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Dawn of the Reapers .4 Reprisal Release Information


Hey ladies and gentlemen, sorry for the delay on more information. I have been doing some crazy hours to cram for this next release. Now a lot of you had some great feedback about .3 Onslaught and we took it and ran with it. .4 Reprisal is a completely different beast, so much so that I feel the need to share with you a lot of what is going on.

Overall


- The user interface has been completely redone from the ground up to better reflect that immersive Mass Effect feel.

- Faction user interfaces have been completely redone to also more appropriately add to the immersion factor. Also they use a new ship portrait picture system.

- Tech trees for both Cerberus, and Council have been 99% completed.

- Stats for Cerberus, and Council ships have been rescaled to better reflect the play style of the mod.

- Faction AI difficulty is appropriately scaled. Easy, normal, hard, formidable, insane, and N7. Be warned N7 does not hold back, they are fierce beyond reason and will hurt you.

- All Factions have been unified, with a branching tech tree. In game you will chose your path, deciding your fleet options and several key bits of research suited to the play style.

- Minimum game resolution has been increased to 1366x768, This is simply to create an experience with better quality for you the user.

Save Earth, or don't. That's cool too.


Cerberus


- Cerberus roster is complete, All Cerberus units are in play.

- UI, Ship pictures, and build buttons have all been redone.

- Some Abilities added to ships!

All the new elements of what you're using can be seen here, just a taste of whats to come.

Council


- Council roster is almost complete, Salarians will be absent from this release version.

- UI, Ship pictures, and build buttons have all been redone.

- Node system helps generates revenue for Council, ITS NEEDED!

- Paragon/Renegade split allows you to chose your fleet selection and play style.

- Council Extranet Hub has passive fleet defense ability that will call in a small picket fleet if the gravity well in question comes under attack. Once the well is cleared of enemies, the fleet leaves until its need again.

Trade is a huge part of keeping Council alive, the generation of credits allows you to make up for slower than normal resource generation and afford all of your expensive ships in the fleet.

Reapers


- The Reapers do not exist. Well they do, but for conversations sake they don't. They haven't been touched so lets leave it at that. Thanks.

Special Thanks


At the end of this I want to throw out some special thanks to a number of people who have been MASSIVELY critical to getting the mod this far.

ZombieRus5 - Without him this mod wouldn't have gotten off the ground period.

Skyline5GTR - Who helped give life to Cerberus in the early days of the mod, and is a generous tutor who helped me pick up the skills to continue on my own.

Waseem - His music creates the perfect atmosphere for the mod, it simply wouldn't be the same without it.


DiscoverME - His voice over and effect work have put this mod in a category all its own, and helped to properly immerse anyone who plays it in that Mass Effect atmos we all loved so much.

ChaosChild - Her photoshop skills formed all the pretty particle effects that you will see while playing, and added another level of immersion to this mod. Also created the concept art being used to create a number of ships soon to be in game.

Malcontent - Who is helping with the Salarian designs that will be out either with .4.5 or .5.

Playtester Corp - There have been to many testers over the years to name them all, but all of them deserve a nod for helping me debug, test, and fix problems that would have otherwise gone unnoticed.

Please Vote


This mod represents almost half a decade of work by myself and many others. If you have enjoyed Dawn of the Reapers please vote for us in MOTY. Since we released .3, we have done A LOT of work to this mod. We hope upon release that you enjoy as much as we have.

Release Date


Saturday December 5th, 2015


We will be having a LiveStream Friday December 4th from 8pm - 1am EST

Please stop by and enjoy the pre-release teaser.

Twitch Stream


Thank you guys, and we hope you enjoy Dawn of the Reapers .4 Reprisal!


Open Applications for Testers

Open Applications for Testers

News 12 comments

Prolific Studios has begun recruiting playtesters for Dawn of the Reapers.

Dawn of the Reapers V3 Onslaught Update

Dawn of the Reapers V3 Onslaught Update

News 12 comments

A small summary of the changes that will be in the next release of Dawn of the Reapers. We are also including the release date so that you folks can look...

New Website!

New Website!

News 3 comments

We have as a studio decided to make a home for ourselves on the internet, please feel free to join us.

State of the Mod: Post Alpha V .1

State of the Mod: Post Alpha V .1

News 16 comments

Welcoming the new team member and all the talents he brings to the Dawn of the Reapers Team.

RSS feed Downloads
Dawn of the Reapers .4 Reprisal

Dawn of the Reapers .4 Reprisal

Demo 65 comments

The forth installment of Dawn of the Reapers, please read first comment.

Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Demo 83 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (5320 - 5330 of 10,245)
Golly
Golly

I sure hope you won't be using assets from the games. I.e. Shepard's voice and music.

Reply Good karma Bad karma0 votes
Reaper_Armada
Reaper_Armada

Well when I was in high school I was one of the top drama students you see...

Reply Good karma Bad karma+1 vote
Wolfrahm
Wolfrahm

I was kinda hoping you would do commander shepard's voice acting, Golly.

sorry, just trolling the troller, well relatively.

Reply Good karma Bad karma+1 vote
skyline5gtr Creator
skyline5gtr

we wont, ea will sue us if we do

Reply Good karma+2 votes
davidt0504
davidt0504

You guys should see if you can contact Mark Meer to do some voice work. I know it might seem like a long shot, but he's done some fanfic work before.

Reply Good karma Bad karma+6 votes
Lockerd
Lockerd

while I don't doubt he would, All Voice Actors with content specific IP, will require parent company permission, if he can get Bioware to give the ok then I am certain he would if he wants to.

EA however does not have a say through specific actors, as he does not tail from them.

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epelix
epelix

Why so?

Reply Good karma Bad karma+1 vote
Lockerd
Lockerd

It has been known, and proven, EA will sic anyone like a rabid dog with a lawyer if anyone uses *assets* from any of the games they published.

Bioware has no rights to them in the conventional way, they *own* them but EA holds the contracts.

I have personally seen over twenty five mods get C&D orders from EA because they used assets from games EA holds the rights to.

if you think EA isn't that bad, SOUTHPARK MADE A BASH OF THEM!

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Shockmatter
Shockmatter

Let's just hope when the call for voice acting goes out Mark Meer will "volunteer" his normal and not Shepard voice to the mod. ;)

Reply Good karma Bad karma+1 vote
WicKeDLies
WicKeDLies

Reapers>Cerberus>Council, n i know this isnt important in the mod but will shepard or atleast the Normandy be featured in any way?

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Shockmatter
Shockmatter

The council will have the Normandy SR2 at the start of the game. If it gets destroyed there's no getting another one. You can believe Shepard's voice will be what you hear when you select it. That idea may be scrapped though so time will tell. Also it's not much of "rock paper scissors" thing with the factions. Cerberus and the Council will need heavy numbers and tactical thinking to defeat the Reapers but they aren't invincible.

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WicKeDLies
WicKeDLies

What sort of music will typically play during a game of this? curious now... Also i just realized the Vasari are probably running awayfrom the reapers xD

Reply Good karma Bad karma+3 votes
revan111295
revan111295

I think I might get a new computer just to play this mod without huge amount of lag. oh and this mod looks epic

Reply Good karma Bad karma+3 votes
Guest
Guest

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TheRace
TheRace

cpu speed and ram speed are the most important. Next is don't play stupidly large maps with stupidly large fleet sizes.

Reply Good karma Bad karma+1 vote
SSDImperium99th
SSDImperium99th

I might suggest an Asus rampage 4, Gtx 680 4GB, and an I7 3990k extreme..

Reply Good karma Bad karma+3 votes
Guest
Guest

is that a joke?!? Overkill much.

Reply Good karma Bad karma+2 votes
Reaper_Armada
Reaper_Armada

Overkill is whats needed to face a mod such as this.

Reply Good karma Bad karma+2 votes
AssertiveMinotaur
AssertiveMinotaur

I feel like that's not a good thing... just saying.

Reply Good karma Bad karma+1 vote
revan111295
revan111295

Thanks SSDImperium99th. I will check it out.

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revan111295
revan111295

Damn that thing is freking expensive but surley powerful

Reply Good karma Bad karma+1 vote
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