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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 59 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (8870 - 8880 of 9,250)
galaxy366
galaxy366 Aug 18 2011, 6:13am says:

I want to see the reapers :(

+1 vote     reply to comment
Lord_Set
Lord_Set Aug 17 2011, 6:33pm says:

Many thanks to attican for the new banner.

+4 votes     reply to comment
ZombiesRus5
ZombiesRus5 Aug 17 2011, 10:09pm replied: Online

Nice work Attican :P

+1 vote     reply to comment
Attican
Attican Aug 17 2011, 11:59pm replied:

thanks it was no problem, I just am kindve wondering if perhaps I made the original image to long and it was resized or something because the Original Image was the same width as the mod header.

+1 vote     reply to comment
#k
#k Aug 17 2011, 4:34pm says:

so you guys decided not to release the council when they are finished...sad face

+1 vote     reply to comment
ZombiesRus5
ZombiesRus5 Aug 17 2011, 4:38pm replied: Online

I specifically said there would be no releases with the vanilla races.

+1 vote     reply to comment
Attican
Attican Aug 17 2011, 2:22pm replied:

Wouldnt it be a copyright issue if he were to take the music directly from the mass effect soundtrack

+1 vote     reply to comment
BlitzKreig
BlitzKreig Aug 17 2011, 10:07pm replied:

True Attican. I was just thinking about the Star Trek and Stargate mods for Sins, that use theme music from their respective universes.

+2 votes     reply to comment
ArbiterN7
ArbiterN7 Aug 18 2011, 4:07pm replied:

No since its a mod and your not making money. Also if u give the proper credit you should be fine.

+1 vote     reply to comment
Warmonger13
Warmonger13 Aug 20 2011, 6:29am replied:

arbiter is correct..... adding anything authentic into the game is legal and give proper credit can be done as long as it isnt being sold....

+1 vote     reply to comment
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