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Dawn of the Reapers .5 The Harvest Release Information


Hello again folks, your friendly neighborhood mod dev here. Our initial plan was to release .45 shortly after our last one. With bug fixes and few added features that we simply didn't have time for before our last release. Well the Sins 1.83 patch took longer than expected, and because of that we have pushed the release back farther than expected but with more added features than we have anticipated on adding. This patch will begin our work on the Reapers. Do not expect them to be perfect right off the bat, this will be a slow and steady balancing project that we aim to get right.

Overall


- Some minor UI fixes, including faction selection screen. To make it easier and more practical to switch between your desired factions.

- In-game navigation buttons have been overhauled to represent the ME theme we are going for.

- Tech trees for both Cerberus, and Council have been 99% completed.

- Abilities are trickling in, by the time of release the mod should have most if not all of the Cerberus and Council abilities done and working.

- Minimum game resolution has been increased to 1366x768, This is simply to create an experience with better quality for you the user.

- New unique planet types for your map making fun (Citadel, Omega, Mass Relay, Omega Relay)

Main Menu Harvest

- Some Small stat fixes

- Titan abilities have been added, and thanks to 1.83 the Themis (Synth Super Cap) is capable of literally destroying planets. You know if you want to.

- Multiple starbases, each starbase has pros and cons. Chose yours wisely or risk losing it. (Yes their weapons work now too)

New Release pics

One is meant to be offensive the other is used as a means of production. Both are from Bioware concept art


Council


- Council 99% complete, Salarians Included

- UI, Ship pictures, and build buttons have all been redone.

- Node system helps generates revenue for Council, ITS NEEDED!

- Paragon/Renegade split allows you to chose your fleet selection and play style.

- Council Extranet Hub has passive fleet defense ability that will call in a small picket fleet if the gravity well in question comes under attack. Once the well is cleared of enemies, the fleet leaves until its need again.

- Added Titan options due to hard limit increase in 1.83 opt in patch.

- Carriers are now neutral options, All Alliance vessels are accessible without faction choice. How they play will be dependent on your faction specific research.

New Release pics

Any thing highlighted in blue is paragon locked, with red being renegade locked.

You get to chose your play style.


Reapers


- We have begun work on the Reapers, REJOICE.

- Added units with stats

- Correct or appropriate voices for each unit.

New Release pics

The time of our return is coming.......



Assuming Control - Collectors - Mod DB


Special Thanks


At the end of this I want to throw out some special thanks to a number of people who have been MASSIVELY critical to getting the mod this far.

ZombieRus5 - Without him this mod wouldn't have gotten off the ground period.

Psychoak - Who has been of great help with some our more difficult abilities.

Skyline5GTR - Who helped give life to Cerberus in the early days of the mod, and is a generous tutor who helped me pick up the skills to continue on my own.

Waseem - His music creates the perfect atmosphere for the mod, it simply wouldn't be the same without it.

DiscoverME - His voice over and effect work have put this mod in a category all its own, and helped to properly immerse anyone who plays it in that Mass Effect atmos we all loved so much.

ChaosChild - Her photoshop skills formed all the pretty particle effects that you will see while playing, and added another level of immersion to this mod. Also created the concept art being used to create a number of ships soon to be in game.

Malcontent - Who is helping with the Salarian designs

Playtester Corp - There have been to many testers over the years to name them all, but all of them deserve a nod for helping me debug, test, and fix problems that would have otherwise gone unnoticed.

Release Information


Date - TBA (We will know within the next 3-4 days)


Playtester Corp Applications


We are still in need of good qualified testers, do you think you have what it takes? Feel free to apply Requirements are listed below

Requirements

-17 of age or older
-Must have skype and ability to have full use of it
-Be able to join in skype calls more than 1 time a month
-Be able to at least put 4 hours a week into helping develop the mod
-Have basic understanding of Mass Effect Lore
-Have the understanding of installing mods for SOASER
-Have more than 100 hours of play time from playing the vanilla or any other mod.(I.E. understand the ship stat values to be able to properly give feedback about balancing.)

*Previous testing experience desired but not required


Once an offer has been extended and accepted, you will be in a 4 week probationary period in which inability to meet the above requirements will result in a loss of your position and replacement. We understand this sounds strict but in order to provide a quality mod we need people who are just as invested in this project as we are and that requires strict standards.

To apply send emails to Paul@prolificstudios.net


From the Prolific Studios Staff we thank you for your patience.

Dawn of the Reapers .4 Release Information

Dawn of the Reapers .4 Release Information

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Change log, Pictures, Music, links, and more pictures.

Open Applications for Testers

Open Applications for Testers

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Prolific Studios has begun recruiting playtesters for Dawn of the Reapers.

Dawn of the Reapers V3 Onslaught Update

Dawn of the Reapers V3 Onslaught Update

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A small summary of the changes that will be in the next release of Dawn of the Reapers. We are also including the release date so that you folks can look...

New Website!

New Website!

News 3 comments

We have as a studio decided to make a home for ourselves on the internet, please feel free to join us.

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The forth installment of Dawn of the Reapers, please read first comment.

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Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7290 - 7300 of 10,300)
noodlezombie
noodlezombie

(buried)

There is nothing wrong with the ME3 endings. Even less so now that the Extended Cut expands things and fills in gaps. Also 'Indoctrination Theory' is garbage and needs to die.

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Reaper_Armada
Reaper_Armada

I'm probably outspoken but I agree with you. I wrote an attempted explanation for everything before the DLC came out and a lot of things matched up neatly. If you wanna check it out head over to my profile. Also I'd be happy to discuss the ending with a positive enthusiast. It's hard when everyone else here hates the ending. They are qualified to their decision but that also doesn't't mean their opinion is better so don't worry about the karma trolls.

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Joccaren
Joccaren

To be fair I don't think its entirely Karma trolls. Lines such as "Indoctrination Theory is Garbage and needs to die" are those that are deserving of negative Karma IMO. Even if its not your view on what the ending is, it doesn't make it garbage.

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taliskyrim
taliskyrim

samw here i have a hard time understanding why every 1 hated it so much

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Joccaren
Joccaren

Well, for me at least it came down to a few things:
The Crucible. It was a cheap way to end the series that required no effort, and could be done on a rushed timetable. I don't want to defeat the Reapers via instant win button, I want to actually fight for my victory.
The fact that there is only 4 possible outcomes. Mass Effect, until 3, had at least the illusion of rewarding your choices with different content. In 3, especially in the endings, your choices amounted to nothing. All that mattered was which of the final 3 outcomes you chose. EC improved this somewhat, but it was half assed at best.
And finally the three choices themselves. They are unbalanced to the extreme. Destroy is the most negative, by far. You kill the Geth, you kill EDI, and all you manage to accomplish is wiping out the Reapers. Control is alright, sacrificing yourself to control the Reapers and save the Galaxy, and then there was synthesis. I remember from my time on the BSN that there were a lot of people claiming anti-enders just wanted a sunshine and bunnies ending. If anyone wanted a sunshine and bunnies ending, Synthesis was it. Magic cleanses the galaxy so the Reapers can pass down knowledge to everyone else, and there's no reason for organic synthetic conflict ever, and everyone's made better by green space magic with peace for eternity. The downside being that Shepard dies, which is on par with Control, both of which are less than destroy.
I remember Bioware saying they wanted to make different endings that appealed to different people. It seems nothing like that to me.

Anyway, if you want to continue the discussion I'll try to figure out how PMs work, though I thought it would probably be a bit weird to receive one with little context on what it was replying to [Hence why I post this here rather than in a PM]

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noodlezombie
noodlezombie

The entire controversy over the ending is embarrassing. Not for BioWare, for the fan community. Yes, the game was rushed and the ending wasn't anywhere near as satisfying as it should have been. My personal reaction wasn't mostly 'meh'. But the fans proceeded to throw a temper tantrum and start coming up with crazy theories about how it wasn't real and BioWare was making us know what it felt like to be indoctrinated and blah blah blah.

I have a sneaking suspicion that if the game out of the box had had the Extended Cut content none of this would have happened. There would still be people who didn't like it, there always are, but this giant stupid ragefest wouldn't have taken place.

As for it reducing a franchise that was all about choice to a number of set options, what the hell did you expect to happen? Every BioWare game is like this (in fact every game ever with multiple choice endings is), it has to be, you have to have set endings, there is no other feasible way to do it. Yeah, it would have been nice if our choices mattered more in the lead up to those endings, and that is definitely BioWares fault, but it's also understandable. They simply promised too much an created something where each new game had too many variables and possibilities and they couldn't possibly deliver on them all.

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Joccaren
Joccaren

The controversy is an embarrassment to all of gaming. How furious the fans responses were, and how poor the ending was, all added towards what became the greatest shitstorm I can think of in gaming. The IT theories were fine - headcanon was needed, and we were told to speculate. What wasn't fine about them was many believers attempts to shove it down everyone's throats as the one true ending.

If the game had of shipped with EC, it would have been a smaller fiasco, but it would have been there none the less. Simple exposition wasn't all that was needed for the endings, though it did help.

What I expected to happen was for your choices to play into the final battle, not for you to be offered a choice that replaced your previous ones. I don't want 100 million endings for ME3, though I expected some variance, and choices to have some effect beyond increasing an arbitrary number. I don't care whether its what every other game does, ME3 had the chance to do something different and be amazing - and we were told it would. Yeah its extra work, but you'd want to put that work in if you cared about your fans. As I've said, the EC somewhat helped in this, but not that much. A few slides don't really do much for anything prior to the ending, and they offer only minor exposition about the ending/post ending state of the Galaxy. Having war assets play a part in the final battle, and seeing what happened to them afterwords would have been enough for me in the ending, though the rest of the game should have changed far more dependent on choices.

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noodlezombie
noodlezombie

In fact I find something rather poetic in the endings you can choose from. The entire franchise had until that point been built on Paragon and Renegade responses, and there at the end of all things, you're given those same two options, but also, for the first and only time, a third option, one that will truly end the Cycle for good. And then the EC went and added a fourth option just for all the people who whined about not being able to say no and attempt to beat the Reapers through force of arms. And of course that choice leads to everyone dying.

As for the Crucible, yeah, it was a rather lame instant-win button that they pulled out of their *****, but I've seen worse, and complaining that Synthesis is 'magic' is absurd in a franchise that literally revolves around telling the laws of physics to go and **** themselves.

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Joccaren
Joccaren

Something I would have liked to see is a non rushed ending. Multiple stages of Priority Earth, War Assets playing a part in each. No arbitrary choice at the end, merely the results of your previous actions. Preferably no instant win device, though dependent on your views some form of discovery may be necessary. More content from Tuchanka onwards was necessary IMO to get rid of that rushed feeling the game had.

That is something that I believe would have changed the reaction a lot: A non-rushed game. If the endings were the same, but the game felt properly paced, with fleshed out levels and a as much if not more content than its predecessors for a single playthrough, then people probably wouldn't have been as upset. I've lived through bad endings before because the rest of the game was great. However, at least the latter half of the game was rushed, and the obvious lack of effort put into the endings originally, and the half assed additions done in the extended cut, acted as the straw that broke the camels back, at least for most people I know. Merely a poor ending doesn't garner the response ME3s ending did, and I think everyone can agree that there were more factors than simply the ending that played into the whole fiasco, though I doubt everyone agrees on what those aspects were.

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Joccaren
Joccaren

The ending has its symbolism, I'll give it that. It fails at having anything other than symbolism however. It is anticlimactic, relies on a problem addressed earlier in the series and even the game itself [Organics vs Synthetics], and brushed the rest of the series to the side in an attempt to push forward its message. As for it being Paragon, Renegade and Neutral choices, I'm not too sure. Its closer to one Renegade and Two Paragon TBH. One option to screw your allies and save yourself, and two options to sacrifice yourself to help your allies.

Synthesis and magic go hand in hand sorry. ME1 at the very least managed to maintain some hold to trying to emulate physics. Were their holes in its logic, and did it make some jumps to allow certain things to happen? Yes, however nothing to the extent that 3, and synthesis especially, does. Mass Effect is magic, however its an explained phenomenon. We are given exposition as to how it works, how it was discovered and what its limits are. The game, especially in 2 and 3, does break these limits, but usually in a minor way, like having your characters walk outside with a Mass Effect field as a mask to protect them from the Vacuum. Synthesis has no explanation, no reasoning behind how it works, no limits and doesn't even try to make sense. It is a "Press this to make everything sunshine and bunnies" button. Few things majorly broke the laws of the ME universe prior to Synthesis. Synthesis ignores not only the rules of our universe, but the rules established in the Mass Effect universe [Yes, Destroy and to a lesser extent control do this too, though nowhere near as jarringly], and that is where its problems lie. TBH I probably still wouldn't have minded as much if they hadn't tried to push it forward as the optimal ending whilst saying they were making endings that would appeal to different people.

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Lockerd
Lockerd

most people dont when they havent played all the Mass Effect games the right way, which is doing every mission, every thing you can find and get a much broader experience from the series, and when we see the way the series ended we get ****** that it ended on such an un-deserving note.

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Reaper_Armada
Reaper_Armada

I''ve done everything myself as well and I immersed myself in the universe and I still didn't mind the ending.

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kyle_katarn67
kyle_katarn67

I did everything you said and im not ****** thats just your opinion

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taliskyrim
taliskyrim

i did

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Lockerd
Lockerd

let me expand on my previous comment, my origin account shows over 137 hours on Mass Effect 3, my Gamestop account shows 341 hours on Mass Effect 2, and on the same Gamestop account it shows 401 hours on Mass Effect.

I have Literally gone through each game over sixty times and have spent all that time making my perfect Shepard in its visuals and morality. to see it all end in such a way is a betrayal to me.

I do apologize If I sound like I'm trying to get you to believe my way but I'm just explaining on why many people hated the ending.

to put it this way, we had such a unique series why have it end on an almost exact copy of another series's first game end.

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taliskyrim
taliskyrim

for a moment i thought you were mad at me but that makes a little more sense, i could never find a person that did not go off the deep end when i ask why they hated it

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degtayrev
degtayrev

It was a complete ripoff of Deus Ex. Before you bury my comment, go look up the Deus Ex endings. They are almost exactly the same thing.

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Lockerd
Lockerd

I remember that post you made, I tried making bets on it with my friends but they found it as well.\

yours was more fleshed out and sensible, however there still remains no explanation as to how sheapard can survive falling to the earth at the end.

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Aliah
Aliah

I smell a troll, or someone in bad need of re-education.
Also, the tampon applicator crashed into the Earth. It was the size of a small moon, presumably. Extinction level event, hurr?
There is a reason most games end in a climatic final level and boss fight: It works. It brings closure to have all your effort rewarded in a final culmination of skill and epicness.
Examples: Final battle with Saren in Mass Effect 1. Battle with Ulysses in New Vegas: Lonesome Road, Battle above Hiigara in Homeworld, the last boss in just about every Devil May Cry or Capcom game, for that matter.
The fundamental mistake for a game about choice to make, is to boil down choice into three to four pigeon-holed 'penultimate final choices', then vaguely show you what happens afterwards.
You should always be able to choose not to be stuck into their choices, and not be punished for it, but instead be rewarded with a more difficult, but more satisfying final boss and ending.

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Lockerd
Lockerd

what is wrong with the ending is, it is almost exactly identical to the video game Deus Ex's ending...and even before that fact it was laced with plot holes.

the game was released only 75% finished with plenty of evidence such as placeholders in cutscenes which I may add are still here, several model rigging glitches, fifteeen audio errors.

no matter what anyone says the Mass Effect 3 ending was nothing close to worthy enough to be the end to a wonderful Space Opera.

and at the time the Indoctrination theory actually made the most sense and in a way it still has relevance there isnt much that disputes the original meaning and interpretation of it. all they did was add to it, the argument "harbinger could still be projecting what Shepard wants to see" is still valid in ways.

however one thing still bugs me about shepards being alive at the end of the destroy ending...the main thing is how the hell is he still alive...nothing can even convince me as to how he survived crashing to earth.

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raeldrikp
raeldrikp

its not that it was so wrong but rather anti-climactic. And the extended cut didn't really add much exposition, with the vast majority of the images being the same. All the same loved the majority of ME3, and that's whats important.

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