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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (8870 - 8880 of 9,418)
Reaper_Armada Dec 17 2011, 8:16pm says:

Will this mod have dynamic movement?

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Dec 18 2011, 4:56pm replied:

Yes for everything up to cruiser, Heavy cruiser on no because they are designed for stationary large scale combat.

+2 votes   reply to comment
Reaper_Armada Dec 19 2011, 6:13pm replied:

Thanks Lord_Set for the reply :) I'm so keen for this mod to be atleast released in a beta form. I know it won't be for a while but the progress looks amazing.

+1 vote     reply to comment
mikey1871 Dec 17 2011, 12:44pm says:

Lord_Set.. you are very very good dude. I've been playing games and mods for years and only a very few can match what you have done here. I can't wait, well, i can wait eagerly also, until you can release this for us all to get to enjoy your creation !!!!!!

Here's hoping you and yours all have a very safe and happy Holiday season !!!

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Dec 18 2011, 4:57pm replied:

Thank you, and you too.

+1 vote   reply to comment
starship47 Dec 16 2011, 7:48pm says:

will you be able to make it that they can only jump through relays

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Dec 16 2011, 9:29pm replied:

No but wormholes will be replaced with relays to allow long distance travel quicker.

+1 vote   reply to comment
Lord_Set Creator
Lord_Set Dec 15 2011, 11:18pm says:

Collector Occuli, unmaned attack drones essentially. That or those geth drones.

+1 vote   reply to comment
Reaper_Armada Dec 17 2011, 8:15pm replied:

Could you make one bombers and the other fighters?

+1 vote     reply to comment
Shockmatter Dec 15 2011, 11:10pm says:

Question: noticing that the Council will use the Alliance fighters/interceptors, what will the Reapers use as an equivalent?

+1 vote     reply to comment
Sweawm Dec 15 2011, 8:21pm says:

You truly have done excellent work capturing that Mass Effect feel. Shame that space combat really isn't shown more past the end battle of the first game. Hopefully Mass Effect 3 will show off a few new vessels in both Alliance, Reaper and Council control!

+3 votes     reply to comment
starship47 Dec 16 2011, 7:46pm replied:

ME3 is not only battle for earth but the entire galaxy so im guessing that ship battles will be more frequent in the game this is just a guess

+1 vote     reply to comment
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