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Dawn of the Reapers V.3 Onslaught has been uploaded.
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11 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 69 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (5320 - 5330 of 10,005)
DeGraymis Feb 6 2013, 5:14am says:

Are ya'll going to have your own voice acting for DOTR?

+1 vote     reply to comment
Reaper_Armada Feb 6 2013, 6:57am replied:


+2 votes     reply to comment
superal3x Feb 6 2013, 3:00am says:

I'm not sure if this has been answered, but is multiplayer going to be part of the initial release, or will you be releasing that later. Great work on the mod so far btw

+1 vote     reply to comment
Golly Feb 6 2013, 3:12am replied:

Initial release. :V

0 votes     reply to comment
superal3x Feb 6 2013, 11:36am replied:

ok thanks

+1 vote     reply to comment
caseyhurd Feb 5 2013, 11:32pm says:

I have a couple questions on the indoctrination effect you just added.

Is this indoctrination in addition to the standard culture spread of Vanilla Sins or are the two one and the same?

Does indoctrination only come from Reaper destroyers and Soverign class ships, or can the Collectors and Geth exert this influence as well?

Is the effect cumulative depending on the number of sources, and do Council/Cerberus ships retain aclumulated indoctrination "points" after several battles ( If I have a Quarian Liveship Dreadnaught, and it survives an attack from Reaper forces and then accompanies my fleet on a counter attack, will my Liveship retain the same level of indoctrination that it gained in the previous fight?)

You guys mentioned that the Council and Cerberus factions would have research options to help aliviate the impact that indoctrination has, is one faction more effective at resisting the affect then the other?

Will said tech upgrades be locked to a specific sub faction of Council/Cerberus, and will one sub faction be better at resisting then the other (Renegade Council vs Paragon Council and Pure Cerberus vs Synthesis Cerberus)?

I think that's all. Lol. If anyone could fill me in I would be most grateful. Keep up the great work DOTR team!

+1 vote     reply to comment
Lord_Setesh Creator
Lord_Setesh Feb 5 2013, 11:46pm replied:

1.) Yes, it differs from standard culture. Its a field broadcast from every reaper unit.
2.) Only broadcast from actual reaper units i.e Sov,Harby,destroyers
3.)From what I understand its independent and doesnt compound.
4.)We havent decided yet.
5.)We havent decided yet

+1 vote   reply to comment
caseyhurd Feb 6 2013, 6:47am replied:


+1 vote     reply to comment
cmgran6 Feb 5 2013, 6:31pm says:

Ok i know you have a forum but lately it has not been letting me on but ill fix that later on for now, will the combat be as fast as Sins Of The Prophets where like 1 to 3 shots win or like 3 shots for a reaper to win against a standard ship of the alliance and the alliance standard ships have to shoot like 15 times to win.

+1 vote     reply to comment
cmgran6 Feb 5 2013, 6:42pm replied:

Also im terrible at this game since i am somewhat new to it, how do people seem to get suck high tech so fast, whats the easiest way to expand any other general tips?

0 votes     reply to comment
XxChaosUndividedxX Feb 6 2013, 1:52am replied:

1,focus on economy and building up a small fleet to colonise and defend, then focus on research
2, dont be too agressive,especially on higher difficulties
3, dont get caught with your pants down ex, "unprotected worlds

+1 vote     reply to comment
Joccaren Feb 5 2013, 11:40pm replied:

Try the actual Sins forums for such questions. They can be hostile at times, but answers are still given.

+1 vote     reply to comment
Lord_Setesh Creator
Lord_Setesh Feb 5 2013, 6:38pm replied:

Reapers are really tough to kill a small fleet of cerberus heavy cruiser have a tough time taking it down without heavy losses.

+2 votes   reply to comment
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