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Dawn of the Reapers V.3 Onslaught has been uploaded.
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12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 72 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (6590 - 6600 of 10,037)
Kardas Oct 15 2012, 7:33pm says:

Out of curiosity, how come so much work is being accomplished so quickly nowadays compared to like not even a year ago? Or was that a false assumption to begin with. Either way fantastic work so far!

+1 vote     reply to comment
Lord_Setesh Creator
Lord_Setesh Oct 15 2012, 11:16pm replied:

Like zombie said the mod is constantly changing, One of the issues stems from the fact that when i started this mod i was extremely limited in my modeling ability, even more so in my skinning ability. That changed, and because of that the mod has increased in speed because the bulk work i can do on my own now rather than shipping a model to a skinner, then waiting for it to be done to send to zombie and get it in game. Simplicity is key.

+3 votes   reply to comment
ZombiesRus5 Online
ZombiesRus5 Oct 16 2012, 9:03am replied:

It's good you are learning to texture your own models. Appreciating the uv-map and texture work should help the mod move towards completion without a lot of future rework.

+2 votes     reply to comment
ZombiesRus5 Online
ZombiesRus5 Oct 15 2012, 9:53pm replied:

The mod is quite simply not the same as it was a year ago or even six months ago. If you look at the latest fleet pick you'll see very little that was created during that time.

+3 votes     reply to comment
Reaper_Armada Oct 15 2012, 8:16pm replied:

People were busy. We have lives. Unfortunately we aren't the Geth

+1 vote     reply to comment
Super_battle_droid Oct 16 2012, 6:42am replied:

Aren't you??? hmmm or are you just trying to make us believe your not a geth..

+2 votes     reply to comment
Kardas Oct 15 2012, 8:35pm replied:

thanks for the reply, but i just meant in general. It's like you guys went on modding steroids the last couple of weeks. I've only watched this mod for only a few months, so i may be off a bit

+1 vote     reply to comment
wombatleader Oct 15 2012, 8:59pm replied:

Well, the beginning of the school year is always busy as hell. Papers and stuff like that. But give it a month or so and it goes to a normal pace. Allowing them to resume modding on a proper level.

+1 vote     reply to comment
Lockerd Oct 15 2012, 9:20pm replied:

even before this season he pumped it out fast.

+1 vote     reply to comment
Lockerd Oct 15 2012, 8:49pm replied:

To awnser that, Lord_Set is a machine when it comes out to models, before his break in the summer he cranked out new models each day, now that Skyline and he are texturing its all going smoother, and ZombieRus5 is a Coding God so it all pulls together faster.

+1 vote     reply to comment
MooCowBanshee Oct 15 2012, 7:28pm says: What really happened at the end of mass effect 2...

-2 votes     reply to comment
Commander_Jbug Oct 15 2012, 5:35pm buried:


On November 6th Sins of the Prophets will take back its rightful place...


-6 votes     reply to comment
Golly Oct 16 2012, 6:57am replied:

Jbug making a fool of himself? This is new.

0 votes     reply to comment
wombatleader Oct 15 2012, 8:37pm replied:

I believe that our wonderful mod makers here are also looking forward to Sins of the Prophets. Who says that they can't enjoy other mods besides their own?

+1 vote     reply to comment
OhNoesBunnies! Oct 15 2012, 7:18pm replied:

How rude!

It's this type of attitude that makes the world (and the internet) such an awful place.

There's room on the internet for both mods! And then some. :D

+1 vote     reply to comment
CanadaMan7 Oct 15 2012, 5:47pm replied:

You know we're friends with these people, right?

+5 votes     reply to comment
Lord_Setesh Creator
Lord_Setesh Oct 15 2012, 6:27pm replied:

Love you too CanadaMan <3

+5 votes   reply to comment
wombatleader Oct 15 2012, 8:40pm replied:

Now this is a perfect world, mod makers getting along.

+1 vote     reply to comment
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