 11:20pm says:

I think your harby model is ok,eventhough I would love to see a more cockroach type model as seen in one of the concepts of harby in me2.

-2 votes     reply to comment
V.Metalic Mar 29 2012, 3:03pm says:

For the turian dreadnoughts, doesnt they look like too large compared to salarian and Alliance? Even if I dont count the wings, the hull structure is two-three times bigger than Alliance's.

0 votes     reply to comment
ZombiesRus5 Mar 29 2012, 5:36pm replied:

I wouldn't worry much about the size of the model(s) at this point. Re-sizing of meshes can be done at any point during the mod's development, even post release.

It's more important Lord_Set gets the models looking the way he wants so they can be uv-mapped and textured. It's much more difficult to modify a model once it's been painted especially if the original texturer no longer exists or the uv-map and texture is so complicated a re-model would require throwing away the previous texture work which could be many many hours worth of time.

+3 votes     reply to comment
V.Metalic Mar 30 2012, 3:07am replied:

I never said to re-model. I just said to make them smaller, which resizing is. I know something about modeling, you know ;)

0 votes     reply to comment
DirtDiver11 Mar 30 2012, 4:39am replied:

No Metalic, Zombie said that re-sizing is a easy process and can be done at anytime before being textured, and it's better to finish all models before worrying about scaling. Lord_Set has stated that the Scaling is off right now and will be changed later.

+1 vote     reply to comment
ZombiesRus5 Mar 30 2012, 11:13am replied:

Kilo-11 has it right. Another way to look at is Lord_Set puts an initial scale on the model and then sends it off to uv-mapping, texturing, hard pointing, wiring up tangents, textures, converting to mesh. The model may be out of his hands for some time meaning re-sizing may not happen again until the mesh stage.

+1 vote     reply to comment
Watzas Mar 29 2012, 1:52pm says:

I am not sure if you have talked about possible abilities yet, but i know that throughout the ME games, the larger reaper class vessels don't mind just ramming smaller vessels (such as cruisers). just a small suggestion if you don't have any ideas.

+2 votes     reply to comment
ZombiesRus5 Mar 29 2012, 4:26pm replied:

Lucky for you Sins loves to have larger vessels play bumper cars with smaller vessels.

+3 votes     reply to comment
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