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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4950 - 4960 of 9,411)
cmgran6 Jan 18 2013, 7:48pm buried:


Will you please for trinity.

-6 votes     reply to comment
Lord_Set Creator
Lord_Set Jan 18 2013, 9:43pm replied:

What do you want me to do for trinity, I don't understand.

+4 votes   reply to comment
Reaper_Armada Jan 18 2013, 8:20pm replied:

We are launching for Rebellion. Maybe after

+3 votes     reply to comment
cmgran6 Jan 19 2013, 8:33am replied:

Ok well I wont be able to get rebbellion unless it goes on sale and then it might not work so if you would make a trinity version later in devlopment i would hug you.

+1 vote     reply to comment
Lockerd Jan 19 2013, 10:00am replied:

I don't understand, why wouldnt it work?

Rebellion is basically an expansion with a lot of extra goodies the previous games didn't have.

same engine, same limitations, just with titans, shaders, and more eyecandy.

+1 vote     reply to comment
cmgran6 Jan 19 2013, 12:55pm replied:

IDK but ill wait for steam sales and try and get it then. But if not will this ever be for trinity?

+1 vote     reply to comment
epelix Jan 18 2013, 2:39pm says:

I rly like these seasons when there is coming lot of stuff all the time ^^

+1 vote     reply to comment
Guest Jan 18 2013, 10:23am says:

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MooCowBanshee Jan 18 2013, 12:28pm replied:

I'm sure they will to Atleast like 40 or something only because that's how many dreadnoughts there was in the mass effect universe but idk if lord wants that many dreadnoughts moving around.

+1 vote     reply to comment
Joccaren Jan 18 2013, 7:51pm replied:

I'd say its fairly likely, seeing as all the actual Reapers are Capital ships. Its probably likely to be balanced via the cost for dreadnoughts more than by the hard limit. Is it better to build 1 more dreadnought, or 20 extra cruisers sort of thing.

+1 vote     reply to comment
daetrax Jan 19 2013, 9:23am replied:

Actual reapers? You referring to Harbinger and those of his size? The smaller ones were just as much reapers. The small scout class vessels were as much a reaper as Sovereign.

+1 vote     reply to comment
Joccaren Jan 19 2013, 6:51pm replied:

If you're referring to the Destroyers, yes they two are actual Reapers, as I've referenced in other comments. The majority of the Reaper's forces, however, are not, and are instead made up of Collector and Geth ships, at least from what we've been shown.
Any of the Reapers people are looking forward to getting and using - the Sovereigns and such - are capital ships or Titans. They are also the Reapers that feature most prominently in Mass Effect, even though the destroyers are technically more numerous.

+1 vote     reply to comment
dalekKharn Jan 18 2013, 7:20am says:

Wow, simply wow! everytime i check back here this mod gets more and more beautifull each day. You guys are doing an amazingly stunning piece of work! This is not just a mod, its a piece of beautiful art :)

+1 vote     reply to comment
XxChaosUndividedxX Jan 18 2013, 12:22am says:

well iv been waiting for something like this for sins for awhile now, it looks amazing and i love the work you have put into it. now if it were even remotly possible id love to see this space scale of this mod along with a land battle scale of warhammer 40k mangitude!! land and space, true Mass Effect <3 :) keep it up!!!

+4 votes     reply to comment
Joccaren Jan 18 2013, 1:12am replied:

Something that would be absolutely awesome IMO would be a Total War conversion of Mass Effect that replaced land with planets and sea with space for the campaign map, and having battles conducted on planets be done with a semi-randomised map based off the planet type. Battles in space would be epic, and the scale of land battles would be rediculous. Would be an amazing thing to play, if someone could do it.

+3 votes     reply to comment
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