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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 72 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7290 - 7300 of 9,312)
mercboy Jun 11 2012, 5:28pm buried:


also can we have a Shepard torpedo please pwetty plz?

-12 votes     reply to comment
Lord_Set Jun 11 2012, 6:39pm replied:

Did you even read this before posting it? WTF is a shepard torpedo, seriously.

+9 votes     reply to comment
Castigar0 Jun 12 2012, 11:20am replied:

That is possibly THE most Awesome thing I have heard today.

Harbinger will definitely feel something as an army of Shepards are fired at him :D

0 votes     reply to comment
KaptenHaddock Jun 12 2012, 3:23am replied:

I believe he wishes to launch Shepard through a torpedo tube, sir.

+6 votes     reply to comment
freeforchat Jun 13 2012, 10:06am replied:

Garrus must be happy to replace thanix cannon with that

0 votes     reply to comment
Joccaren Jun 12 2012, 4:42am replied:

Yeah, same here. Both look epic, though I know who I'd put my bets on for coming out first.
Can't wait until they're both done.

0 votes     reply to comment
Lockerd Jun 11 2012, 11:31pm replied:

not a chance, the normandy is small enough that it can outmanuver the PoA, not to mention UNSC ships dont have shields if im not mistaken, so it is tissue paper against to the thanix cannon. hell even the MAC guns cant compare to the thanix.

+3 votes     reply to comment
spartan-G257 Jun 13 2012, 12:18pm replied:

Unsc ships are faster as proven in contact harvest and halo 2 (with the in amber clad going at approx 1,000kms from standstill withing the time it takes to go from slipspace to over the ring)
Then in the flood the pillar of autumn just about misses an impact with a plasma torpedo by firing boosters shooting it to the side instantly so no if anything the POA is more agile

And the thanix on the Normandy has the power of a cruiser which is far weaker than a dreadnoughts main cannon which is almost half as weak as a mac cannon as the yields of the dreadnoughts main cannon is approx 38 KT while that macs weakest ship value is 64KT so therefore the mac far outmatches the Thanix cannon

+1 vote     reply to comment
spartan-G257 Jun 12 2012, 8:58am replied:

and it has been established that while very big and very powerful the POA is also very maneuverable as shown in halo:the flood and nothing has yet to contradict that book

how do you think it managed to take down four covenant ships while not suffering enough damage to kill it

than you have the fact that it can tank megaton level plasma torpedo's (lowest calc available) and before you say i'm wrong at the very beginning of halo combat evolved anniversary we see it being hit by several torpedo's with what seems to be very little damage to the actual ship superstructure

0 votes     reply to comment
spartan-G257 Jun 12 2012, 9:04am replied:

and this is no place for VS threads so stop with the F***ing vs threads

+3 votes     reply to comment
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