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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 31 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4620 - 4630 of 9,102)
Jtanco
Jtanco Jan 19 2013, 8:11pm says:

More questions

1.) Well the rachni play any sort of roll in this mod? Maybe as a ship skill or maybe even a special bombardment skill for the reapers against planets?

2.) The ME universe had a cap on the allowable dreadnaught production (some agreement after the krogan rebellion I believe) so are dreads regular old capital ships in the mod (as in they are effected by cap pop limit) or are they the titans?

3.) As far as I know the ME universe lacks any small floating turret stations so how will planet defense be composed? Is it primarily a fleet only defense? Or are you going to be including small turret like defense platforms and fortresses? If so will they be playing the same role as they do in vanilla sins, medium to string placements to ward off fleet invasions or are they more of a platonic nature (they die rather quickly just included cause you needed to fill that building space with something)?

Thanks for the hard work

Jtanco

+1 vote     reply to comment
cmgran6
cmgran6 Jan 19 2013, 5:21pm says:

Hey if anyone knows does rebbellion work fo ALL computors that can run trinity sry but i dont want to blow 40 bucks

+1 vote     reply to comment
MooCowBanshee
MooCowBanshee Jan 19 2013, 6:21pm replied:

Rebellion works on my labtop so im sure it can, as long as the settings are good.

+1 vote     reply to comment
cmgran6
cmgran6 Jan 19 2013, 6:29pm replied:

Cool but ill still end up just waiting for it to go on sale just in case

+1 vote     reply to comment
Xerine
Xerine Jan 19 2013, 7:26pm replied:

You just missed the sale. 66% off on steam like 2 weeks ago.

+1 vote     reply to comment
MooCowBanshee
MooCowBanshee Jan 19 2013, 6:59pm replied:

Trust me, its worth it, idk if itll go on sale soon though.

+1 vote     reply to comment
cmgran6
cmgran6 Jan 19 2013, 9:05pm replied:

Dont forget about the sale for SPRING does anyone know when this starts?

+1 vote     reply to comment
Lockerd
Lockerd Jan 19 2013, 7:26pm replied:

we are pretty much past the sale days for rebellion on steam.

+1 vote     reply to comment
Guest
Guest Jan 19 2013, 4:37pm replied:

This comment is currently awaiting admin approval, join now to view.

epelix
epelix Jan 19 2013, 5:39pm replied:

I know the feeling ^^

+1 vote     reply to comment
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