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Dawn of the Reapers V.3 Onslaught has been uploaded.
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12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 74 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (5320 - 5330 of 10,068)
Golly Feb 12 2013, 8:04am says:

Scaling up planets causes a lot more issues than scaling down ships.

+1 vote     reply to comment
Wolfrahm Feb 12 2013, 9:09am replied:


+1 vote     reply to comment
Golly Feb 12 2013, 12:11pm replied:

Vanilla map issues, possibility of rounds, strikecraft and other things going through the planet.

+1 vote     reply to comment
880Zero Feb 12 2013, 5:19pm replied:

That's why you change the collision mesh of the resized planet also?

+1 vote     reply to comment
Golly Feb 12 2013, 5:20pm replied:

As far as I can tell, doesn't work for stars.

0 votes     reply to comment
Wolfrahm Feb 12 2013, 12:17pm replied:

Ah, I see. good point.

+1 vote     reply to comment
MooCowBanshee Feb 12 2013, 7:04am says:

Instead of scaling down the ships, why not up scale the planets?

+1 vote     reply to comment
DuffCreeper Feb 12 2013, 1:49am says:

Is there gonna be a Normandy? if so with commander shepard?

-1 votes     reply to comment
Reaper_Armada Feb 12 2013, 5:42am replied:

Read news faq or forums

+1 vote     reply to comment
DuffCreeper Feb 12 2013, 1:34am says:

I just bought this game just to play this mod....... *SWEAR* HURRY UP AND INSTALL *cries* :(

+1 vote     reply to comment
Reaper_Armada Feb 12 2013, 5:41am replied:

The game is actually quite good on its own.

+3 votes     reply to comment
Heero_yuy Feb 12 2013, 4:36pm replied:

And it's going to be twice as good with this mod !

+2 votes     reply to comment
Drgoa Feb 19 2013, 12:06pm replied:

really? just x2? more like...x∞

+1 vote     reply to comment
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