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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 74 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (5320 - 5330 of 9,330)
501stormtrooper Dec 16 2012, 1:12am says:

If I remember correctly, Sovereign has its lasers mounted on its "legs" (total of 5), while other "Sovereign" class Reapers are mounted on its body (only one or two). The firing rate is also different, with Sovereign capable of beam spamming the Citadel fleet to hell.

Are you planning to make Sovereign and "Sovereign" class Reapers the same ship or separate ships?

+1 vote     reply to comment
Reaper_Armada Dec 16 2012, 4:53am replied:

Each Reaper fires out of its fingers and on top of that has a extremely powerful spinal mounted gun. They also have extensive point defense systems which surpass the effectiveness of any vessel the Council races can muster.

+1 vote     reply to comment
Lockerd Dec 16 2012, 11:11am replied:

wait....If I remember correctly the reapers fire their beams out from the 2 emitters behind and next to the central legs under their main body.

*EDIT* just saw the vancouver invasion cinematic, they definately fire from the 2 emitters which kinda look like gigantic spotlights.

0 votes     reply to comment
501stormtrooper Dec 16 2012, 5:53am replied:

Ah, I see. Thanks for the reply.

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Dec 15 2012, 10:08pm says:

Remember guys with just little under a week to vote left, if you think this work is worth of acknowledgement. VOTE! We have given this our heart and soul and aimed for nothing less than perfect. Working with little concept art, and nothing but a good imagination. We aim always for perfection, and although our humanity prevents it whats left is just as beautiful. Heres to progress, heres to TOP 10!

+4 votes   reply to comment
Hammershock6 Dec 16 2012, 1:08am replied:

Already voted, I didn't actually do the starting vote for you guys cause I didn't realize you could vote for more than 1 mod, but this time I did.

So don't turn me into a Husk!!!

+1 vote     reply to comment
Lockerd Dec 15 2012, 10:47pm replied:

DAMNIT! it wont let me vote anymore than I already have.

+1 vote     reply to comment
Nuhallis Dec 15 2012, 9:12pm says:

Love the look of every thing in this mod and I cant wait for a release.

Keep up the good work guys.

+1 vote     reply to comment
Hammershock6 Dec 16 2012, 1:05am replied:

Why are people even replying to this idiot? DON'T FEED THE TROLLS!!!

-1 votes     reply to comment
MooCowBanshee Dec 15 2012, 8:06pm replied:

Mass effect isn't even that violent, it actually is a game that can teach you some things, people don't realize that games can be educational, games don't make people violent, it's the people themselves... Makes me mad that people blame games...

+2 votes     reply to comment
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