Currently recruiting for all positions

Mars has fallen silent.

Set condition 1 among the fleet, All hands to Battle stations.

Mass Effect is property of Bioware/EA Inc.

Image RSS Feed Latest Screens
Cerberus Siege Capital In-game Cerberus Siege Capital Whats in the release?
Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 73 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7860 - 7870 of 9,284)
SCJ May 4 2012, 5:07am says:

Really looking forward to massing a fleet from all of citadel space and spanking the giant space squids back to dark space!

+4 votes     reply to comment
Renea246 May 3 2012, 11:53am says:

This mod is gonna be epic but i think it needs the ME3 soundtrack

+1 vote     reply to comment
Brutus_Palin May 3 2012, 10:54am says:

Not even remotely important but I feel I should point point this out, Tsar Bomba was between 50 to 57 megatons of tnt or 50,000 to 57,000 kilotons. No offence intended.

-3 votes     reply to comment
bigbuttons May 3 2012, 1:22pm replied:

The testing Tsar bomba had 50megatons but it had a potential yield of 100 megatons, they didn't use the casing that could increase its yield as they were worried about igniting the atmosphere or some crap (and the **** tonne of radiation it would have belched out), and from the fact that the blast wave could be measured on its 3rd trip around the world its understandable.

+2 votes     reply to comment
Lockerd May 3 2012, 9:31am says: Online

I've been meaning to ask for a while but always forgot, who came up with the Dawn of the Reapers logo? you know the big red logo with the reaper abreviation and pic like the 2 for Mass Effect 2 and the one from Mass Effect 3?

+1 vote     reply to comment
Reaper_Armada May 3 2012, 7:09pm replied:

I actually can't remember because it was so long ago but I think someone from outside the team did it or it was All_Under_Heaven.

+1 vote     reply to comment
Grimjowl May 3 2012, 6:41am says:

I thought i'd let you guys know, if your still looking for Alliance vessels there appears to be one you've missed towards the end of when the fleet arrives at Earth ( pause it at 2:55 and its the ship on the left)

+1 vote     reply to comment
tchyeah May 3 2012, 7:59am replied:

if your talking about the one on the left that has a little bit coming off the wing... thats an alliance cruiser... the little bit is a blown off engine from another cruiser. good pick up though :)

+2 votes     reply to comment
Grimjowl May 3 2012, 2:52pm replied:

oh yeh, lol my mistake.

+1 vote     reply to comment
geetakingle May 2 2012, 5:44pm says:

Sick FAQ update. My appetite is sated for now.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Prolific Studios
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dawn of the Reapers on your homepage or blog by selecting a button and using the HTML code provided (more).

Dawn of the Reapers
Dawn of the Reapers
118 of 22,307
Last Update
2 weeks ago
2,852 members