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15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 69 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7290 - 7300 of 9,291)
Lockerd Jun 10 2012, 9:38pm says:

July is comming up soon,these guys may be going into overdrive, I expect a lack of updates as this goes on.

+2 votes     reply to comment
pheonixsquad9509 Jun 10 2012, 9:29pm says:

What modeling tool do you use?

+1 vote     reply to comment
skyline5gtr Jun 10 2012, 11:00pm replied:

max 2012, zbrush

+1 vote     reply to comment
Shockmatter Jun 10 2012, 9:36pm replied:

I'll answer and say 3ds Max.

+1 vote     reply to comment
DisgruntledNun Jun 10 2012, 8:32pm says:

Will the reapers have that epic sound effect as they shoot?
Also do the reapers capital ships own but cost more command and resources?
Either way this mod looks incredible.
Is this mod for rebellion?
Keep up the epic standards of work!

+2 votes     reply to comment
Lockerd Jun 10 2012, 9:08pm replied:

For Diplomacy and Rebellion.

+1 vote     reply to comment
Reaper_Armada Jun 10 2012, 8:58pm replied:

Reapers will cost more and take up more commad but they are very poweful. This mod is for both diplomacy and rebellion when it comes out.

+1 vote     reply to comment
DisgruntledNun Jun 10 2012, 9:00pm replied:

Oh in which case this is all i have ever wanted since ME 1.: )

+1 vote     reply to comment
Reaper_Armada Jun 10 2012, 9:02pm replied:

Yes but it would be something similar to indoctrination as ReaperSandwich said. Examples of Reapers having allies are; Sovereign with the Geth, Sovereign with Matriarch Benezia and Asari commandoes, Sovereign with Saren, Sovereign with Krogan warlord, Harbinger with Cerberus near the end of ME3 and a sort of alliance with the Geth in ME3.

+1 vote     reply to comment
HaloSandwich Jun 10 2012, 6:33pm replied:

Probably, something like indoctrinating your allies. >:)

+1 vote     reply to comment
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