Currently recruiting for all positions

Mars has fallen silent.

Set condition 1 among the fleet, All hands to Battle stations.

Mass Effect is property of Bioware/EA Inc.

Image RSS Feed Latest Screens
Council Capital Shipyard Sword Fleet Sword Fleet
Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

14 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 96 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7290 - 7300 of 8,794)
kdx May 10 2012, 5:09pm says:

you should make the council's big bomb thing like the novalith cannon or what ever its called should be the crucible .I know it might not make sense but the mod isnt based exatly on mass effect 3 considering the collectors are in it and that so that for me would be the best way to get the mass effect feel .I havent read the novels or comics so i dont know what the tsar bomb is (i dearly hope its not from the games i try my best to concentrate) but the crucible will appeal to more people.

+1 vote     reply to comment
Reaper_Armada May 11 2012, 2:32am replied:

Maybe a broadcasting weapon like a big galactic news feed gun. It could inspire rebellion on enemy planets. An example of this in the Mass Effect universe could be, a beam of telecomunication is shot towards an enemy planet (The Reapers control it and are processing civillians, unknown race). The civilians still fighting or trying to resist the Reapers are inspired and the cultural presence of the hostile faction can be diminished somewhat and/or the allegiance of that planet to its owners is also partially diminished. So basically its a very similar superweapon as the Advents one. Just thougt it would make sense in the Mass Effect universe.

+1 vote     reply to comment
Commander_Shepard May 12 2012, 1:12am replied:

Your talking about a broadcast center working as an indoctrination tool yes? Like if the reapers influence from Indoctrination Nodes (really just a broadcast center) is over powering a planet then rebels (indoctrinated inhabitants) will begin attacking the planet. That what you mean?

+1 vote     reply to comment
Lord_Set May 11 2012, 2:17am replied:

The Crucible is by no means in this mod.

+5 votes     reply to comment
Pryde May 10 2012, 8:12pm replied:

I think the Council should get a less agressive superweapon, something like a warhead that disables enemy weapons/abilities/movement or whatsoever.

-2 votes     reply to comment
Lockerd May 10 2012, 6:16pm replied:

Tzar bomba is a real bomb the russians built, basically it is 50x more powerful than the bomb droped on Bikini Atol by the USA

+1 vote     reply to comment
kdx May 10 2012, 6:37pm replied:

i just think the crucible would be more suitable

+1 vote     reply to comment
Lockerd May 10 2012, 6:59pm replied:

yea but how would it even be implemented, i can understand the research tree be filled with prothean data research but as for actual gameplay, not really possible.

+1 vote     reply to comment
atlas117 May 10 2012, 3:45pm says:

wet blanket moment of the day: tsar bomb was only 50 MT. it was suppose to be 100MT but USSR wanted to reduce the fallout.

this was brought to you buy ATLAS

+1 vote     reply to comment
Reaper_Armada May 10 2012, 5:05pm replied:

Cool story bro but needs more indoctrination.

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Prolific Studios
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dawn of the Reapers on your homepage or blog by selecting a button and using the HTML code provided (more).

Dawn of the Reapers
Dawn of the Reapers
14 of 21,969
Last Update
1 day ago
2,775 members