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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 73 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7290 - 7300 of 9,282)
Wolfrahm Jun 10 2012, 4:27pm says:

Are the Reapers going to be capable of diplomacy?

+1 vote     reply to comment
HaloSandwich Jun 10 2012, 6:33pm replied:

Probably, something like indoctrinating your allies. >:)

+1 vote     reply to comment
watchdog601 Jun 10 2012, 11:45am says:

ITs going to probley take longer for u guys to be done with these mod but great work so far :)

+2 votes     reply to comment
Wolfrahm Jun 10 2012, 10:47am says:

If you guys promote this mod enough, you might even get a official endorsment. Something like, "I'm Commander Shepard, and this is my favourite mod on the citedel". Ha, thought it was stupid that you could endorse every store in Zakera ward.

+2 votes     reply to comment
Wolfrahm Jun 10 2012, 9:03am says:

Ah well, great job all you guys. Maybe you should ask everyone (all your watchers) to spread the news about your mod on all ME forums. Out of all the 4million players of ME3, I'm sure there are more than only 971 players wanting a ME strategy game. Or do guys rather wan't to keep this small?

+1 vote     reply to comment
Reaper_Armada Jun 10 2012, 10:00am replied:

The bigger the better however that didn't seem the case with Bioware as nearly everyones bitching abouy the ending. One thing that bugs me though is that everytime I go to play online, no one is on diplomacy.

+1 vote     reply to comment
Wolfrahm Jun 10 2012, 10:25am replied:

Right then. You should ask your watchers to spread the news. I'll make sure to mention this mod on as many Mass Effect forums as I can. Let's kick this mod into overdrive. Keep up all the good work.

+1 vote     reply to comment
Shockmatter Jun 10 2012, 11:14am replied: Online

I'm sure we appreciate your help in spreading our magnificent mod to more of the public but our main priority is finishing it by our intended July release date.

+2 votes     reply to comment
HaloSandwich Jun 10 2012, 12:00pm replied:

you guys are releasing Cerberus and The Citadel in the first version of the mod, correct? And then releasing the Reapers later?

+1 vote     reply to comment
Reaper_Armada Jun 10 2012, 8:56pm replied:

No I think the plan Lord_Set had in mind was to release all at once.

+1 vote     reply to comment
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