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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

14 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 97 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (6590 - 6600 of 8,809)
pungy8
pungy8 Jun 23 2012, 11:09am says:

I don't see why everyone got so angry i for one kinda liked the ending i mean i guess you can say your choices did not matter and you always end up in the same spot but your choices came back to haunt you the entire game and if you look at like Indoctrination Theory and that anderson and the illusive man were all in his head and anderson was the good in him and the illusive man was the reapers i think its a pretty bad *** ending then

0 votes     reply to comment
Joccaren
Joccaren Jun 24 2012, 5:14am replied:

Here's the problem. "If you look at like Indoctrination Theory".
Its not Indoctrination Theory. Taken at face value, the endings are balls. They come out of nowhere. They utilise a Deus Ex Machina and/or a magic bullet. They don't follow any theme that was previously established in the game. They don't provide closure. They don't reflect your choices. They go against pre-release statements made by the devs. Really, I see nothing to like about them. The cinematics were well made [except the obvious simple recolouring done for each ending] and the music was nice, but that's about all I can think of.

+1 vote     reply to comment
Grimjowl
Grimjowl Jun 24 2012, 3:16pm replied:

In Bioware's defence the synthesis idea is actually hinted at in the first game. In the final confrontation with Saren (if you follow a paragon route and try to convince on Virmire to join you) he says that he's been "upgraded" by Sovereign and that he's a "union of flesh and steel... I am a vision of the future, Shepard. The evolution of all organic life. This is our destiny."

+2 votes     reply to comment
Joccaren
Joccaren Jun 25 2012, 3:52am replied:

To be honest I'm not sure if that's a deliberate hint towards Synthesis, or if Synthesis was made to play off those ideas after the fact.
With Saren it at least made sense: Machine implants in organic bodies. With the synthesis ending... the whole "A new DNA" thing kinda makes it sound more funny to me than anything else :P

+3 votes     reply to comment
Grimjowl
Grimjowl Jun 25 2012, 6:23am replied:

Maybe thats true but Bioware are one of those company's that love to leave hints about there future games. They always hint at sequels in their first games. Like in KOTOR they hint at the the Sith Empire that appear in TOR throughout the game v. subtly; and again in ME they hint that Cerberus was going to play a much larger role in ME2. They also like to leave clues to the end of the current game throughout, like the Prothean Pyramid in ME2 that tells you the Collectors were present at the Protheans defeat and possible are Protheans (latter on the Collector ship this is confirmed).

What I'm trying to say is, basically, Bioware don't do much by accident, and its one of the reasons they are one of the best RPG game designers ever.

+1 vote     reply to comment
Joccaren
Joccaren Jun 26 2012, 3:08am replied:

Cause and effect.
The Sith Empire in TOR was based off the one hinted at in KOTOR, not the one in KOTOR hinted at so they could make it in TOR. Odds are it was also based off George Lucas's notes for the SW universe, which from memory sparked the inspiration for the exploration of the force as a controlling agent in KOTOR 2.
I saw no hinting that Cerberus was a massive Sith Empire in ME1. They were a terrorist black ops cell that split off from the Alliance, not effectively a second Alliance for Renegades.
The ME2 pyramid was likely planned to tie into that collector plot, however, seeing as they are a part of the same game.

Bioware rarely did things by accident, however DA2 and ME3 contained a lot of sloppy work that was either accident or blatant disregard for their RPG heritage. Their more recent games have been largely disappointing, and I'm hoping they pick up before they take the route of Maxis or Bullfrog at the hands of EA...

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada Jun 24 2012, 7:22am replied:

If you want an alternative and have the ending taken at face value you can check out my latest blog. I tried to make some comprehension and my own interpretation as to the events that happened. It will probably be all bollocks though once the EC is released but I made it before I knew when the EC would be released.

+1 vote     reply to comment
Joccaren
Joccaren Jun 25 2012, 3:54am replied:

Hehe, yeah I've got my own one of them - for the entirety of ME3 none the less. Slowly writing it up when I find time. Always nice to read other people's though - they generally give some great new ideas on what could have happened.
Judging from what I've seen from many people so far, this is one game where fanfic has easily surpassed the actual script. When the fanfic is good that is...

+2 votes     reply to comment
Lockerd
Lockerd Jun 23 2012, 7:26pm replied:

still doesnt make up for the fact they didnt even give Mass Effect 3 a unique ending, it is a very very similar ending to Deus Ex almost matches it word for word, even the endings are summed up as, red, blue, green, Control, combine, Destroy. no ammount of Extra Cinematics can fix that, they complain about their Artistic integrity yet they pull that stunt.

+4 votes     reply to comment
Grimjowl
Grimjowl Jun 23 2012, 8:41am replied:

Lucky I have to wait till July 4th as I'm in Europe.
Edit: Scratch that. Thats just for the PS3.. suck it PS3 peps lol!

+1 vote     reply to comment
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