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12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.

before2
before1

With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 72 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (8870 - 8880 of 10,038)
manuztz
manuztz Apr 11 2012, 9:06pm says:

I think the Alliance Ships looked better in red. I*m sad they changed that in me3. What color will you make them ?

+2 votes     reply to comment
Lord_Setesh Creator
Lord_Setesh Apr 11 2012, 9:19pm replied:

Blue

+3 votes   reply to comment
davidt0504
davidt0504 Apr 12 2012, 2:54am replied:

Why don't you just make that color section depend on what color we make their faction in Sins?

Same with Cerberus, just make yellow marks appear yellow when playing a yellow themed player.

Reapers can have no marks like this please? :)
I don't want red striped reapers running around or the lights to not look right because the reapers need to be Red themed for bad guys lol

+2 votes     reply to comment
The-Text-Adventurer
The-Text-Adventurer Apr 11 2012, 8:07pm says:

Will the the any of the migrant fleet ships be in the mod?
These ones?
2.bp.blogspot.com

+1 vote     reply to comment
Lord_Setesh Creator
Lord_Setesh Apr 11 2012, 9:02pm replied:

Just finished the Quarian Liveship

+1 vote   reply to comment
The-Text-Adventurer
The-Text-Adventurer Apr 12 2012, 3:13am replied:

That's awesome. The Quarians are my favorite race. Really looking forward to it. Kudos to you.

+1 vote     reply to comment
501stormtrooper
501stormtrooper Apr 11 2012, 11:29am says:

Sorry, not concerning this mod but anyone noticed that Maelstrom mod is kinda gone from the mod page now? I really love that mod too :(

0 votes     reply to comment
dalath
dalath Apr 11 2012, 2:12pm replied:

there's a special Diplomacy/Entrenchment/Vanilla for this game. Each version of it moved to the corresponding page. It's still there, have no fear.

+1 vote     reply to comment
KingMakerRook
KingMakerRook Apr 11 2012, 1:10pm replied:

Check the Diplomacy and Entrenchmentsubcategories. They have their own pages now.

+1 vote     reply to comment
TheEleet
TheEleet Apr 11 2012, 10:16am says:

A question: Will this require an expansion, or can I run this on basic sins?

Also, regarding the comment chain below me, why not have a ship ability in the style of a torpedo like how Normandy SR1 used to gut Sovereign once it's shields were downed.

+1 vote     reply to comment
#k
#k Apr 11 2012, 10:26am replied:

it requires diplomacy, and eventually rebellion, and that wasnt a torpedo

+1 vote     reply to comment
LanteanOmega
LanteanOmega Apr 11 2012, 5:01am says:

This might sound like a stupid question, but it is one that interests me.

How will the Reaper Faction be balanced against the other two, I get that Cerberus will have more advanced Tech from black market deals and reverse engineering Reaper Tech then the Citadel, while the Citadel will be more mass production and diversity. But the Reapers are supposed to be near one man, or one ship, armies, with the Citadel fleets barely able to hold them off in ME3, and in Earths case, they werent at all, from what I understood from ME3, the Citadel Council was merely slowing them down more then anything but I could be wrong.

Will they be extremely powerful, but expensive and slow to build, or will they be downgraded, making them more into dreadnoughts then the unbeatable monsters we have been fighting for three games?

Love the idea of this mod, will be watching this develop very carefully :)

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada Apr 11 2012, 7:11am replied:

I don't think they weren't that unbeatable, I mean, if Shepard can kill like 4 of them with help then they should be able to be killed by other things. Remember that the reason the Earth fleets got decimated was because they were unsuspecting and the Reapers used a huge proportion of their fleet to get back at humanity and Shepard for being a badass Reaper killer. I'm pretty sir in the codex it states that three Dreadnaughts can take down a Reaper-Capital ship, so it'll probs take like 20 Cruisers to do the same job or maybe even less, I don't know.

+1 vote     reply to comment
dalath
dalath Apr 11 2012, 12:46pm replied:

shepard killed destroyers, not true reapers. Destroyers are only 160 meters in length. Sovereign was the ONLY big reaper that was killed, and only because it's shields failed due to an unknown error. So yeah, the BIG ones are.... or seem unbeatable by conventional means.

-1 votes     reply to comment
Reaper_Armada
Reaper_Armada Apr 11 2012, 10:53pm replied:

The big ships got ****** up by the Turian fleet. It says it in the codex.

+1 vote     reply to comment
ExoticTofu
ExoticTofu Apr 11 2012, 7:21am replied:

it takes 3-4 shots from a dreadnought-sized Mass Accelerator to kill a reaper dreadnought. The problem is, one magnetohydrodynamic blast from a reaper can take out damn-near any ship in the galaxy in one shot. That's where the problem of balance lies.

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada Apr 11 2012, 8:08am replied:

I thought some ships could withstand it. I saw some cruisers get hit in the final battle and their shields held. I'm sure every ship isn't gonna be sliced and diced by one shot. Anyway back tothe game, I was thinking that as you say most ships would get killed in one hit, the main gun could be a special power that hits the enemy. The Reapers could have lighter armanants like the molten metal they can spit out of their fingers, or just geneal smaller weaponary. What do you think?

+1 vote     reply to comment
urbanskill
urbanskill Apr 11 2012, 9:37am replied:

Reaper is powerful, yes. But very expensive and use lot of fleet supply. Lord_Set make this mod to be exactly like in ME lore. Unfortunately, translate into Sins gamecode is difficult to balance to make it ME canon. To be blunt, It is hard to one shot kill with reaper weapon unless it use ability. SHip ability can do that. But make it use cooldown like...um..1-2mins? That just idea.

+1 vote     reply to comment
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