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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (6070 - 6080 of 9,418)
Wolfrahm
Wolfrahm Oct 9 2012, 3:40pm says:

If things are going to get as crowded as you say, Let's rather redirect it to the forum.
Dawnofthereapers.boards.net

+2 votes     reply to comment
Lockerd
Lockerd Oct 9 2012, 2:30pm says:

I have a feeling this place is about to get really crowded.

+1 vote     reply to comment
Golly
Golly Oct 9 2012, 3:01pm replied:

Hilarity ensures as the krauts flood in.

+2 votes     reply to comment
Preusse1871
Preusse1871 Oct 9 2012, 9:12pm replied:

"kraut"... a disappointed designation, i donĀ“t like kraut. :)

+4 votes     reply to comment
Wolfrahm
Wolfrahm Oct 9 2012, 3:37pm replied:

I believe you meant to say:
"Hilarity ensues as the krauts flood in"

+3 votes     reply to comment
Golly
Golly Oct 9 2012, 3:57pm replied:

T'was a play on words m'boy.

0 votes     reply to comment
Warpainted
Warpainted Oct 9 2012, 2:28pm says:

Congrats, a big german games magzine, pcgames.de, has wrote a news about the mod: pcgames.d e/Mass-Effect-PC-205356/News/M ***-Effect-Mod-fuer-Sins-of-a-Solar-Empire-Ec htzeit-Strategie-geg en-die-Reaper-1029009/

+3 votes     reply to comment
Lockerd
Lockerd Oct 9 2012, 2:25pm says:

How many people are a hipster like me and followed this mod since its on again off again start from the Sins of a Solar Empire forums?

+1 vote     reply to comment
ZombiesRus5 Online
ZombiesRus5 Oct 9 2012, 8:52pm replied:

What exactly do you smoke? This mod didn't start in the Sins of a Solar Empire forum. And it hasn't been on again off again! lol.

+4 votes     reply to comment
Lockerd
Lockerd Oct 9 2012, 9:01pm replied:

nah it wasnt the Dawn of the Reapers at the time, it was more or less an idea posted by set, which was at that time an on again off again thread as he didnt think there was enough of Mass effect to go on for making a mod out of it.

it was a few years ago so I could be wrong, but I remember someone making a post about it and later uploading a magnificent SR2

+1 vote     reply to comment
ZombiesRus5 Online
ZombiesRus5 Oct 10 2012, 9:52am replied:

That was ViperVenom not Set. Viper wanted to make a mod with ripped assets but didn't know how to do any actual modding.

+5 votes     reply to comment
Lockerd
Lockerd Oct 10 2012, 12:25pm replied:

ah, see I wish I knew that before looking like a fool.

+1 vote     reply to comment
Overlord278
Overlord278 Oct 9 2012, 3:56pm replied:

(raises hand)

+3 votes     reply to comment
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