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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 71 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (6590 - 6600 of 9,299)
ZombiesRus5 Aug 9 2012, 11:49am replied: Online

Hosestly it doesn't matter how much of a good idea you think it is. Simple fact is adding a new faction is incredibly time consuming. The mod already has 3 well defined factions with well defined ships which is already an increase of the originally planned 2 factions. Adding superfluous factions or eye candy would be a stupid thing to do if you ever want to see this mod in the near future.

+4 votes     reply to comment
kyle_katarn67 Aug 10 2012, 3:35am replied:

Excuse me i dont need the ignorance of your response but i did forget the fact that they only have that one version for a ship and of the time constraints. So i revoke my opinion of adding a geth faction. Plus i dont want to wait any longer for the release of this mod any way now that i look back on it.

-2 votes     reply to comment
ZombiesRus5 Aug 10 2012, 8:58am replied: Online

Sorry kid, no medals for participation.

+1 vote     reply to comment
Xerine Aug 9 2012, 2:32pm replied:

How "Near Future" are we talking about? I keep checking this site every day and I only see the same screenshots and still "TBD" ;(

+1 vote     reply to comment
ZombiesRus5 Aug 9 2012, 4:33pm replied: Online

Near future := In your lifetime.

+5 votes     reply to comment
Xerine Aug 9 2012, 5:06pm replied:

Very reassuring! No but seriously. I get wood when I watch all the screenshot. All this waiting without any news or new pics/videos is going to kill me!

+1 vote     reply to comment
ZombiesRus5 Aug 9 2012, 5:57pm replied: Online

Honestly it's as reassuring as you can get. Mods of this size take time. And we are currently experiencing real life. Many of the other total conversions were started in 2008 or earlier in different games like EAW and have not released yet. Patience and ideas in the forum Yanxa built are appreciated.

+2 votes     reply to comment
Xerine Aug 10 2012, 10:26am replied:

I guess I can understand that. But I bet you guys have something you havn't showed yet up your sleeves? I mean a picture of something new or updated would make my day and probably everybody elses too.

+1 vote     reply to comment
Yanxa Aug 10 2012, 8:00am replied:

Zombie builds decks, I build forums.

+3 votes     reply to comment
kyle_katarn67 Aug 10 2012, 3:38am replied:

Yeah i forgot about that my apologies people lol

+1 vote     reply to comment
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