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Dawn of the Reapers V.3 Onslaught has been uploaded.
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11 comments by Lord_Set on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.

before2
before1

With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 57 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4950 - 4960 of 9,786)
Tonarion
Tonarion Feb 16 2013, 11:53am says:

Looking damn good guys :)

But a question: How will you handle the Mass Relays in the mod? Since SoaSE doesnt really have that kind of FTL travel?

Will they still be included somehow? Maybe just as props in every system?

+1 vote     reply to comment
MansoS
MansoS Feb 16 2013, 8:54pm replied:

Just how i tought it would be. Its the best way to make the Relay System possible in Sins, doing an wormhole relay switch.

But what about Star to Star travels ? they will still be possible right ?

Gotta change my strategy then.. Always bunker the Stars on my Systems on regular Sins xD

+1 vote     reply to comment
Guest
Guest Feb 16 2013, 1:21pm replied:

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Shockmatter
Shockmatter Feb 16 2013, 12:49pm replied:

Relays will replace wormholes. There won't be any charge up for ftl travel like in Vanilla Sins, as soon as a ship is aligned with a phase lane- woosh, there it goes.

+3 votes     reply to comment
kyle_katarn67
kyle_katarn67 Feb 16 2013, 12:00pm replied:

I believe they'll be used in place of worm holes. Considering they allow system to system jumps and all. Just movement to worm hole areas but with the relays instead

+1 vote     reply to comment
MooCowBanshee
MooCowBanshee Feb 17 2013, 1:29am replied:

Put the worm hole near the end of the system, and link it relay to relay and I don't think you'll have to link the star to the system itself

+1 vote     reply to comment
Joccaren
Joccaren Feb 17 2013, 1:49am replied:

Yeah, in making maps there's no need to link stars to planets, though I would in this just so you can have conventional FTL travel too. I'd make it a lot slower though, and there were modifiers in one of the game files to adjust just Star-Star FTL speed or Planet-Planet/Planet-Star speeds. Not sure if you are able to link two wormholes in different star systems though. The Galaxy Forge was a bit of a bitch in that regard - you can't link a planet that you created in one system to a planet/star in another, unless they've finally changed that. You could move the planets around and make it look like you were jumping system to system, but you wouldn't be able to get to the star in at least one system as none of the planets actually belonged to it, they all belonged to the other system -.-
Not sure if I found a workaround for that eventually, but I doubt it. That really annoyed me when I was into making Sins maps.

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada Feb 17 2013, 9:06pm replied:

You can link two wormholes in different star systems via galaxy forge :)

+2 votes     reply to comment
davidt0504
davidt0504 Feb 18 2013, 4:59pm replied:

If I remember correctly, when I fiddle with adding wormholes in maps as the preferred method of transit from system to system, the AI still tends to pick the star phase lane.

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada Feb 18 2013, 7:03pm replied:

If you just make the lanes normal space transit lanes and not actual wormhole transit as well as removing all connections to stars then they will only go via hose lanes.

+1 vote     reply to comment
Stranger24
Stranger24 Feb 16 2013, 12:07am says:

I am most excited for this mode, infact. I made an entire account onto this website just to state how excited I am for this mod. And I CAN NOT WAIT NO MOREEE

+6 votes     reply to comment
Drgoa
Drgoa Feb 19 2013, 11:44am replied:

me too, but I am willing to wait for the awesomeness to fully complete

+1 vote     reply to comment
hammerheadcruiser
hammerheadcruiser Feb 16 2013, 6:01am replied:

gota love your enthusiasm

+3 votes     reply to comment
MansoS
MansoS Feb 15 2013, 10:05pm says:

I would love to see some titan action. With Mini fleets so to speak. Can you guys shows us something ? Whole point is see titans already done in action. Pics would be just fine =)

IF you have the time, of course. thnx in advance

+2 votes     reply to comment
Shockmatter
Shockmatter Feb 15 2013, 11:53pm replied:

Titans aren't up to their full potential yet. I'm sure Lord_Set would want to wait until they are mostly, if not fully finished before he made a special video for them.

+1 vote     reply to comment
Drgoa
Drgoa Feb 19 2013, 11:46am replied:

oops clicked minus by accident...new to this site...

+1 vote     reply to comment
nooobie117
nooobie117 Feb 15 2013, 3:16pm says:

Will there be the vanilla races as an Extra?

+1 vote     reply to comment
Wolfrahm
Wolfrahm Feb 15 2013, 3:56pm replied:

no. this has already been discussed. It's not that hard for you to add the vanilla races, if you so wish, when you get the mod. the mod team doesn't want to waste their time on something irrelevant.

+2 votes     reply to comment
MansoS
MansoS Feb 15 2013, 10:08pm replied:

it could be an extra expansion after the main Mod release. If not then same as ever. As you say, "do it yourself"

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada Feb 15 2013, 11:09pm replied:

We are replacing the current races with the new ones.

+2 votes     reply to comment
MansoS
MansoS Feb 16 2013, 8:44pm replied:

I didnt know the insights on that. ok i understand, thanx for the feedback Reaper*

+1 vote     reply to comment
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