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Blog RSS Feed Post news Report abuse Latest News: Dawn of the Reapers V3 Onslaught Update

12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 74 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7060 - 7070 of 10,071)
noodlezombie Sep 9 2012, 4:31pm buried:


There is nothing wrong with the ME3 endings. Even less so now that the Extended Cut expands things and fills in gaps. Also 'Indoctrination Theory' is garbage and needs to die.

-6 votes     reply to comment
Reaper_Armada Sep 9 2012, 6:25pm replied:

I'm probably outspoken but I agree with you. I wrote an attempted explanation for everything before the DLC came out and a lot of things matched up neatly. If you wanna check it out head over to my profile. Also I'd be happy to discuss the ending with a positive enthusiast. It's hard when everyone else here hates the ending. They are qualified to their decision but that also doesn't't mean their opinion is better so don't worry about the karma trolls.

+1 vote     reply to comment
Joccaren Sep 10 2012, 3:25am replied:

To be fair I don't think its entirely Karma trolls. Lines such as "Indoctrination Theory is Garbage and needs to die" are those that are deserving of negative Karma IMO. Even if its not your view on what the ending is, it doesn't make it garbage.

+2 votes     reply to comment
taliskyrim Sep 9 2012, 7:11pm replied:

samw here i have a hard time understanding why every 1 hated it so much

-1 votes     reply to comment
Joccaren Sep 10 2012, 3:34am replied:

Well, for me at least it came down to a few things:
The Crucible. It was a cheap way to end the series that required no effort, and could be done on a rushed timetable. I don't want to defeat the Reapers via instant win button, I want to actually fight for my victory.
The fact that there is only 4 possible outcomes. Mass Effect, until 3, had at least the illusion of rewarding your choices with different content. In 3, especially in the endings, your choices amounted to nothing. All that mattered was which of the final 3 outcomes you chose. EC improved this somewhat, but it was half assed at best.
And finally the three choices themselves. They are unbalanced to the extreme. Destroy is the most negative, by far. You kill the Geth, you kill EDI, and all you manage to accomplish is wiping out the Reapers. Control is alright, sacrificing yourself to control the Reapers and save the Galaxy, and then there was synthesis. I remember from my time on the BSN that there were a lot of people claiming anti-enders just wanted a sunshine and bunnies ending. If anyone wanted a sunshine and bunnies ending, Synthesis was it. Magic cleanses the galaxy so the Reapers can pass down knowledge to everyone else, and there's no reason for organic synthetic conflict ever, and everyone's made better by green space magic with peace for eternity. The downside being that Shepard dies, which is on par with Control, both of which are less than destroy.
I remember Bioware saying they wanted to make different endings that appealed to different people. It seems nothing like that to me.

Anyway, if you want to continue the discussion I'll try to figure out how PMs work, though I thought it would probably be a bit weird to receive one with little context on what it was replying to [Hence why I post this here rather than in a PM]

-1 votes     reply to comment
noodlezombie Sep 10 2012, 5:27pm replied:

The entire controversy over the ending is embarrassing. Not for BioWare, for the fan community. Yes, the game was rushed and the ending wasn't anywhere near as satisfying as it should have been. My personal reaction wasn't mostly 'meh'. But the fans proceeded to throw a temper tantrum and start coming up with crazy theories about how it wasn't real and BioWare was making us know what it felt like to be indoctrinated and blah blah blah.

I have a sneaking suspicion that if the game out of the box had had the Extended Cut content none of this would have happened. There would still be people who didn't like it, there always are, but this giant stupid ragefest wouldn't have taken place.

As for it reducing a franchise that was all about choice to a number of set options, what the hell did you expect to happen? Every BioWare game is like this (in fact every game ever with multiple choice endings is), it has to be, you have to have set endings, there is no other feasible way to do it. Yeah, it would have been nice if our choices mattered more in the lead up to those endings, and that is definitely BioWares fault, but it's also understandable. They simply promised too much an created something where each new game had too many variables and possibilities and they couldn't possibly deliver on them all.

+1 vote     reply to comment
Joccaren Sep 11 2012, 2:32am replied:

The controversy is an embarrassment to all of gaming. How furious the fans responses were, and how poor the ending was, all added towards what became the greatest shitstorm I can think of in gaming. The IT theories were fine - headcanon was needed, and we were told to speculate. What wasn't fine about them was many believers attempts to shove it down everyone's throats as the one true ending.

If the game had of shipped with EC, it would have been a smaller fiasco, but it would have been there none the less. Simple exposition wasn't all that was needed for the endings, though it did help.

What I expected to happen was for your choices to play into the final battle, not for you to be offered a choice that replaced your previous ones. I don't want 100 million endings for ME3, though I expected some variance, and choices to have some effect beyond increasing an arbitrary number. I don't care whether its what every other game does, ME3 had the chance to do something different and be amazing - and we were told it would. Yeah its extra work, but you'd want to put that work in if you cared about your fans. As I've said, the EC somewhat helped in this, but not that much. A few slides don't really do much for anything prior to the ending, and they offer only minor exposition about the ending/post ending state of the Galaxy. Having war assets play a part in the final battle, and seeing what happened to them afterwords would have been enough for me in the ending, though the rest of the game should have changed far more dependent on choices.

+1 vote     reply to comment
noodlezombie Sep 10 2012, 5:30pm replied:

In fact I find something rather poetic in the endings you can choose from. The entire franchise had until that point been built on Paragon and Renegade responses, and there at the end of all things, you're given those same two options, but also, for the first and only time, a third option, one that will truly end the Cycle for good. And then the EC went and added a fourth option just for all the people who whined about not being able to say no and attempt to beat the Reapers through force of arms. And of course that choice leads to everyone dying.

As for the Crucible, yeah, it was a rather lame instant-win button that they pulled out of their *****, but I've seen worse, and complaining that Synthesis is 'magic' is absurd in a franchise that literally revolves around telling the laws of physics to go and **** themselves.

+1 vote     reply to comment
Joccaren Sep 11 2012, 2:55am replied:

Something I would have liked to see is a non rushed ending. Multiple stages of Priority Earth, War Assets playing a part in each. No arbitrary choice at the end, merely the results of your previous actions. Preferably no instant win device, though dependent on your views some form of discovery may be necessary. More content from Tuchanka onwards was necessary IMO to get rid of that rushed feeling the game had.

That is something that I believe would have changed the reaction a lot: A non-rushed game. If the endings were the same, but the game felt properly paced, with fleshed out levels and a as much if not more content than its predecessors for a single playthrough, then people probably wouldn't have been as upset. I've lived through bad endings before because the rest of the game was great. However, at least the latter half of the game was rushed, and the obvious lack of effort put into the endings originally, and the half assed additions done in the extended cut, acted as the straw that broke the camels back, at least for most people I know. Merely a poor ending doesn't garner the response ME3s ending did, and I think everyone can agree that there were more factors than simply the ending that played into the whole fiasco, though I doubt everyone agrees on what those aspects were.

+1 vote     reply to comment
Joccaren Sep 11 2012, 2:52am replied:

The ending has its symbolism, I'll give it that. It fails at having anything other than symbolism however. It is anticlimactic, relies on a problem addressed earlier in the series and even the game itself [Organics vs Synthetics], and brushed the rest of the series to the side in an attempt to push forward its message. As for it being Paragon, Renegade and Neutral choices, I'm not too sure. Its closer to one Renegade and Two Paragon TBH. One option to screw your allies and save yourself, and two options to sacrifice yourself to help your allies.

Synthesis and magic go hand in hand sorry. ME1 at the very least managed to maintain some hold to trying to emulate physics. Were their holes in its logic, and did it make some jumps to allow certain things to happen? Yes, however nothing to the extent that 3, and synthesis especially, does. Mass Effect is magic, however its an explained phenomenon. We are given exposition as to how it works, how it was discovered and what its limits are. The game, especially in 2 and 3, does break these limits, but usually in a minor way, like having your characters walk outside with a Mass Effect field as a mask to protect them from the Vacuum. Synthesis has no explanation, no reasoning behind how it works, no limits and doesn't even try to make sense. It is a "Press this to make everything sunshine and bunnies" button. Few things majorly broke the laws of the ME universe prior to Synthesis. Synthesis ignores not only the rules of our universe, but the rules established in the Mass Effect universe [Yes, Destroy and to a lesser extent control do this too, though nowhere near as jarringly], and that is where its problems lie. TBH I probably still wouldn't have minded as much if they hadn't tried to push it forward as the optimal ending whilst saying they were making endings that would appeal to different people.

+1 vote     reply to comment
Lockerd Sep 9 2012, 7:27pm replied:

most people dont when they havent played all the Mass Effect games the right way, which is doing every mission, every thing you can find and get a much broader experience from the series, and when we see the way the series ended we get ****** that it ended on such an un-deserving note.

+1 vote     reply to comment
Reaper_Armada Sep 10 2012, 12:34am replied:

I''ve done everything myself as well and I immersed myself in the universe and I still didn't mind the ending.

+2 votes     reply to comment
kyle_katarn67 Sep 9 2012, 9:15pm replied:

I did everything you said and im not ****** thats just your opinion

+2 votes     reply to comment
taliskyrim Sep 9 2012, 9:06pm replied:

i did

0 votes     reply to comment
Lockerd Sep 9 2012, 9:31pm replied:

let me expand on my previous comment, my origin account shows over 137 hours on Mass Effect 3, my Gamestop account shows 341 hours on Mass Effect 2, and on the same Gamestop account it shows 401 hours on Mass Effect.

I have Literally gone through each game over sixty times and have spent all that time making my perfect Shepard in its visuals and morality. to see it all end in such a way is a betrayal to me.

I do apologize If I sound like I'm trying to get you to believe my way but I'm just explaining on why many people hated the ending.

to put it this way, we had such a unique series why have it end on an almost exact copy of another series's first game end.

+2 votes     reply to comment
taliskyrim Sep 10 2012, 12:18am replied:

for a moment i thought you were mad at me but that makes a little more sense, i could never find a person that did not go off the deep end when i ask why they hated it

0 votes     reply to comment
degtayrev Sep 10 2012, 12:51am replied:

It was a complete ripoff of Deus Ex. Before you bury my comment, go look up the Deus Ex endings. They are almost exactly the same thing.

+2 votes     reply to comment
Lockerd Sep 9 2012, 7:08pm replied:

I remember that post you made, I tried making bets on it with my friends but they found it as well.\

yours was more fleshed out and sensible, however there still remains no explanation as to how sheapard can survive falling to the earth at the end.

+1 vote     reply to comment
Aliah Sep 9 2012, 5:42pm replied:

I smell a troll, or someone in bad need of re-education.
Also, the tampon applicator crashed into the Earth. It was the size of a small moon, presumably. Extinction level event, hurr?
There is a reason most games end in a climatic final level and boss fight: It works. It brings closure to have all your effort rewarded in a final culmination of skill and epicness.
Examples: Final battle with Saren in Mass Effect 1. Battle with Ulysses in New Vegas: Lonesome Road, Battle above Hiigara in Homeworld, the last boss in just about every Devil May Cry or Capcom game, for that matter.
The fundamental mistake for a game about choice to make, is to boil down choice into three to four pigeon-holed 'penultimate final choices', then vaguely show you what happens afterwards.
You should always be able to choose not to be stuck into their choices, and not be punished for it, but instead be rewarded with a more difficult, but more satisfying final boss and ending.

+3 votes     reply to comment
Lockerd Sep 9 2012, 5:08pm replied:

what is wrong with the ending is, it is almost exactly identical to the video game Deus Ex's ending...and even before that fact it was laced with plot holes.

the game was released only 75% finished with plenty of evidence such as placeholders in cutscenes which I may add are still here, several model rigging glitches, fifteeen audio errors.

no matter what anyone says the Mass Effect 3 ending was nothing close to worthy enough to be the end to a wonderful Space Opera.

and at the time the Indoctrination theory actually made the most sense and in a way it still has relevance there isnt much that disputes the original meaning and interpretation of it. all they did was add to it, the argument "harbinger could still be projecting what Shepard wants to see" is still valid in ways.

however one thing still bugs me about shepards being alive at the end of the destroy ending...the main thing is how the hell is he still alive...nothing can even convince me as to how he survived crashing to earth.

+1 vote     reply to comment
raeldrikp Sep 9 2012, 5:02pm replied:

its not that it was so wrong but rather anti-climactic. And the extended cut didn't really add much exposition, with the vast majority of the images being the same. All the same loved the majority of ME3, and that's whats important.

+5 votes     reply to comment
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