Mass Effect is property of Bioware/EA Inc.

Tester Recruiting is still open

V.4 is Live
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Dawn of the Reapers .5 The Harvest Release Information


Hello again folks, your friendly neighborhood mod dev here. Our initial plan was to release .45 shortly after our last one. With bug fixes and few added features that we simply didn't have time for before our last release. Well the Sins 1.83 patch took longer than expected, and because of that we have pushed the release back farther than expected but with more added features than we have anticipated on adding. This patch will begin our work on the Reapers. Do not expect them to be perfect right off the bat, this will be a slow and steady balancing project that we aim to get right.

Overall


- Some minor UI fixes, including faction selection screen. To make it easier and more practical to switch between your desired factions.

- In-game navigation buttons have been overhauled to represent the ME theme we are going for.

- Tech trees for both Cerberus, and Council have been 99% completed.

- Abilities are trickling in, by the time of release the mod should have most if not all of the Cerberus and Council abilities done and working.

- Minimum game resolution has been increased to 1366x768, This is simply to create an experience with better quality for you the user.

- New unique planet types for your map making fun (Citadel, Omega, Mass Relay, Omega Relay)

Main Menu Harvest

- Some Small stat fixes

- Titan abilities have been added, and thanks to 1.83 the Themis (Synth Super Cap) is capable of literally destroying planets. You know if you want to.

- Multiple starbases, each starbase has pros and cons. Chose yours wisely or risk losing it. (Yes their weapons work now too)

New Release pics

One is meant to be offensive the other is used as a means of production. Both are from Bioware concept art


Council


- Council 99% complete, Salarians Included

- UI, Ship pictures, and build buttons have all been redone.

- Node system helps generates revenue for Council, ITS NEEDED!

- Paragon/Renegade split allows you to chose your fleet selection and play style.

- Council Extranet Hub has passive fleet defense ability that will call in a small picket fleet if the gravity well in question comes under attack. Once the well is cleared of enemies, the fleet leaves until its need again.

- Added Titan options due to hard limit increase in 1.83 opt in patch.

- Carriers are now neutral options, All Alliance vessels are accessible without faction choice. How they play will be dependent on your faction specific research.

New Release pics

Any thing highlighted in blue is paragon locked, with red being renegade locked.

You get to chose your play style.


Reapers


- We have begun work on the Reapers, REJOICE.

- Added units with stats

- Correct or appropriate voices for each unit.

New Release pics

The time of our return is coming.......



Assuming Control - Collectors - Mod DB


Special Thanks


At the end of this I want to throw out some special thanks to a number of people who have been MASSIVELY critical to getting the mod this far.

ZombieRus5 - Without him this mod wouldn't have gotten off the ground period.

Psychoak - Who has been of great help with some our more difficult abilities.

Skyline5GTR - Who helped give life to Cerberus in the early days of the mod, and is a generous tutor who helped me pick up the skills to continue on my own.

Waseem - His music creates the perfect atmosphere for the mod, it simply wouldn't be the same without it.

DiscoverME - His voice over and effect work have put this mod in a category all its own, and helped to properly immerse anyone who plays it in that Mass Effect atmos we all loved so much.

ChaosChild - Her photoshop skills formed all the pretty particle effects that you will see while playing, and added another level of immersion to this mod. Also created the concept art being used to create a number of ships soon to be in game.

Malcontent - Who is helping with the Salarian designs

Playtester Corp - There have been to many testers over the years to name them all, but all of them deserve a nod for helping me debug, test, and fix problems that would have otherwise gone unnoticed.

Release Information


Date - TBA (We will know within the next 3-4 days)


Playtester Corp Applications


We are still in need of good qualified testers, do you think you have what it takes? Feel free to apply Requirements are listed below

Requirements

-17 of age or older
-Must have skype and ability to have full use of it
-Be able to join in skype calls more than 1 time a month
-Be able to at least put 4 hours a week into helping develop the mod
-Have basic understanding of Mass Effect Lore
-Have the understanding of installing mods for SOASER
-Have more than 100 hours of play time from playing the vanilla or any other mod.(I.E. understand the ship stat values to be able to properly give feedback about balancing.)

*Previous testing experience desired but not required


Once an offer has been extended and accepted, you will be in a 4 week probationary period in which inability to meet the above requirements will result in a loss of your position and replacement. We understand this sounds strict but in order to provide a quality mod we need people who are just as invested in this project as we are and that requires strict standards.

To apply send emails to Paul@prolificstudios.net


From the Prolific Studios Staff we thank you for your patience.

Dawn of the Reapers .4 Release Information

Dawn of the Reapers .4 Release Information

News 12 comments

Change log, Pictures, Music, links, and more pictures.

Open Applications for Testers

Open Applications for Testers

News 12 comments

Prolific Studios has begun recruiting playtesters for Dawn of the Reapers.

Dawn of the Reapers V3 Onslaught Update

Dawn of the Reapers V3 Onslaught Update

News 12 comments

A small summary of the changes that will be in the next release of Dawn of the Reapers. We are also including the release date so that you folks can look...

New Website!

New Website!

News 3 comments

We have as a studio decided to make a home for ourselves on the internet, please feel free to join us.

RSS feed Downloads
Dawn of the Reapers .4 Reprisal

Dawn of the Reapers .4 Reprisal

Demo 82 comments

The forth installment of Dawn of the Reapers, please read first comment.

Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Demo 83 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (6590 - 6600 of 10,299)
skyline5gtr Creator
skyline5gtr

Help Wanted

We are looking for additional help on the mod. We are looking for another Concept artist who can help created 2d drawings for myself and lordset to model off of.

We are also looking for an additional coder to help with getting the models in game.

Message Skyline5gtr if interested

Reply Good karma+4 votes
ZombiesRus5 Online
ZombiesRus5

I'm a bit confused on where we're at... Last I talked to Set he said he would be converting the models to meshes and adding the hardpoints and texture maps. I also told him if he wants me to continue doing that he needs to put obj versions of the models into docshare.

I've had to turn off IM mainly due to work reasons so I hadn't heard anything new or seen any new work drop into docshare...

I've also been told a couple of others are working on the research tree. Outside of getting the base mod working in Rebellion and checked into SVN I haven't done much else as I was told a majority of the old models for Cerberus were going to be retextured I guess and can't do anything with the new.

As developers of the mod we really need to take advantage of the forum for DOTR. We'd also be able to take advantage of all the minions that want to help but can't mod.

Reply Good karma Bad karma+2 votes
Reaper_Armada
Reaper_Armada

Yeah I'm currently placing the ground work for the layout of the research trees. Once that's done. The specifics of each researchable upgrade will be delved into.

Reply Good karma Bad karma+1 vote
Shockmatter
Shockmatter

Wish I could help guys. I'm still in the beginning phases of graphic design (which includes coding and 3d modeling) but also means I'm restricted to doing what I've been doing, which technically doesn't speed up the protection of the mod. I'll be able to help next September. But by then I'm sure I won't be needed.

Reply Good karma Bad karma+1 vote
wombatleader
wombatleader

We would like to see you post again on the forums again. I'm told that doing mod stuff for Sins is similar to making a HTML page? If so, I may be able to help.

Reply Good karma Bad karma+2 votes
Emberblaque
Emberblaque

There's code, but I'd say that's where the similarities between web development and Sins modding end.

If you're really interested, this is an excellent thread that will tell you about what's involved and where to begin:
Forums.sinsofasolarempire.com

It was worth reading for this little gem alone:
"On a final note, Zombie sounds exactly like "Leonard" on the TV show, The Big Bang Theory. You really must hear him talk at least once before you die. My wife laughed so hard she had to go to the bathroom. It's eerie."

Reply Good karma Bad karma+4 votes
ZombiesRus5 Online
ZombiesRus5

Lol, I take it you were on teamspeak then... Where you on under the same name?

Reply Good karma Bad karma+1 vote
Emberblaque
Emberblaque

Ah no I was quoting the thread I linked, I just thought that was hilarious, Sinperium said that.

Reply Good karma Bad karma+1 vote
Lockerd
Lockerd

hmmmm now I as a hearing impaired chimp must hear this, my acoustical engineer side of me wants to listen to this.

Reply Good karma Bad karma+1 vote
Emberblaque
Emberblaque

Zombie should do some VO work for DotR. This better get some upvotes.

Reply Good karma Bad karma+6 votes
Wolfrahm
Wolfrahm

Why was the Mod Developer name changed? Cerberus Skunkworks to Prolific Studios, if nobody else noticed.

Reply Good karma Bad karma+2 votes
All_Under_Heaven
All_Under_Heaven

Because if the group works on other mods, having a mass effect name isn't exactly the best thing, like having... Haloware make a Call of Duty game would be odd, hence the name change.

Reply Good karma Bad karma+3 votes
skyline5gtr Creator
skyline5gtr

we decided to pick a name that is neutral, we eventually plan to make other projects maybe not just mods but indie

Reply Good karma+3 votes
Wolfrahm
Wolfrahm

Prolific...

Reply Good karma Bad karma+1 vote
Lord_Setesh Creator
Lord_Setesh

Given our ability to create at speeds unseen in our community it seems appropriate. Are works are by definition prolific.

Reply Good karma+5 votes
Wolfrahm
Wolfrahm

Nobody can argue with that.

Reply Good karma Bad karma+1 vote
IrishSpectre
IrishSpectre

And we appreciate that.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Sins of a Solar Empire: Rebellion
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Twitter

Tweets will appear soon from

Embed Buttons
Link to Dawn of the Reapers by selecting a button and using the embed code provided more...
Dawn of the Reapers
Statistics
Last Update
Watchers
3,372 members
Downloads
4
Articles
31