Mass Effect is property of Bioware/EA Inc.

Dawn of the Reapers V.3 Onslaught has been uploaded.
V .3 is Live

Image RSS Feed Latest Screens
Main Menu -  Final Main Menu -  Final Cerberus HUD- Finished
Blog RSS Feed Post news Report abuse Latest News: Dawn of the Reapers V3 Onslaught Update

12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 74 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4790 - 4800 of 10,068)
Guest Mar 19 2013, 1:07pm says:

This comment is currently awaiting admin approval, join now to view.

Wolfrahm Mar 19 2013, 3:56pm replied:

The Citadel is currently going to be a randomly spawning station (it'll have its own gravity well) on the maps.
It would be possible to have the citadel orbit a planet as an asteroid/moon, but it wouldn't be worth the effort to modify it to be so.

+1 vote     reply to comment
SenjiBen Mar 19 2013, 4:45pm replied:

Will it be spawned in a nebula? You know, for aesthetics and lore friendliness.

+1 vote     reply to comment
Lockerd Online
Lockerd Mar 19 2013, 5:16pm replied:

since it is its own entity/planet with its own gravity well, i would guess it wont be spawned in a nebula, but it might include a nebula as its design. though not sure if it'd be worth it.

+1 vote     reply to comment
Reaper_Armada Mar 19 2013, 7:46pm replied:

In cqn contain particle effects such as a magnetic cloud that simulates a nebulonic cloud.

+1 vote     reply to comment
Wolfrahm Mar 19 2013, 7:54pm replied:

that there is one awesome word.
a fusion between bubonic and nebula. perfect.

+2 votes     reply to comment
Shockmatter Mar 19 2013, 4:44pm replied:

Couldn't have said it better myself.

+1 vote     reply to comment
Guest Mar 19 2013, 12:08pm says:

In order to recreate as realistic as posible the final battle of Earth in Mass Effect 3, will the reapers be able to change the location of the Citadel and move it to Earth?
If not, will there be a mission with the Citadel placed over Earth instead of being randomly located?

It would be epic to fight with Sword fleet against the reapers while seeing the Citadel over our planet.

Anyway, you are doing a really great mod. Keep it up!

+4 votes     reply to comment
katamuro Mar 19 2013, 12:57pm replied:

You know Sins games don't have campaigns at all. So building one for just this mod would be way too much work for anyone. I dont think they will build a whole "final" battle. This is a game of domination.

+2 votes     reply to comment
DuffCreeper Mar 19 2013, 2:04am says:

This feels like more of a game of a mod keep the work up!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Prolific Studios
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dawn of the Reapers on your homepage or blog by selecting a button and using the embed code provided (more).

Dawn of the Reapers
Dawn of the Reapers
Last Update
1 day ago
3,178 members