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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

14 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 97 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (7060 - 7070 of 8,805)
Unikraken May 29 2012, 7:11pm says:

I still wish the alliance was its own race. Would love getting to snub the Council and **** everything up on its own.

-1 votes     reply to comment
#k May 29 2012, 8:31pm replied:

wow...dude...just begging to be karma trolled...this has been brought up sooo many times

+1 vote     reply to comment
Unikraken May 29 2012, 9:40pm replied:

I know that. I'm just saying it's a shame is all. I don't care about karma, I get enough upvotes on my own mod that I can spare some for things I really care about. I don't care if some 14 year olds downvote me.

+4 votes     reply to comment
Lord_Set May 29 2012, 10:30pm replied:

You sir, have balls. Maybe after i release i'll make an alliance addon or something.

+9 votes     reply to comment
Unikraken May 29 2012, 10:36pm replied:

I really appreciate the consideration.

+2 votes     reply to comment
kdx May 29 2012, 6:06pm says:

apart from the textures is that Cerberus finished ?

+1 vote     reply to comment
#k May 29 2012, 8:32pm replied:

yes, as of a few days ago they were 90%, which means they are around 92-100% completed

+1 vote     reply to comment
davidt0504 May 29 2012, 2:50pm says:

I think it would be interesting if you worked it into the tech trees to unlock ships for the council races. Let me gather thoughts lol. Okay so start off with the Alliance ships like how in ME3 you only have the support of the alliance. Then have tech tree options to unlock the other ships and have them be something like achieving peace with that race to gain their support

+1 vote     reply to comment
LoyalHaloFan May 29 2012, 5:40pm replied:

1. Alliance
2. Turian
3. Krogan/Salarian
4. Asari
5. Quarian/Geth

+2 votes     reply to comment
mercboy May 30 2012, 1:55pm replied:

i like this idea

+2 votes     reply to comment
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