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15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 59 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (5320 - 5330 of 9,250)
Lord_Set Dec 8 2012, 9:41pm says:

Ok, so i need someone who is capable of hardpointing these models and helping me get them in game. I have tried more times than i can count only to get errors and bull#$%# in return so its time i stop doing so much by myself.

+2 votes     reply to comment
CanadaMan7 Dec 8 2012, 10:43pm replied:

Shoot me a pm

+16 votes     reply to comment
ajr914oh Dec 8 2012, 1:35pm says:

Hello team! Congrats on all the hard work you've accomplished thus far. My question has to do with a ship model. The Alliance ship which appears in the Battle of the Citadel in ME1 appeared in your guys' earlier vids and model screenshots. I'm just curious if it will still be in the mod or not. It has a distinct look compared to the Alliance ship of ME3, almost "thinner", and I think in the art book it was called a destroyer. But it hasn't shown up in any of the recent reskins or Citadel fleet screens. Just curious if you're still including it or not, since it's one of the few canon ships we know of. If not, nbd, it's your mod.

+3 votes     reply to comment
Shockmatter Dec 8 2012, 1:53pm replied:

It was updated in me3

+1 vote     reply to comment
Lord_Set Dec 8 2012, 1:51pm replied:

no it will not be included, that was the old outdated version of the cruiser. Since ME3 we have updated

+1 vote     reply to comment
Lockerd Dec 8 2012, 10:11pm replied:

I made a post on the DoTR forums about this just now.

+1 vote     reply to comment
Lord_Set Dec 8 2012, 10:22pm replied:

At most i would include them as rebel ships in orbit of derelict worlds.

+2 votes     reply to comment
Lockerd Dec 9 2012, 8:53am replied:

that be cool, no sense in letting a model and skin go to waste.

+1 vote     reply to comment
ajr914oh Dec 8 2012, 2:02pm replied:

Yeah, I figured that was one way to look at it, but I thought since the mod is a mod you might decide to find a role for them both. But anyways thanks for the quick response, much appreciated good sir.

+1 vote     reply to comment
skyline5gtr Dec 8 2012, 12:02pm replied:

yes, each race will have a balanced amount of ships. We are mostly working on cerberus and reapers now

+1 vote     reply to comment
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