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Dawn of the Reapers V.3 Onslaught has been uploaded.
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11 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.

before2
before1

With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 69 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (8870 - 8880 of 9,999)
#k
#k Apr 8 2012, 2:15pm says:

hows the citadel going to work? default starting world for the council maybe?

+1 vote     reply to comment
Yanxa
Yanxa Apr 8 2012, 2:18pm replied:

As far as I'm aware, the Citadel will be a planet, and will be the Citadel Forces homeworld.

+2 votes     reply to comment
davidt0504
davidt0504 Apr 8 2012, 4:02pm replied:

too bad it can't open and close

+2 votes     reply to comment
OneTruthOnly
OneTruthOnly Apr 7 2012, 10:26pm says:

I'm curious about the audio for this mod. Will you be adding new music/speech files? I mean, I'm sure its almost pointless to add new speeche files for the council, but how about reapers? Moreover how about music? I'm really hoping to hear some of the music from the Mass Effect games taken and used in this mod, it would give it a much more "authentic" feel. And at the very least maybe using some of the Reaper's "screeches" as speech files for the actual reaper ships?

+2 votes     reply to comment
eliek22
eliek22 Apr 8 2012, 1:07pm replied:

Or you could get in contact with bioware and simply ask them, they might be cool about it. I know CDPR lets people import straight up models from TW2 into Skyrim so what's a couple voices? Harbinger could do some reaper quotes, as well as the buzz from me3. Geth noises are also all over the place. It'd be a shame to not get sound files when there's alot of really great stuff in the games themselves

+2 votes     reply to comment
urbanskill
urbanskill Apr 7 2012, 10:46pm replied:

Audio and Music will be left for later on. They are focus on skinned the model and put together first. And for music. I doubt it will be add due to legal issue.

+1 vote     reply to comment
Sapper4-1
Sapper4-1 Apr 8 2012, 1:12pm replied:

And if you have the me3 soundtrack you can use it, you just cant distribute or make money off it/need to credit it and your covered.

+2 votes     reply to comment
Nazara
Nazara Apr 8 2012, 7:39am replied:

what legal issue? This mod is non commercial.Why should there be a problem with music files? I can already extract music from the game.The presence of another games music in a mod is not a problem as long as it is not sold.

There are no legal issues.

+1 vote     reply to comment
urbanskill
urbanskill Apr 9 2012, 7:12pm replied:

I dont know the full story. But Lord_set clear say before. Audio file and music will be left for later on.

+1 vote     reply to comment
Wolf186
Wolf186 Apr 7 2012, 9:45pm says:

I'm not sure if this has been asked or not, but who will be the millitia, Cerberus or Reapers?

0 votes     reply to comment
#k
#k Apr 8 2012, 4:08am replied:

i doubt two of the main factions would be militia...

+1 vote     reply to comment
mickey_brickz
mickey_brickz Apr 7 2012, 10:12pm replied:

I don't think anythings been said yet but I think lord mentioned something about maybe doing batarians as pirates/ militia (I don't speak for lord and the team I'm just repeating what iv heard which might very well be wrong)

+2 votes     reply to comment
V.Metalic
V.Metalic Apr 8 2012, 3:46am replied:

Bataraians seems as possible militia/neutral faction. Or pirates, where batarians will be included.

+1 vote     reply to comment
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