Currently recruiting for all positions

Mars has fallen silent.

Set condition 1 among the fleet, All hands to Battle stations.

Mass Effect is property of Bioware/EA Inc.

Image RSS Feed Latest Screens
Cerberus Super Carrier Final Cerberus Super Carrier (Pure Titan) Cerberus Diplomatic Shuttle Finished
Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7290 - 7300 of 9,423)
axis5 Jun 18 2012, 5:22pm says:

If you guys do decide to include diplomatic ships... unlikely as that seems given the fact that you are fighting reapers and Cerberus, you should definitely base it off of this.

You could always make the reaper faction immune to its use or something though, idk. I still think it'd be cool to see it used in game even with a totally different function. Maybe a colony frigate or a ship with support abilities?

+2 votes     reply to comment
Yanxa Jun 21 2012, 2:46pm replied:

Diplomacy is still going to be a viable option; Citadel players might want to ally with other Citadel players, Shepard allied with Cerberus (albeit briefly), etc.

+1 vote     reply to comment
Lockerd Jun 18 2012, 4:16pm says:

8 more watchers to 1000

+1 vote     reply to comment
Lockerd Jun 18 2012, 9:08am says:

wow...12 more watchers and there will be 1,000 watchers.

+3 votes     reply to comment
dude3141 Jun 17 2012, 9:19pm says:

Ok when I play the new (game) the CPU is always building Super Weapons all the time. Is there or will this mod limit the use or building of super weapons for both humans and the CPU?

+1 vote     reply to comment
Super_battle_droid Online
Super_battle_droid Jun 17 2012, 9:56pm replied:

You know that's one thing I haven't seen or asked about... Will there be super weapons in this mod at all apart from titans? I understand this is a total conversion so its not going to be the same as V/SOSE but just asking.

+1 vote     reply to comment
Shockmatter Jun 17 2012, 10:17pm replied:

There will be don't worry, we're working on it.

+2 votes     reply to comment
Lockerd Jun 18 2012, 9:04am replied:

what do you do in the mod anyway? coder? scripter?

+1 vote     reply to comment
Reaper_Armada Jun 18 2012, 5:59pm replied:

Shockmatter and I are Q&A admin as well as coders for the research trees.

+1 vote     reply to comment
Shockmatter Jun 18 2012, 10:51pm replied:

Beat me too it!

+1 vote     reply to comment
Lockerd Jun 18 2012, 8:06pm replied:

cool :D

+1 vote     reply to comment
dude3141 Jun 18 2012, 1:30am replied:

I would prefer the Super Weapons only target fleets not planets, because I hate them and more importantly it's not ME

+2 votes     reply to comment
Joccaren Jun 18 2012, 3:07am replied:

Well, superweapons are in ME, but not suited really. The Klendagon Rift Gun - sadly at the wrong point in timeline, though it could be reverse engineered by Cerberus, and dare I say it the Crucible is a Superweapon - though its the shitiest kind and needs to be killed with fire ASAP.

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Prolific Studios
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dawn of the Reapers on your homepage or blog by selecting a button and using the embed code provided (more).

Dawn of the Reapers
Dawn of the Reapers
24 of 22,815
Last Update
1 day ago
2,902 members