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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4620 - 4630 of 9,412)
hRDLA
hRDLA Feb 14 2013, 2:54pm says:

I showed some of the images to my friend and she told me not to show her spoilers. She really though that it is from ME3, awesome work guys.

+3 votes     reply to comment
Shockmatter
Shockmatter Feb 14 2013, 5:37pm replied:

We are mere pawns to Lord_Set's greatness.

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Feb 14 2013, 6:55pm replied:

So he's Harbinger and we're collectors?

+1 vote     reply to comment
MansoS
MansoS Feb 14 2013, 9:27pm replied:

we dont even have the honour of being collectors, we are mere Humans standing on the crowd watching, Shait i Think Even Harbinger is afraid of him Now xD

+1 vote     reply to comment
Drgoa
Drgoa Feb 19 2013, 12:00pm replied:

nah... what gives Harbinger nightmares is terrified at the mere whisper of the presence of his shadow

+1 vote     reply to comment
DuffCreeper
DuffCreeper Feb 14 2013, 2:43pm says:

Man I wish you guys could release a alpha version or a beta version

-4 votes     reply to comment
Lockerd
Lockerd Feb 14 2013, 4:38pm replied:

they will release it if and when they are ready, no alpha releases and i doubt there will be a beta.

+4 votes     reply to comment
kyle_katarn67
kyle_katarn67 Feb 14 2013, 6:56pm replied:

There goes another week

+2 votes     reply to comment
caseyhurd
caseyhurd Feb 14 2013, 12:30pm says:

So what differences are the Geth and Collectors going to have for the Reaper faction? Obviously, the Reapers themselves are going to be incredibly expensive fleet destroyers, but what roles do the Geth and Collectors fit?

Is one based more on support and recon, and the other useful for early mid game attacks? And do they actually help in the late game?

P.S. I love how everything is coming together, keep up the good work!

+1 vote     reply to comment
Wolfrahm
Wolfrahm Feb 14 2013, 12:45pm replied:

I would say the geth are mainly just fillers, they'll just fill the roles not yet taken by Reaper or Collecter ships. I'm quite sure that If there were enough official Reaper and Collecter ships, from Mass Effect, they wouldn't have needed to put the geth with the Reapers. As you can see there aren't many geth ships yet.

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Feb 14 2013, 12:40pm replied:

Collectors and Geth serve no particular purpose they are more realistic and less expensive fleet fillers. We have a number of abilities lined up to make their use beneficial to the fleet as a whole but there is no reason that you HAVE to have them in the fleet.

+1 vote   reply to comment
bucky699
bucky699 Feb 14 2013, 10:50am says:

Question, only a small minor thing but are you going to make th emodles move during combat or be static like original sins? Only ask cause i always thought static was boring and un-realistic, combat should be fluid you know what i mean.

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Feb 14 2013, 12:38pm replied:

Frigates use dynamic movement, we worked with it enough that the movements don't look ridiculous. While cruisers and Dreads remain static due to their main guns. Even in ME3 you see that cruisers rarely move.

+2 votes   reply to comment
Golly
Golly Feb 14 2013, 12:35pm replied:

It's either static or acting like a fighter.

Pick one.

0 votes     reply to comment
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