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Blog RSS Feed Post news Report abuse Latest News: Dawn of the Reapers V3 Onslaught Update

12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.

before2
before1

With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 74 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (8870 - 8880 of 10,070)
Lord_Setesh Creator
Lord_Setesh Apr 15 2012, 11:31am says:

800 members, I'm seriously in awe that this mod has gotten this much attention.

+4 votes   reply to comment
Spudman619
Spudman619 Apr 15 2012, 1:07pm replied:

You deserve the 800 members. I can say I'm glad to be one of 'em.

+3 votes     reply to comment
GeBuch
GeBuch Apr 15 2012, 12:37pm replied:

Are developing for Diplomacy or the upcoming Rebellion Addon

-3 votes     reply to comment
RenaissanceHeavy
RenaissanceHeavy Apr 16 2012, 2:50am replied:

Both. There will be a Diplomacy and Rebellion version of this mod.

+1 vote     reply to comment
rSlade Online
rSlade Apr 15 2012, 11:36am replied:

Mass Effect is a wonderful universe. You're putting part of your soul in this mod, and we can feel it. That's very important, dude. Thank you for this.

+4 votes     reply to comment
Agent_John
Agent_John Apr 15 2012, 11:33am replied:

No wonder Set! The mods fantastic, I just cant wait for the first release to be honest :D
Mass Effects a lovely game with a awesome story, but now with an RTS mod for other games like Sins and SW:FoC. I just cant wait for the mod to come out :)

+2 votes     reply to comment
V.Metalic
V.Metalic Apr 15 2012, 11:41am replied:

I would like a ME mod for SW:FoC, and would like to help with it :)

+1 vote     reply to comment
Wolf186
Wolf186 Apr 15 2012, 2:36pm replied:

Actually, a ME mod for FoC would be perfect. I do believe that there is enough in-game material from all three games for ground units, give or take for the vehicles.

+2 votes     reply to comment
V.Metalic
V.Metalic Apr 15 2012, 2:49pm replied:

Yeah, and for the vehicles we may also ask directly Bioware for the ideas, like what kind of vehicles turians or salarians use etc. :)

0 votes     reply to comment
Adrien_Victus
Adrien_Victus Apr 15 2012, 1:08pm replied:

well SW:FoC cant handle high amounts of polygons, and from what i can see on the current models they have lots of small details that would contribute to the polygon count, if you managed to get them ingame without alot of lag and crashes it would be easy to convert the models over to SW:FoC model standards and the code for SW:FoC is quite easy, with enough time it would be easy to code in all the model in no more than a week (Assuming you spent all week coding, so it all comes down to how much time you have)

+1 vote     reply to comment
V.Metalic
V.Metalic Apr 15 2012, 2:30pm replied:

It would just require to simplify the models and make them suitable. The coding would be pretty simple,a s there are only few weapon types, and balancing is the worst issue. And than making a maps for both space and ground battles would be a nuisance to make, but designing the positions of the planets in galaxy map would be quiet easy :)

+1 vote     reply to comment
*MaGoo*
*MaGoo* Apr 15 2012, 4:51am says:

Hehe, anyone else gonna make a crap load of quarian ships, abandon their worlds, then attemt to retake them once they've been capped. :)

+2 votes     reply to comment
ArbiterN7
ArbiterN7 Apr 15 2012, 2:36am says:

Are you going to use weapons sounds from the game, and will the wrapons from the gameplay vid be reworked to more ME3 style and look?

+1 vote     reply to comment
Lord_Setesh Creator
Lord_Setesh Apr 15 2012, 11:08am replied:

Sounds will be taken from in game yes

+1 vote   reply to comment
dude3141
dude3141 Apr 14 2012, 11:36pm says:

Rank 6 of 16,509

Visits 267,175 (2,046 today)

Great work guys keep it up!

+1 vote     reply to comment
songokubmg
songokubmg Apr 14 2012, 3:24pm says:

when will it be out?
and i have a few questions :
-will the reapers move their arm when they attack (like in the scene on palaven)
-can we have large amounts of capital ships like in the game ?

0 votes     reply to comment
Lord_Setesh Creator
Lord_Setesh Apr 15 2012, 2:14am replied:

Yes, please don't ask about release dates. This is any developers "Nails on a chalkboard"

+1 vote   reply to comment
CanadaMan7
CanadaMan7 Apr 14 2012, 4:18pm replied:

Ship animations take a lot of work, as well as resource intensive particles, to function.

+1 vote     reply to comment
#k
#k Apr 14 2012, 11:50pm replied:

1. dont ask when it comes out its just an unspoken rule
2. like canada said, its to difficult
3. the capital ship number will be enough, and if you want more you can increase the pop cap yourself

0 votes     reply to comment
Lord_Setesh Creator
Lord_Setesh Apr 14 2012, 12:04am says:

Going to be experimenting with some Cerberus designs i want honest opinions.

+2 votes   reply to comment
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