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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4660 - 4670 of 9,402)
ConstantinoP. Feb 10 2013, 12:45pm says:

Hello, I was wonder if this mod will also feature the Krogan and Rachni (do they even have ships) and non-heretic Geth?

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Feb 10 2013, 1:38pm replied:

Krogan do not have ships, no and no.

+2 votes   reply to comment
ConstantinoP. Feb 10 2013, 1:54pm replied:

Thank you for the response Lord_Set, but what about non-heretic Geth?

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Feb 10 2013, 2:15pm replied:

most likely not.

+2 votes   reply to comment
Jack_Sheppard21 Feb 10 2013, 5:12pm replied:

hay U can help me?

I have the rebelion and I wanna ask I why cant modding?

i mean I loaded the mod, and exit the game alway pls help:

+1 vote     reply to comment
Shockmatter Feb 10 2013, 5:36pm replied:

If you're having trouble with a mod I'd suggest try reinstalling it and ask for assistance from the wall of the mod you downloaded.

+1 vote     reply to comment
ConstantinoP. Feb 10 2013, 2:38pm replied:

That is too bad. I thank you for the response.

+1 vote     reply to comment
alandrew456 Feb 10 2013, 12:25am says:

I know the capital limit is going to be increased, but is there an exact number to what it's going to be put to yet? Just curious that's all

+2 votes     reply to comment
skyline5gtr Creator
skyline5gtr Feb 10 2013, 1:33pm replied:

yea until we really start testing this stuff its hard to get a guess

+1 vote   reply to comment
Reaper_Armada Feb 10 2013, 2:08am replied:

No idea yet, maybe double.

+2 votes     reply to comment
TheHunter191 Feb 10 2013, 3:22pm replied:

Will the reapers have a seperate limit of cap ships or will they have the same limit as cerberus/council? just wondering since 32 reapers would be impossible to stop

+1 vote     reply to comment
Reaper_Armada Feb 10 2013, 7:35pm replied:

Yeah im pretty sure its different for each faction. We'll see when we start testing.

+1 vote     reply to comment
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